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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

To get to the Divinity Coast explorable area, leave from the Temple of the Ages and travel to the Secret River Passage in Talmark Wilderness. Once there, find and speak to Livia, who explains that you must obtain a gate key by defeating Cairn the Berserker in Loamhurst. Leave the lab area and take the road to the west and north (following the main mission path) to reach Loamhurst, fighting through the legions of Peacekeepers on the way.

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  • A Little Help From Above
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  • To get to the Divinity Coast explorable area, leave from the Temple of the Ages and travel to the Secret River Passage in Talmark Wilderness. Once there, find and speak to Livia, who explains that you must obtain a gate key by defeating Cairn the Berserker in Loamhurst. Leave the lab area and take the road to the west and north (following the main mission path) to reach Loamhurst, fighting through the legions of Peacekeepers on the way.
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  • To get to the Divinity Coast explorable area, leave from the Temple of the Ages and travel to the Secret River Passage in Talmark Wilderness. Once there, find and speak to Livia, who explains that you must obtain a gate key by defeating Cairn the Berserker in Loamhurst. Leave the lab area and take the road to the west and north (following the main mission path) to reach Loamhurst, fighting through the legions of Peacekeepers on the way. After defeating Cairn, you'd think that you'll have an easy walk back to the lab, but watch out — the road is now packed with hidden White Mantle. Sending one player or hero ahead of the party to spring the ambushes can be quite helpful. While it is not necessary to speak to Zinn at this point, the "weapons" he has devised can come in quite handy. He will give you an Asuran Beacon, which you might recognize from the G.O.L.E.M. quest. However, instead of summoning a single G.O.L.E.M., Zinn's beacon will summon a trio of Fire Bit Golems that explode on impact. The beacons can only be used once, but each player in the party can carry one. You can also obtain additional beacons by speaking to Zinn again, although this is usually impractical because Zinn doesn't follow you. Whether you pick up Zinn's beacons or not, head east (backtracking the mission path) until you reach Shaemoor. Be sure to clear all enemies in the area outside the gate, because some of them patrol quite close to the gate and can catch you unawares while fighting the enemies inside. Once you kill the Shaemoor Gate Guards, the gate will open, and a couple groups of White Mantle will move to engage you at the gate. The groups inside the village are very closely packed, and it is easy to over-aggro at this point. In all, you must defeat 10 groups of Mantle in the village, including Justiciar Sevaan's group at the top of the hill (where Justiciar Hablion meets you during the mission). Usually, defeating a group will cause another group to come charging through the eastern gate, so wait a few seconds before engaging the next group. After the village is clear, use the Lever to open the gate to the Fountain of Truth, where you can finally engage Aily the Innocent along with a few of Jade constructs. Killing Aily will complete the quest and cause the Jade to self-destruct.
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