For the rest of your turn, all of your melee attacks inflict 3d6 + initiator level bonus cold damage. Additionally, any critical hits you make cause your target to be slowed, as the spell, for one round less than your weapon's critical damage multiplier. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers -> Eternal Glacier
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