Based on the implications of this statement, it has been suggested by some players that the result of every melee or ranged attack is decided based on a single server-generated random number (a single "die roll" made internally on the server), checked against a server-side internal table for the attack.
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rdfs:label
| - Attack table
- Attack table
- Attack table
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rdfs:comment
| - Based on the implications of this statement, it has been suggested by some players that the result of every melee or ranged attack is decided based on a single server-generated random number (a single "die roll" made internally on the server), checked against a server-side internal table for the attack.
- 2005 年 6 月、Blizzard の代表は以下の様に述べた: WoW で行なわれる計算の方法では、crit 率は*全て*の攻撃に乗せられる。crit 率は hit だけに基づいているのではない。5% の crit 率を持っているのであれば、その確率は miss も含まれた内の 5% である。 この発言が暗示している事に基づいて、何人かの player は、攻撃に関するサーバ側の内部的なテーブルをチェックして、 それぞれの、melee や range 攻撃の結果が、 単一のサーバが生成した乱数(単一の "die roll" がサーバの内部で行なわれる) に基づいて決定される事を示した。
- In August 2005, a Blizzard representative made the following statement: Image:Blizz.gif Info on crit and hit chances | 2006-08-25 00:00| Aeus The way WoW calculates crit rate is over ALL attacks. Crit rate is not based on hits only. In other words, if you have a 5% crit rate, that 5% chance includes misses. __TOC__
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dcterms:subject
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Comment
| - Such as those done by .
- Such as those done by .
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Site
| - Icy Veins
- Official Blizzard Archive
- Official Blizzard Archive
- Official Warrior forum
- Official Warrior forum
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Poster
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Body
| - The way WoW calculates crit rate is over ALL attacks. Crit rate is not based on hits only. In other words, if you have a 5% crit rate, that 5% chance includes misses.
- The way WoW calculates crit rate is over ALL attacks. Crit rate is not based on hits only. In other words, if you have a 5% crit rate, that 5% chance includes misses.
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Link
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Title
| - Info on crit and hit chances
- Info on crit and hit chances
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Icon
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Note
| - Magic-damage melee auto-attacks can now be blocked.
- Magic-damage melee auto-attacks can now be blocked.
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Patch
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abstract
| - In August 2005, a Blizzard representative made the following statement: Image:Blizz.gif Info on crit and hit chances | 2006-08-25 00:00| Aeus The way WoW calculates crit rate is over ALL attacks. Crit rate is not based on hits only. In other words, if you have a 5% crit rate, that 5% chance includes misses. __TOC__ Based on the implications of this statement, it has been suggested by some players that the result of every melee or ranged attack is decided based on a single server-generated random number (a single "die roll" made internally on the server), checked against a server-side internal table for the attack.
- Based on the implications of this statement, it has been suggested by some players that the result of every melee or ranged attack is decided based on a single server-generated random number (a single "die roll" made internally on the server), checked against a server-side internal table for the attack.
- 2005 年 6 月、Blizzard の代表は以下の様に述べた: WoW で行なわれる計算の方法では、crit 率は*全て*の攻撃に乗せられる。crit 率は hit だけに基づいているのではない。5% の crit 率を持っているのであれば、その確率は miss も含まれた内の 5% である。 この発言が暗示している事に基づいて、何人かの player は、攻撃に関するサーバ側の内部的なテーブルをチェックして、 それぞれの、melee や range 攻撃の結果が、 単一のサーバが生成した乱数(単一の "die roll" がサーバの内部で行なわれる) に基づいて決定される事を示した。
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