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Dash canceling is a technique in Super Smash Flash 2 that is performed by dashing either to the right or left and then pressing down and the opposite direction. This will make the character dash forward and quickly pivot with a crouch. This crouch pivot from a dash acts like doing a backwards-wavedash. This technique is useful for spacing and gives the player neutral options. This technique is best performed when dash is mapped to its own key. Characters with great initial-dash momentum gain the biggest advantage while performing this.

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  • Dash canceling
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  • Dash canceling is a technique in Super Smash Flash 2 that is performed by dashing either to the right or left and then pressing down and the opposite direction. This will make the character dash forward and quickly pivot with a crouch. This crouch pivot from a dash acts like doing a backwards-wavedash. This technique is useful for spacing and gives the player neutral options. This technique is best performed when dash is mapped to its own key. Characters with great initial-dash momentum gain the biggest advantage while performing this.
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  • Dash canceling is a technique in Super Smash Flash 2 that is performed by dashing either to the right or left and then pressing down and the opposite direction. This will make the character dash forward and quickly pivot with a crouch. This crouch pivot from a dash acts like doing a backwards-wavedash. This technique is useful for spacing and gives the player neutral options. This technique is best performed when dash is mapped to its own key. Characters with great initial-dash momentum gain the biggest advantage while performing this. The main purpose of this technique is to be an alternative to rolling because this keeps a character in a neutral position to freely jump, attack, shield or any other action. File:MG icon.svg This article is a . You can help McLeodGaming Wiki by expanding it.
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