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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Castle Crush is the thirtieth level of Donkey Kong Country 2: Diddy's Kong Quest and the twenty ninth level in the Game Boy Advance remake for Donkey Kong Country 2: Diddy's Kong Quest. It is the third level of the world K. Rool's Keep and the second in the remake. This level, along with Haunted Hall had a replacement level in Donkey Kong Land 2. Reasons being that the Game Boy's limits were going high during development including the memory and graphics. Instead, these two levels were replaced with Dungeon Danger and Krazy Koaster respectively.

AttributesValues
rdfs:label
  • Castle Crush
rdfs:comment
  • Castle Crush is the thirtieth level of Donkey Kong Country 2: Diddy's Kong Quest and the twenty ninth level in the Game Boy Advance remake for Donkey Kong Country 2: Diddy's Kong Quest. It is the third level of the world K. Rool's Keep and the second in the remake. This level, along with Haunted Hall had a replacement level in Donkey Kong Land 2. Reasons being that the Game Boy's limits were going high during development including the memory and graphics. Instead, these two levels were replaced with Dungeon Danger and Krazy Koaster respectively.
  • Castle Crush is the first castle-themed stage in Donkey Kong Country 2: Diddy's Kong Quest. This stage is unique in the entire game because it has a floor that will forever continue moving upwards until the player reaches the top. Rambi and Squawks barrels are present in this stage.
dcterms:subject
facts
  • This level is replaced by Dungeon Danger in Donkey Kong Land 2
Animal Buddies
LatestAppearance
  • Donkey Kong Land 2
levelnumber
  • 6(xsd:integer)
dbkwik:donkeykong/...iPageUsesTemplate
dbkwik:rare/proper...iPageUsesTemplate
Theme
Games
  • Donkey Kong Country 2: Diddy's Kong Quest
FirstAppearance
  • Donkey Kong Country 2: Diddy's Kong Quest
Name
  • Castle Crush
Type
  • Castle
Caption
  • Rambi attacking a Klampon
Enemies
World
abstract
  • Castle Crush is the first castle-themed stage in Donkey Kong Country 2: Diddy's Kong Quest. This stage is unique in the entire game because it has a floor that will forever continue moving upwards until the player reaches the top. Rambi and Squawks barrels are present in this stage. This stage, along with Haunted Hall, are the only two stages that do not appear in the remake Donkey Kong Land 2, due to the Game Boy's system limitations. It, instead, had Dungeon Danger replace this stage and has more of a Chain Link Chamber style and Krazy Koaster which replaces Haunted Hall and takes place in an amusement park instead.
  • Castle Crush is the thirtieth level of Donkey Kong Country 2: Diddy's Kong Quest and the twenty ninth level in the Game Boy Advance remake for Donkey Kong Country 2: Diddy's Kong Quest. It is the third level of the world K. Rool's Keep and the second in the remake. This level, along with Haunted Hall had a replacement level in Donkey Kong Land 2. Reasons being that the Game Boy's limits were going high during development including the memory and graphics. Instead, these two levels were replaced with Dungeon Danger and Krazy Koaster respectively.
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