rdfs:comment
| - It was first presented in demo v0.4a as simple tints ranging from red, green and blue, solely for the purpose of Team battles. This remained the same until v0.9a which was the first one to incorporate actual color changes, replacing the old tints. In Free for All, most characters have 6 colors to choose from, with some having as many as 7 and others having only 5. In Team Battles however, characters can only change color by changing teams (which only supports 3 colors: red, green and blue). If team members choose the same characters, the second will have a lighter tint applied to their character; a third member will have a darker tint. In Online mode two players can select the same tint with no way to tell apart from each other, unless one or the other has a different name.
- The palette swap should not be confused with being miscolored,123 which is a type of animation error.
- Palette Swap ("Cambio de Paleta") es una práctica en los videojuegos con la cual los colores de un sprite o gráfico son modificados para ser reutilizado de otra forma, y de esta forma darle una apariencia distinta del original. El uso del cambio de paleta en los videojuegos permitía diferenciar entre el primer y el segundo jugador, crear jerarquías visuales y se utilizaba para reducir el gasto de memoria.
- More so than other fighting games at the time, Mortal Kombat was famous for re-coloring certain sprites to appear as different characters. This was most prominent with the series' various ninja based characters. Many of the series' most popular characters were spawned from these palette swaps. However, unlike palette-swapped characters such as Ryu, Ken, Akuma et al. which featured different heads and thus looked more varied, Mortal Kombat's characters featured totally different special moves, making each more varied from a gameplay perspective.
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| - It was first presented in demo v0.4a as simple tints ranging from red, green and blue, solely for the purpose of Team battles. This remained the same until v0.9a which was the first one to incorporate actual color changes, replacing the old tints. In Free for All, most characters have 6 colors to choose from, with some having as many as 7 and others having only 5. In Team Battles however, characters can only change color by changing teams (which only supports 3 colors: red, green and blue). If team members choose the same characters, the second will have a lighter tint applied to their character; a third member will have a darker tint. In Online mode two players can select the same tint with no way to tell apart from each other, unless one or the other has a different name.
- Palette Swap ("Cambio de Paleta") es una práctica en los videojuegos con la cual los colores de un sprite o gráfico son modificados para ser reutilizado de otra forma, y de esta forma darle una apariencia distinta del original. El uso del cambio de paleta en los videojuegos permitía diferenciar entre el primer y el segundo jugador, crear jerarquías visuales y se utilizaba para reducir el gasto de memoria. La serie de videojuegos Mortal Kombat, hasta finales de los años noventa, utilizaba el cambio de paleta para crear personajes (los llamados tipo ninja) y permitir enfrentamientos de un personaje contra sí mismo, ya sea en modo 2 Players Versus o en Mirror Match. Scorpion fue el primer personaje derivado de uno existente (Sub-Zero) mediante cambio de paleta, y de esta forma, muchos de los personajes distintivos de la serie fueron creados utilizando el mismo método. El cambio de paleta también fue parte de rumores sobre personajes hasta entonces inexistentes como Ermac y Skarlet.
* En Mortal Kombat, Scorpion y Reptile son derivados del cambio de paleta de Sub-Zero.
* En Mortal Kombat II, además de los mencionados del anterior videojuego se agregaron Noob Saibot y Smoke. Mileena y Jade son cambios de paleta derivados de Kitana.
* En Mortal Kombat 3, Sektor, Cyrax y la versión ciberninja de Smoke fueron creados utilizando este método. Los sprites obscurecidos de Kano se utilizaron para incluir a Noob Saibot.
* En Ultimate Mortal Kombat 3, con la actualización del sprite del ninja, fueron renovados los personajes Scorpion, Sub-Zero (como Classic Sub-Zero), Reptile, Smoke, Noob Saibot, Kitana, Mileena y Jade. También fueron creados los personajes Rain y Ermac.
* En Mortal Kombat Mythologies: Sub-Zero, Scorpion es un personaje derivado de Sub-Zero.
* En Mortal Kombat Trilogy, los personajes Khameleon y Chameleon usan las paletas disponibles para los personajes tipo ninja.
* En Mortal Kombat Tournament Edition, Noob Saibot es un cambio de paleta obscurecida de Scorpion.
* En Mortal Kombat Deception, el cambio de paleta del traje de Mileena permitió incluir a Kitana en los finales de Sindel y Ermac. Con la aparición de Mortal Kombat 4 y títulos posteriores que incluyeron trajes alternativos para sus personajes, el uso del cambio de paleta se redujo aunque no desapareció completamente. Por ejemplo, en Mortal Kombat (2011), la armadura del personaje secundario Unit 5 es un cambio de paleta en negro de la armadura de Cyrax y posteriormente en verde de la armadura de Cyber Sub-Zero. Categoría:Definiciones
- More so than other fighting games at the time, Mortal Kombat was famous for re-coloring certain sprites to appear as different characters. This was most prominent with the series' various ninja based characters. Many of the series' most popular characters were spawned from these palette swaps. However, unlike palette-swapped characters such as Ryu, Ken, Akuma et al. which featured different heads and thus looked more varied, Mortal Kombat's characters featured totally different special moves, making each more varied from a gameplay perspective. Furthermore, the 2D Mortal Kombat games are notable when compared to their contemporaries in the terms of character differentiation. The Mortal Kombat characters played virtually identical to one another (with the exception of unplayable bosses and hidden characters). Whereas other fighting games had characters with differences in speed, range, height, normal moves, strength of normal moves, walking speeds, jumping heights and distances, and so on; characters in Mortal Kombat differed only in their special moves and finishing moves. Essentially this led to increased importance placed on special moves, as they were the only unique part of most characters. Compared to similar fighting games of its generation, Mortal Kombat had a wider variety of special moves. There were two schools of thought on this topic. Critics felt that the gameplay of Mortal Kombat was inferior due to having less complexity in the normal moves compared to Street Fighter and other series. Supporters however felt that normal move complexity mostly added to the game's learning curve without adding real strategic depth, and that greater strategic depth and fun factor was created by having more radically different special moves, and thus believe that Mortal Kombat had better gameplay. In any case, the games after Mortal Kombat 4 changed this by finally differentiating characters normal moves and even giving them multiple fighting styles. Most characters would have two unarmed fighting styles, and one weapons style. There are a few exceptions to this, such as monster-like characters like Onaga, who would have only one fighting style. For Mortal Kombat: Armageddon, fighting styles were reduced to a maximum of two per character: one fighting style and one weapons style (in some characters, they have 2 fighting styles).
- The palette swap should not be confused with being miscolored,123 which is a type of animation error.
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