About: Rogue (video game)   Sponge Permalink

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Rogue is a 1980 video game and one of the first roguelikes, the one for which all others are named. A top-down, dungeon crawling Dungeons-and-Dragons-like game, it used ASCII-based graphics to depict the dungeon, player and everything in the dungeon. One of the unique features of Rogue was that each new game had a completely new, randomly generated map. Most games of the time, such as Colossal Cave were completely pre-scripted, or had limited randomness. This feature became one of the defining elements of the roguelike genre.

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  • Rogue (video game)
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  • Rogue is a 1980 video game and one of the first roguelikes, the one for which all others are named. A top-down, dungeon crawling Dungeons-and-Dragons-like game, it used ASCII-based graphics to depict the dungeon, player and everything in the dungeon. One of the unique features of Rogue was that each new game had a completely new, randomly generated map. Most games of the time, such as Colossal Cave were completely pre-scripted, or had limited randomness. This feature became one of the defining elements of the roguelike genre.
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  • Rogue is a 1980 video game and one of the first roguelikes, the one for which all others are named. A top-down, dungeon crawling Dungeons-and-Dragons-like game, it used ASCII-based graphics to depict the dungeon, player and everything in the dungeon. One of the unique features of Rogue was that each new game had a completely new, randomly generated map. Most games of the time, such as Colossal Cave were completely pre-scripted, or had limited randomness. This feature became one of the defining elements of the roguelike genre. Rogue was originally written as a test of the curses screen handling library, which became one of the most widely used Unix application libraries. Epyx (the popular game publisher in the 80s) sold a commercial version using tile-based graphics for older Macs. A Java-based online version of the game can be found here and is free to play.
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