About: Skeleton Priest   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Priests are a hybrid of protection and smiting monks. Their multiple protection spells can both absorb and deflect any harm that might attack their fellow brethren while at the same time lashing out with a holy fury against those that would attempt to do any harm to any of them. Their strong damaging negating abilities and the pressure placed from their smiting skills makes them a priority target.

AttributesValues
rdfs:label
  • Skeleton Priest
  • Skeleton priest
rdfs:comment
  • Priests are a hybrid of protection and smiting monks. Their multiple protection spells can both absorb and deflect any harm that might attack their fellow brethren while at the same time lashing out with a holy fury against those that would attempt to do any harm to any of them. Their strong damaging negating abilities and the pressure placed from their smiting skills makes them a priority target.
  • Race: undead Alignment: neutral evil Armor class: 13 Hit points: 20 Attack bonus: +3 Damage: 1d6+1 bludgeoning damage; criticals 20/x2 (+1 mace) Hit dice (level): 4 Spellcasting: cleric 3 Challenge rating: 4 Size: medium Spell resistance: 10 Trained skills:(‡) concentration (3), heal (4), spellcraft (1) Feats: armor proficiency (heavy), armor proficiency (light), armor proficiency (medium), combat casting, darkvision, shield proficiency, turn undead, weapon proficiency (creature), weapon proficiency (simple) Blueprint:(‡) nw_skelpriest Craft drop: large bone
Level
  • 24(xsd:integer)
Alignment
dcterms:subject
Prof
Will
  • 7(xsd:integer)
Fort
  • 3(xsd:integer)
Reflex
  • 2(xsd:integer)
DEX
  • 12(xsd:integer)
feats
str
  • 10(xsd:integer)
CHA
  • 11(xsd:integer)
resref
  • nw_skelpriest
Wis
  • 15(xsd:integer)
slashimmune
  • 50.0
pierceimmune
  • 50.0
dbkwik:guildwars/p...iPageUsesTemplate
AB
  • +3
Skills
Name
  • Skeleton Priest
SR
  • 10(xsd:integer)
spellcasting
  • cleric 3
dbkwik:nwn/property/wikiPageUsesTemplate
con
  • 10(xsd:integer)
cr
  • 4(xsd:integer)
Species
HD
  • 4(xsd:integer)
Icon
AC
  • 13(xsd:integer)
int
  • 10(xsd:integer)
HP
  • 20(xsd:integer)
Damage
  • 1(xsd:integer)
Race
Craft
  • large bone
Size
  • medium
abstract
  • Priests are a hybrid of protection and smiting monks. Their multiple protection spells can both absorb and deflect any harm that might attack their fellow brethren while at the same time lashing out with a holy fury against those that would attempt to do any harm to any of them. Their strong damaging negating abilities and the pressure placed from their smiting skills makes them a priority target.
  • Race: undead Alignment: neutral evil Armor class: 13 Hit points: 20 Attack bonus: +3 Damage: 1d6+1 bludgeoning damage; criticals 20/x2 (+1 mace) Hit dice (level): 4 Spellcasting: cleric 3 Challenge rating: 4 Size: medium Spell resistance: 10 Trained skills:(‡) concentration (3), heal (4), spellcraft (1) Feats: armor proficiency (heavy), armor proficiency (light), armor proficiency (medium), combat casting, darkvision, shield proficiency, turn undead, weapon proficiency (creature), weapon proficiency (simple) Blueprint:(‡) nw_skelpriest Craft drop: large bone
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