About: Animal Companion   Sponge Permalink

An Entity of Type : dbkwik:resource/zZBie3aPkVzmudU_rKeQVA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Characters can obtain an animal companion, also known as a pet, using the Charm Animal skill. These animals fight as melee attackers alongside the character whenever this skill, Comfort Animal (PvE only), Heal as One (PvE only) is equipped and are affected by skills specific to animal companions, mostly in the Beast Mastery attribute. As the Charm Animal, Comfort Animal and Heal as One skills are ranger skills, it is only possible to play with an animal companion as a primary or secondary ranger.

AttributesValues
rdf:type
rdfs:label
  • Animal Companion
  • Animal companion
rdfs:comment
  • Characters can obtain an animal companion, also known as a pet, using the Charm Animal skill. These animals fight as melee attackers alongside the character whenever this skill, Comfort Animal (PvE only), Heal as One (PvE only) is equipped and are affected by skills specific to animal companions, mostly in the Beast Mastery attribute. As the Charm Animal, Comfort Animal and Heal as One skills are ranger skills, it is only possible to play with an animal companion as a primary or secondary ranger.
  • An animal companion may be summoned (and unsummoned) by the character. An unsummoned companion can be recalled after a short cooldown time. If an animal companion is killed, it cannot be summoned again until the character rests.
  • Animal companions are loyal allies in any battle. As your character gains experience, his or her animal companion will also grow in power.
  • Animal companions are special creatures, with powers typically far beyond those of natural creatures. They are bonded to their ranger and druid owners and are able to assist in combat or scouting. If the creature dies, it will be available to summon again the next day. As a PC gains levels in ranger or druid, their animal companion will improve. That is, an animal companion's hit dice equals its master's class level (except for the wolf which has an extra hit die until level 40). Each time a character gains a level in ranger or druid, the type of animal companion may be changed. An animal companion can be summoned once per day, but unlike a summon, animal companions are not unsummoned upon resting. They are, on the other hand, unsummoned upon taking a new level (even if not in a class that
dcterms:subject
FeatID
  • 199(xsd:integer)
Required For
  • N/A
Prerequisites
  • L1 Druid or Pathfinder
Cooldown
  • n/a
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dbkwik:forgottenre...iPageUsesTemplate
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Type
  • Scout / Healer
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dbkwik:nwn/property/wikiPageUsesTemplate
Use
  • Manual
abstract
  • Characters can obtain an animal companion, also known as a pet, using the Charm Animal skill. These animals fight as melee attackers alongside the character whenever this skill, Comfort Animal (PvE only), Heal as One (PvE only) is equipped and are affected by skills specific to animal companions, mostly in the Beast Mastery attribute. As the Charm Animal, Comfort Animal and Heal as One skills are ranger skills, it is only possible to play with an animal companion as a primary or secondary ranger.
  • Animal companions are special creatures, with powers typically far beyond those of natural creatures. They are bonded to their ranger and druid owners and are able to assist in combat or scouting. If the creature dies, it will be available to summon again the next day. As a PC gains levels in ranger or druid, their animal companion will improve. That is, an animal companion's hit dice equals its master's class level (except for the wolf which has an extra hit die until level 40). Each time a character gains a level in ranger or druid, the type of animal companion may be changed. An animal companion can be summoned once per day, but unlike a summon, animal companions are not unsummoned upon resting. They are, on the other hand, unsummoned upon taking a new level (even if not in a class that has an animal companion). Like familiars, an animal companion can be restored to full hit points by talking to it and choosing the option to feed it.
  • An animal companion may be summoned (and unsummoned) by the character. An unsummoned companion can be recalled after a short cooldown time. If an animal companion is killed, it cannot be summoned again until the character rests.
  • Animal companions are loyal allies in any battle. As your character gains experience, his or her animal companion will also grow in power.
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