rdfs:comment
| - Hit Dice: 10d8+20 (65 hp) Initiative: +7 Speed: 20 ft. (4 squares), fly 40 ft. (perfect) Armor Class: 18 (-1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 Base Attack/Grapple: +10/+20 Attack: Slam +15 melee (1d8+6 plus 1d6 fire) Full Attack: 2 slams +15 melee (1d8+6 plus 1d6 fire) Space/Reach: 10 ft./ 10 ft. Special Attacks: Change size, heat, spell-like abilities Special Qualities: Darkvision 60 ft., immunity to fire, plane shift, telepathy 100 ft., vulnerability to cold Saves: Fort +9, Ref +10, Will +9 Abilities: Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15 Environment: Elemental Plane of Fire
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abstract
| - Hit Dice: 10d8+20 (65 hp) Initiative: +7 Speed: 20 ft. (4 squares), fly 40 ft. (perfect) Armor Class: 18 (-1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 Base Attack/Grapple: +10/+20 Attack: Slam +15 melee (1d8+6 plus 1d6 fire) Full Attack: 2 slams +15 melee (1d8+6 plus 1d6 fire) Space/Reach: 10 ft./ 10 ft. Special Attacks: Change size, heat, spell-like abilities Special Qualities: Darkvision 60 ft., immunity to fire, plane shift, telepathy 100 ft., vulnerability to cold Saves: Fort +9, Ref +10, Will +9 Abilities: Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15 Skills: Bluff +15, Craft (any one) +14, Concentration +15, Diplomacy +6, Disguise +2 (+4 acting), Intimidate +17, Listen +15, Move Silently +16, Sense Motive +15, Spellcraft +14, Spot +15 Feats: Combat Casting, Combat Reflexes, Dodge, Improved Initiative (B), Quicken Spell-Like Ability (scorching ray) Environment: Elemental Plane of Fire Organization: Solitary, company (2-4), or band (6-15) Challenge Rating: Treasure: Standard coins; double goods; standard items Alignment: Always lawful evil Advancement: 11-15 HD (Large); 16-30 HD (Huge) Level Adjustment: -
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