This sourcebook is available at Wizards of the Coast for free download here.
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| - This sourcebook is available at Wizards of the Coast for free download here.
- There are caravans from every faction, and they travel to any and every town. If a caravan that you are escorting to a town gets attacked, you can help it fight off the attackers. Sometimes, if the caravan was fighting against overwhelming odds, you get an increase in relationship with the "Commoners" faction (this does not seem to have any impact on the game). This is only relevant to caravans that appear through a quest from the Guild Masters.
- Caravans offer a unique method to help players get around in Vanguard and keep together with friends even when offline. Players can join a caravan and then log out within 10 Minutes and after 3 hours offline they will have the option of moving their character to the location of caravan leader or remain where they originally left their character. Caravans make it easy for players to stick together when playing so that instead of spending time trying to find your friend you can spend your time adventuring and having fun instead of traveling to your friends. File:Caravans.jpg
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binding
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| - 6(xsd:integer)
- 8(xsd:integer)
- 32(xsd:integer)
- 64(xsd:integer)
- fold-out map
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- 9(xsd:integer)
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abstract
| - This sourcebook is available at Wizards of the Coast for free download here.
- Caravans offer a unique method to help players get around in Vanguard and keep together with friends even when offline. Players can join a caravan and then log out within 10 Minutes and after 3 hours offline they will have the option of moving their character to the location of caravan leader or remain where they originally left their character. Caravans make it easy for players to stick together when playing so that instead of spending time trying to find your friend you can spend your time adventuring and having fun instead of traveling to your friends. In order to create a Caravan simply target a nearby player and right click on the player you want to have join your caravan. If the player accepts the invite they will join your caravan. At that time they will have to log out without 10 minutes and stay offline for 3 hours. When they log back in they will be prompted to either go to the location of the caravan leader or if they have changed their mind stay at the location that they originally logged out in. File:Caravans.jpg
- There are caravans from every faction, and they travel to any and every town. If a caravan that you are escorting to a town gets attacked, you can help it fight off the attackers. Sometimes, if the caravan was fighting against overwhelming odds, you get an increase in relationship with the "Commoners" faction (this does not seem to have any impact on the game). This is only relevant to caravans that appear through a quest from the Guild Masters. Caravans usually have 25-40 mounted guards and one Caravan Master. They will employ several of their faction's low-mid tier footman and archer units, though the Khergit Khanate is an exception as they lack any infantry that qualify for the minimum tier requirements.
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