About: Guest Moods   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Guest Moods are used in all the RollerCoaster Tycoon games as a game mechanic to demonstrate how each guest is feeling during their time in a park. These moods usually change over time, depending on the guests' actions or the park's conditions. RollerCoaster Tycoon 1 and 2 use the same guest mood system. In RollerCoaster Tycoon 3, park staff moods are added into the guest mood system.

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  • Guest Moods
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  • Guest Moods are used in all the RollerCoaster Tycoon games as a game mechanic to demonstrate how each guest is feeling during their time in a park. These moods usually change over time, depending on the guests' actions or the park's conditions. RollerCoaster Tycoon 1 and 2 use the same guest mood system. In RollerCoaster Tycoon 3, park staff moods are added into the guest mood system.
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  • Guest Moods are used in all the RollerCoaster Tycoon games as a game mechanic to demonstrate how each guest is feeling during their time in a park. These moods usually change over time, depending on the guests' actions or the park's conditions. RollerCoaster Tycoon 1 and 2 use the same guest mood system. In RollerCoaster Tycoon 3, park staff moods are added into the guest mood system.
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