About: Iron Caress (3.5e Maneuver)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Anyone can fire blindly into a mass of soldiers, knowing that their ball of lead will most likely hit a foe. But only a true artist of the gun can aim with superhuman precision, picking out the precise point on their target they wish to hit and then firing flawlessly. As part of this maneuver, you make a single ranged attack with a firearm or ray weapon against an opponent. If the attack hits, the foe hit must make a Fortitude save, DC 11 + your highest mental ability score, or suffer one of the following effects, based on which body part you targets:

AttributesValues
rdfs:label
  • Iron Caress (3.5e Maneuver)
rdfs:comment
  • Anyone can fire blindly into a mass of soldiers, knowing that their ball of lead will most likely hit a foe. But only a true artist of the gun can aim with superhuman precision, picking out the precise point on their target they wish to hit and then firing flawlessly. As part of this maneuver, you make a single ranged attack with a firearm or ray weapon against an opponent. If the attack hits, the foe hit must make a Fortitude save, DC 11 + your highest mental ability score, or suffer one of the following effects, based on which body part you targets:
Summary
  • 86400.0
dcterms:subject
author name
  • The Demented One
isnotuser
  • true
LVL
  • 1(xsd:integer)
dur
  • 5(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Firearm attack
date created
  • 12(xsd:integer)
Editing
  • Spelling and grammar only
Status
  • Complete
Discipline
  • Black Rain
Name
  • Iron Caress
Type
  • Strike
save
  • Fortitude partial
Initiation
  • standard
tsea
  • t
Subj
  • One creature
abstract
  • Anyone can fire blindly into a mass of soldiers, knowing that their ball of lead will most likely hit a foe. But only a true artist of the gun can aim with superhuman precision, picking out the precise point on their target they wish to hit and then firing flawlessly. As part of this maneuver, you make a single ranged attack with a firearm or ray weapon against an opponent. If the attack hits, the foe hit must make a Fortitude save, DC 11 + your highest mental ability score, or suffer one of the following effects, based on which body part you targets: * Arms: Your bullet lodges itself in your victim’s hand, hindering their use of it. They take a -1 penalty on all attack and damage rolls. * Legs: Your bullet pierces the muscles of your foe’s legs, slowing their every movement. They take a -5 penalty on all Balance, Climb, Jump, Swim, and Tumble checks. * Vitals: Your bullet leaves a messy, bleeding wound. Each subsequent round, the foe takes an additional point of damage. The additional effects last for 5 rounds. Magical healing equal to the amount of damage dealt by this strike or a Heal check, DC 11 + your highest mental ability score, also ends the effects. Some foes may not be affected by certain called shots. A creature lacking arms, tentacles, claws, or similar appendages cannot be affected by an arms shot; a creature lacking any legs, wings, fins, or similar propulsory appendages cannot be affected by a legs shot, and creature lacking a discernible anatomy (any creature immune to sneak attack damage) is immune to a vitals shot. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Black Rain
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