Hit Dice: 4d8+8 (26 hp) Initiative: +7 Speed: 50 ft. (10 squares) Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 Base Attack/Grapple: +3/+4 Attack: Slam +6 melee (1d6+1 plus 1d6 fire) Full Attack: Slam +6 melee (1d6+1 plus 1d6 fire) Space/Reach: 5 ft./5 ft. Special Attacks: Burn Special Qualities: Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold Saves: Fort +3, Ref +7, Will +1 Abilities: Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11 Skills: Listen +3, Spot +4 Feats: Dodge, Improved Initiative (B), Mobility, Weapon Finesse (B) Environment: Elemental Plane of Fire
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| - Hit Dice: 4d8+8 (26 hp) Initiative: +7 Speed: 50 ft. (10 squares) Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 Base Attack/Grapple: +3/+4 Attack: Slam +6 melee (1d6+1 plus 1d6 fire) Full Attack: Slam +6 melee (1d6+1 plus 1d6 fire) Space/Reach: 5 ft./5 ft. Special Attacks: Burn Special Qualities: Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold Saves: Fort +3, Ref +7, Will +1 Abilities: Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11 Skills: Listen +3, Spot +4 Feats: Dodge, Improved Initiative (B), Mobility, Weapon Finesse (B) Environment: Elemental Plane of Fire
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abstract
| - Hit Dice: 4d8+8 (26 hp) Initiative: +7 Speed: 50 ft. (10 squares) Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 Base Attack/Grapple: +3/+4 Attack: Slam +6 melee (1d6+1 plus 1d6 fire) Full Attack: Slam +6 melee (1d6+1 plus 1d6 fire) Space/Reach: 5 ft./5 ft. Special Attacks: Burn Special Qualities: Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold Saves: Fort +3, Ref +7, Will +1 Abilities: Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11 Skills: Listen +3, Spot +4 Feats: Dodge, Improved Initiative (B), Mobility, Weapon Finesse (B) Environment: Elemental Plane of Fire Organization: Solitary Challenge Rating: Treasure: None Alignment: Usually neutral Advancement: 5-7 HD (Medium) Level Adjustment: -
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