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| - Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.
- Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
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- Fear is an ability that causes Boost -1 (One turn decrease of 1 attack) before attack in the battle cycle of an unit. The effect wears off at the start of the next battle cycle of the casting unit, or death of the victim unit, or death of the caster unit. As status effect towards enemy, it does not trigger reflect, cannot be blocked by physical defense, and cannot affect immune units. Deploy: Fear is just as it says, only lasting 1 turn. Sacrifice: Fear, will not be affected by the death of the caster, since the caster is killed on casting, only the other two criteria applies.
- Level: 4 MP Cost: 20 Casting Time: 1D Effect: Inflicts Terror on one enemy. Obtained: Default Spell (Mack) Level 25
- Fear is an fictional horror series directed by Andrew hay and Josh stone.Fear was made in 2005 and was popular.This made it spawn 3 sequals.
- "Fear" is the fourth episode of the eleventh season of ER. It first aired on NBC on October 21, 2004. It was written by Dee Johnson and directed by Lesli Linka Glatter. It has the ER treating two small children who have fell from the third story window after what is thought to be escaping from the abusive father, but they learn the true story behind it. Elizabeth Corday questions her future at County as she faces disciplinary over her illegal surgery. It was the final regular episode of Alex Kingston as Dr. Corday.
- Fear is a rare figure from Inside Out <default>Fear</default> Series Cost $ Cost Play Background Released
- Description: Aura. Nearby hostile units lose morale.
- "Fear" is one of the several assasins in the Sleepwalker Clan. He is best known for his tactics that revolve around the emotional trauma of fear.
- The police use confinement, tasers, rubber bullets, dogs, pain compliance, pepper spray and tear gas against us. But their main weapon is fear. Yes they are all dangerous, and yes they are all means employed by the police, but your best defense against them all is an informed understanding of how they work and effect your body, and above all the ability to keep your calm and composure, and help others keep theirs, when they are deployed. The better you are at preventing panic, the better you are at preventing the likelihood of injury.
- The line was originally spoken by Stephen Colbert (the President-for-life of Earth), and was an attempt to explain Fearophobia; that is, a fear of fear. Fearophobia is a debilitating affliction affecting millions of people worldwide. The fear of fearing something causes the sufferer to become frightened at the mere thought of something scary. Given how scary the world is, this affliction often results in complete catatonia and a refusal to do the dishes or any other kind of house-work.
- [[w:|]][[Category: derivations|Fear]] fǣr (“‘peril, danger’”) (noun), fǣran (“‘to frighten’”) (verb).
- Fear is an effect in Dungeon Keeper 2 that causes the affected creature to flee from whatever produced the effect, insofar as it is able. When a creature is under this effect, it is indicated by the creature's experience/level indicator flashing with a vaguely skull-shaped icon similar to that representing the Fear Trap. Fear can be caused by a Fear Trap, or by simply being vastly outmatched in combat. Skeletons and Mistresses are immune to this effect. File:Anim918.gif This article is a . You can help My English Wiki by expanding it.
- Fear is an Abnormal Condition where your body moves against your will out of sudden fear, directly away from the opponent. Spiritmasters have several magical attack skills that can fear enemies. Some NPCs also have the ability to cast fear. Removal spells such as Dispel can sometimes be effective at removing Fear.
- fear destroys Actions & Ideas. To act out of fear, is to be someone other than yourself.
- Fear is a fanon horror reality series.
- Fear is a monster in AdventureQuest Worlds.
- The greatest of heroes say they have nothing to fear but fear itself, in turn this fear is affraid of Chuck Norris.
- Fear was an Imperial Nebulon-B frigate that attempted to stop Yali and Maria on their way to Hoth. She was destroyed on that attempt by combined efforts of fleets and Red Squadron's B-wings.
- Necromancer fear ability.
- Affected characters may run from battle or do nothing at all. Characters who flee won't return until the battle ends.
- Fear by Gabriela Mistral I don’t want them to turn my little girl into a swallow. She would fly far away into the sky and never fly again to my straw bed or she would nest in the eaves where I could not comb her hair. I don’t want them to turn my little girl into a swallow. I don’t want them to make my little girl a princess. In tiny golden slippers how could she play on the meadow? And when night came, no longer would she sleep at my side. I don’t want them to make my little girl a princess. And even less do I want them one day to make her queen. They would put her on a throne where I could not go to see her. And when nighttime came I could never rock her . . . I don’t want them to make my little girl a queen!
- The fear keyword indicates that the power has an effect that inspires fright.
- Fear is an element acquired by Cynder in The Legend of Spyro: Dawn of the Dragon.
- Fear was an early combat spell. It became available at level 12 EvilMagic, and consumed one Water-Rune and three Mind-Runes when cast. It was removed before the update New magic system online! It caused a monster currently engaged in combat to retreat. This effect was commonly exploited to steal monsters from players training melee, allowing the person who cast the spell to receive all of the experience and loot from a monster with already decreased hits.
- thumb|326px|FearKun Skrallit kaivoivat tunnelia alkoi kuulua pelottavia ääniä Skrallit menivät tunneliin ja kohta oli hiljaista. Kun yksi Skralli meni tunneliin hän tuli pian pois pelon vallassa hän oli nähnyt Fearin...Tunneli tukittiin tämän jälkeen.
- Fear is a novel based on The X-Files episode "Blood" written by Les Martin.
- Fear is a central theme in Lost as the survivors face countless perils and challenges. Almost each and every one of the characters has experienced fear in some form, be it from the natural dangers or the challenges posed by the Island.
- Fear was a Mastery 2 maho spell which caused the target of the spell to become absolutely terrified of something of the caster's choosing. The object of fear could not be something vital to life such as air, but mundane objects such as tables or dogs were possible.
- Fear prevents movement for 2 seconds and reduces FLEE and HIT by 20% for 15 seconds.
- Fear is a rating 1 spell. This is also a Priest Spell.
- Fear is the 1st episode of Season 3 and is the 45th episode overall.
- Nobody has even dared to enter the Cave of Insanity without losing their minds. But he drops his Fear Sword that gives the ultimate power of entering the dreams of others and controlling them. But he drops it in a loot skull chest.
- Fear is a 2006 demo for Leave Out All The Rest and is the fourth song on Underground v9.0 . This demo contains some gibberish lyrics but the music is the same.
- "Fear’s main job is to protect Riley and keep her safe. He is constantly on the lookout for potential disasters, and spends time evaluating the possible dangers, pitfalls and risk involved in Riley’s everyday activities. There are very few activities and events that Fear does not find to be dangerous and possibly fatal."
- Cheap spell that pushes targets and also damages enemies while generating Weak Point. Safe to use while Invisible. Increases in range as the Sram levels up.
- Fear is the most powerful defense-reducing curse spell in RuneScape. Although it needs level 90 Magic to be casted, it can reduce the opponent's Defence level by 25% then being hurt by 15%. However players must finish the Alphans' Quest before they can cast it. Tome of frost with an earth staff, or mud battlestaff/mystic mud staff will not work with this spell.
- Fear is the human emotion of responding to the threat of danger. Danger could be physical danger (of possible injury) or emotional (such as fear of a broken relationship).
- Fear is one of the critical effects that Geralt can cause if he uses signs. It paralyses his opponent with fear momentarily.
- Fear is a pair of handcuffs on your soul. Faye Dunaway
- Fear is the mind-killer. Fear is the little death that brings total obliteration. --Frank Herbert Or, in terms of CoX game mechanics, Fear is a Status Effect, like disorient, or knockback. A mob or player under the affects of a Fear power will cower in terror for the duration of the power. NPC enemies sometimes run a short distance, but mostly stand still and cower. Fear, in some cases, also causes an accuracy debuff. Most importantly, while Fear is in effect, the target cannot attack unless it is attacked first. Then the target can either perform one counter-attack, or run away for 10 seconds, after which it will go back to cowering until the Fear effect wears off. Note that, unlike a hold, Fear does not detoggle its target.
- Tengo miedo,Miedo a que todo lo construido se derrumbe de una sola vez,Miedo a no recuperarme,Miedo a que toda la fuerza guardada se desvanezca,Miedo a que por fin, mi enfermedad sea mi cura,A que mi mundo se aísle del de los demásY ahí, por fin, seamos solo yo y mi pequeño ser.Miedo a que mi mente deje de funcionar,Encerrándose ella misma en un desértico lugar.A que mis errores me cuesten todo,A que ellos se apoderen de mí,Y que mi todo se deje dominar,Sin intentar, decir,Reaccionar, sentir,Pensar, moverse, y, sobre todo,Vivir. Categoría:Poemas
- Fear is an emotional concept born of The White Light of creation, and is represented by the color yellow. Fear is defined as "a feeling of becoming afraid, or in reverence of". The Emotional Embodiment of this aspect of the spectrum is the Parallax Entity. The Sinestro Corps wields this light. Those using the yellow light of fear have the ability to instill great fear into others, under Sinestro's ideology of forging a reverence for him and the Green Lantern Corps that will bring order to the Universe.
- Fear (フィアー, Fiā) is a staff and a weapon skill introduced in Fire Emblem Heroes. It reduces attack of the targeted foe by 6 after combat through its next action.
- Fear is one of four dwarven warders guarding the way to Labyrinth Level 2 of Durlag's Tower. To solve Fear's riddle, the two pieces of the Gong Mallet must be found and brought to the weapons forge room and repaired. It is then used to hit the gong located in the storeroom that is filled with miscellaneous items.
- Fear es una banda de punk rock de Los Angeles, California formada en 1977. La banda es acreditada por ayudar a dar forma al sonido del harcore punk californiano. El grupo comenzó como parte de la etapa inicial del punk rock de California.
- Fear was known as "The Muscle" during his days as a Bounty Hunter. Fear had a real name his real name was "Trey Hargreaves" but after an attack that left his family homeless and him mentally destroyed and him wanting revenge his named was changed to "Fear" so that the attackers could be stopped in a way that no-one else could. After he left his home he joined rebel group Rebel Origins after the death of Darth Lightning. After that he was known as "Fear Hargreaves" putting darkness into everything he did, he was considered a reckless,fearless monster with no remorse or love for his victims. He became the galaxies most wanted.
- The general concept is sending the affected enemy run in horror, unable to perform any actions, away from the caster or the fearsome object. If feared enemies are immobilized, cornered or otherwise cannot flee any further, they just stand idle, effectively being paralyzed. Fear only prevents use of attacks and active skills; all other effects will work as normal, and some skills can be used while Feared. Fear has no effect on bosses in both games. Lesser Fallen, unless supervised by a Fallen Overseer, always flee in fear when they see another Fallen killed, in all three games.
- Fear is the eighth episode of The Young Knight season 2 and introduces the debut of the series' version of Scarecrow.
- Fear (Miedo en España, Temor en Latinoamérica) es un personaje de la película Inside Out.
- Fear (not to be confused with Fear Factor) was a show where it followed a group of five or more contestants being left at an allegedly haunted location and led them on a series of dares over two nights to explore and confirm whether or not the place is haunted.
- While not available to normal characters it can be purchased under special circumstances from a character with Weaponsmith. If you have this effect, your name is probably Dirge. This effect will cause damage to the target's Courage stat, and directly affecting their Cou/End limit (lowering their Courage, raising their Cou/End, and making them SCARED sooner) It can be seen on special fear-inducing weapons, or more rarely, on characters using an intimidation-type attack to try and scare you.
- Fear is a medical-thriller film created by Nkershaw. In this film, a new species of flesh-eating bug plagues Bikini Bottom.
- Fear was an evil magic spell available before the evil and good magic skills were merged into one spellbook. It required three body runes and one mind rune.
- Fear is a skill that can be used by human characters. File:Fear Pic.png
- Fear is originally by BladeOfHope, and then adopted by Bluestar&Brightheart
- Level: , Components: V, S, M Casting Time: 1 action Range: 30 ft. Area: Cone-shaped burst Duration: 1 round/level or 1 round; see text Saving Throw: Will partial Spell Resistance: Yes
- Fear is an environmental aura in Tropico 2 which forms part of the resignation values for captives on the island. Pirates are not affected by Fear, so buildings and decor which emanate Fear may be placed safely anywhere in the island, though placing them in pirate-only areas (such as pirate housing districts) is generally wasteful. Fear can also be raised island-wide by choosing the Once a Mutineer Background for your Pirate King.
- Fájl:fearico.pngRettegésnek, félelemnek fordítjuk. Ez egy olyan warlock (boszorkánymester) képesség, melynek segítségével egy ellenséget megrémiszthetsz, aki félelmében elszalad. Az ellenfél játékos ilyenkor nem tudja irányítani a karakterjét egy darabig. A rettegésnek van egy bizonyos sebzés határa, azaz ha bizonyos mennyiségű sebzést kap a karakter, a hatás megszűnik.
- Fear is the state of being afraid. It is usually considered a negative emotion, but it also has a positive Biblical meaning, connoting a mixture of awe and respect: "The fear of the LORD is the beginning of wisdom" (Proverbs 9:10). The ancient Greeks personified fear as a minor deity called Phobos.
- W Hamptons rusza sezon letni, a Emily Thorne ponownie wkracza na ścieżkę zemsty. Tymczasem powrót syna Victorii Grayson powoduje zmiany i komplikacje we wszechwładnej rodzinie. Migawki z przyszłości pokazują, że wesele stulecia może doprowadzić do ostatecznego upadku Emily.
- Whenever a character is inflicted with Fear, they put their heads down and start shivering.
- This page is intended to define the INTERSLAVIC word form for the ENGLISH word at the top of the column to the right. If the INTERSLAVC box is "blank", then a word form has not yet been selected. Immediately below the INTERSLAVIC box is a link entitled "discussion about this word" - which will link you to a "Discussion" page specifically for the WORD at point. Below the Discussion Page link, under "PRIRODNE JEZYKI" ("Natural Languages") are listed the various modern Slavic natural languages - in their respective native language forms (NOTE: some natural language may be missing)
- Casting Time: 1 action Range: Self (30-foot cone) Components: V, S, M (a white feather or the heart of a hen) Duration: Concentration, up to 1 minute You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.
- Caused when the player uses a Fear Scroll, making enemies run directly away every beat. However, fear affects different monsters in different ways:
* Monsters affected by a confuse trap will move towards the player every beat, instead of away.
* Monsters with looping movement patterns (Blue/Orange/Fire/Ice Slime, Zombie, and Green Slime even though it doesn't loop), will abandon their normal pattern and flee directly away from the player.
* Monsters that normally move diagonally (Hellhound, unwalled Spiders, Goblin Bomber, Ghoul, Deep Blues, Bishop, Queen, King Conga, White Chest Mimic, Shopkeeper's Ghost) will be restricted to orthogonal movement.
* White Chest Mimics already flee as their normal behavior, so fear's only effect on them is restricting diagonal movement.
- Within Humans, fear leads to the release of adrenaline levels within the body. Pavel Chekov was spared the effects of radiation-induced hyperaccelerated aging when the release of adrenaline from his momentary fear of discovering a dead body on Gamma Hydra IV protected him from the radiation on the planet. (TOS: "The Deadly Years" ) Seven of Nine felt that the Omega Directive was the result of Starfleet's ignorance and fear regarding the omega molecule, but Captain Kathryn Janeway felt that "sometimes fear should be respected." (VOY: "The Omega Directive")
- We know fear as a response to a perceived threat: To be frightened or terrified. It allows us to be cautious when presented with a situation which might cause us harm. But before the Middle Ages, fear was not used to illustrate an emotional response but instead defined an event or phenomenon, a physical thing, an entity. This is not a new idea. Greek mythology calls by name not one, but two gods of fear.
- Fear is a core warlock ability learned at level 14. Fear causes a single enemy to flee in fear, effectively disabling it temporarily. This can be a powerful, though dangerous, tool that is integral to warlock crowd control. Fear has a damage limit. If the damage limit is reached, the Fear spell will break, regardless of the length of the spell. As of Cataclysm Glyph of Fear makes your Fear cause the target to tremble in place instead of fleeing in fear.
- Certain characters suffer from psychological stress which is so potent that it causes them to lapse into a state of temporary paralysis - they are literally scared stiff. Some creatures are described in the Bestiary as causing Fear in other creatures (for example, undead creatures cause Fear in living creatures). When characters confront any creature which causes Fear in them, a standard Fear test must be made.
- Fear was born in 1976 on Alcatraz Island to an ex con mother on the run from the law. After growing up through many foster homes, Fear was adopted by a high school wrestling coach in Indianapolis, IN. He instantly picked up the sport which kept him out of trouble. After that father died, Fear went to live with his father's friend, a professional wrestling trainer. It's no longer about being a legend anymore, it's about the glory that comes with the status of...the best.
- A rag-tag team put together by the Goblin Trade Prince; Don Solani (alias), Fear is a 5v5 arena team of some of the top fighers ranging from Kalimdor to Northrend. Comprised of a Rogue, Shaman, Warrior, Paladin and Druid; Fear is on a 10 match winning streak.
- Fear was born when most of the power of Ultima Vestroia fused with most of the Zero Dimensions power. It took on the form of an unseen form of bakugan and attempted to destroy Ultima Vestroia. He was stopped by a team of Bakugan only known as 'the 4.' He was then locked away in the depths of the Zero Dimension.
- If you're not scared, you're helping the terrorists. Should you ever be so foolish as to leave your gated community, you'll see what a scary, threatening place the outside world is; It's a hellhole filled with people we don't know who want to take away our money, our guns, and our freedom. The only way we can feel less afraid of losing our freedom is to entrust it to the police, the Department of Homeland Security, and enforcers of the Patriot Act. Only these brave heroes know how to banish our fear, because only they truly understand fear; after all, they trade on it deal with it everyday.
- 3rd-level illusion Casting Time: 1 action Range: Self (30-foot cone) Components: V, S, M (a white feather or the heart of a hen) Duration: Concentration, up to 1 minute You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.
- Sie rennt, versucht dem zu entfliehen, wovor es kein Entkommen gibt. Niemals. Laut hallen ihre Schritte wieder, immer, wenn ihre Schuhe eine Pfütze treffen. Überbleibsel des vor kurzem niedergegangenen Schauers. Nun steht der Mond am Himmel wie ein fahler Scheinwerfer, der unterste Strahlen gen Boden sendet und alles in silbrigen Glanz taucht. Ihr Atem geht schwer, stoßweise. Schweiß rinnt in Strömen ihren Rücken hinunter. Ihr ist kalt, trotz der Anstrengung. Dicke Strähnen ihres aschblonden Haares hängen ihr wirr ins Gesicht; rauben ihr beinahe die Sicht. Ein Kichern. Aussichtslos. Die Augen weiß.
- Fear is the fifth and penultimate installment of Michael Grant's Gone series. It was originally entitled Darkness, but the word was too long to fit on the cover. The US cover has been publicly released and includes Quinn and Diana on the front, with Sam and Dekka on the back, a fact that has been confirmed by the author. It has been said that Fear was released on April 3, 2012.
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