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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Based on the implications of this statement, it has been suggested by some players that the result of every melee or ranged attack is decided based on a single server-generated random number (a single "die roll" made internally on the server), checked against a server-side internal table for the attack.

AttributesValues
rdfs:label
  • Attack table
  • Attack table
  • Attack table
rdfs:comment
  • Based on the implications of this statement, it has been suggested by some players that the result of every melee or ranged attack is decided based on a single server-generated random number (a single "die roll" made internally on the server), checked against a server-side internal table for the attack.
  • 2005 年 6 月、Blizzard の代表は以下の様に述べた: WoW で行なわれる計算の方法では、crit 率は*全て*の攻撃に乗せられる。crit 率は hit だけに基づいているのではない。5% の crit 率を持っているのであれば、その確率は miss も含まれた内の 5% である。 この発言が暗示している事に基づいて、何人かの player は、攻撃に関するサーバ側の内部的なテーブルをチェックして、 それぞれの、melee や range 攻撃の結果が、 単一のサーバが生成した乱数(単一の "die roll" がサーバの内部で行なわれる) に基づいて決定される事を示した。
  • In August 2005, a Blizzard representative made the following statement: Image:Blizz.gif Info on crit and hit chances | 2006-08-25 00:00| Aeus The way WoW calculates crit rate is over ALL attacks. Crit rate is not based on hits only. In other words, if you have a 5% crit rate, that 5% chance includes misses. __TOC__
dcterms:subject
dbkwik:el.wow/prop...iPageUsesTemplate
dbkwik:wowwiki/pro...iPageUsesTemplate
Comment
  • Such as those done by .
  • Such as those done by .
Site
  • Icy Veins
  • Official Blizzard Archive
  • Official Blizzard Archive
  • Official Warrior forum
  • Official Warrior forum
Poster
  • Aeus
  • Aeus
Date
  • 2006-08-25(xsd:date)
Type
  • woweu
  • woweu
dbkwik:ja.wow/prop...iPageUsesTemplate
Width
  • 50.0
Body
  • The way WoW calculates crit rate is over ALL attacks. Crit rate is not based on hits only. In other words, if you have a 5% crit rate, that 5% chance includes misses.
  • The way WoW calculates crit rate is over ALL attacks. Crit rate is not based on hits only. In other words, if you have a 5% crit rate, that 5% chance includes misses.
Link
Title
  • Info on crit and hit chances
  • Info on crit and hit chances
Icon
  • icyveinscom
Note
  • Magic-damage melee auto-attacks can now be blocked.
  • Magic-damage melee auto-attacks can now be blocked.
Patch
  • 302(xsd:integer)
abstract
  • In August 2005, a Blizzard representative made the following statement: Image:Blizz.gif Info on crit and hit chances | 2006-08-25 00:00| Aeus The way WoW calculates crit rate is over ALL attacks. Crit rate is not based on hits only. In other words, if you have a 5% crit rate, that 5% chance includes misses. __TOC__ Based on the implications of this statement, it has been suggested by some players that the result of every melee or ranged attack is decided based on a single server-generated random number (a single "die roll" made internally on the server), checked against a server-side internal table for the attack.
  • Based on the implications of this statement, it has been suggested by some players that the result of every melee or ranged attack is decided based on a single server-generated random number (a single "die roll" made internally on the server), checked against a server-side internal table for the attack.
  • 2005 年 6 月、Blizzard の代表は以下の様に述べた: WoW で行なわれる計算の方法では、crit 率は*全て*の攻撃に乗せられる。crit 率は hit だけに基づいているのではない。5% の crit 率を持っているのであれば、その確率は miss も含まれた内の 5% である。 この発言が暗示している事に基づいて、何人かの player は、攻撃に関するサーバ側の内部的なテーブルをチェックして、 それぞれの、melee や range 攻撃の結果が、 単一のサーバが生成した乱数(単一の "die roll" がサーバの内部で行なわれる) に基づいて決定される事を示した。
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