About: Bedwyr   Sponge Permalink

An Entity of Type : dbkwik:resource/8o1p8DBc7tTqR4sOpNWJXA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Bedwyr is an enchanter and merchant at the Phoenix Inn in the Great Market district of Aleroth during the events of Divinity II: Flames of Vengeance. A former friendly rival of Hannibal (their relationship is described as a "bromance" in Bedwyr's Scribbles), he was purposely locked in a second floor room of the inn to prevent him from participating in a competition long ago. When Hannibal fell through a hole in the floor and broke his neck, he remained as a ghost to haunt the inn and prevent anyone from taking the "Enchanter Room Key" to set Bedwyr free. Eventually he turned to necromancy to stay alive, albeit as a skeleton.

AttributesValues
rdf:type
rdfs:label
  • Bedwyr
rdfs:comment
  • Bedwyr is an enchanter and merchant at the Phoenix Inn in the Great Market district of Aleroth during the events of Divinity II: Flames of Vengeance. A former friendly rival of Hannibal (their relationship is described as a "bromance" in Bedwyr's Scribbles), he was purposely locked in a second floor room of the inn to prevent him from participating in a competition long ago. When Hannibal fell through a hole in the floor and broke his neck, he remained as a ghost to haunt the inn and prevent anyone from taking the "Enchanter Room Key" to set Bedwyr free. Eventually he turned to necromancy to stay alive, albeit as a skeleton.
dcterms:subject
dbkwik:divinity/pr...iPageUsesTemplate
specialisation
Disposition
  • Friendly
Name
  • Bedwyr
Gender
  • Male
Race
  • Skeleton
Location
abstract
  • Bedwyr is an enchanter and merchant at the Phoenix Inn in the Great Market district of Aleroth during the events of Divinity II: Flames of Vengeance. A former friendly rival of Hannibal (their relationship is described as a "bromance" in Bedwyr's Scribbles), he was purposely locked in a second floor room of the inn to prevent him from participating in a competition long ago. When Hannibal fell through a hole in the floor and broke his neck, he remained as a ghost to haunt the inn and prevent anyone from taking the "Enchanter Room Key" to set Bedwyr free. Eventually he turned to necromancy to stay alive, albeit as a skeleton. When he is found by the Dragon Knight, Bedwyr is eager to begin enchanting again, but requires a Goblin Energy Orb to use his machines (quest: Fire 'em Up). If you find one for him, he can serve as your enchanter. He can be mindread for 15000 exp, revealing that he craves High Hall Wine for the quest Mind over Matter: "I know it would be useless to drink it without papillae, but still I should like an amphora of High Hall wine, just to remind me of foregone days." If you get some for him, he'll give you an Enigmatic Limb for Dr. West in exchange. Bedwyr is also sells gems, ores, ultimate-quality enchantment formulas, and a few unique items: * Axe of Titus (one-handed axe) * Good Day and Goodbye (one-handed warhammer) * Waste Land Leggings (armor)
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