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Below is the full text to rm.h from the source code of NetHack 2.2a. To link to a particular line, write [[NetHack 2.2a/rm.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code

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  • Source:NetHack 2.2a/rm.h
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  • Below is the full text to rm.h from the source code of NetHack 2.2a. To link to a particular line, write [[NetHack 2.2a/rm.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code
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  • Below is the full text to rm.h from the source code of NetHack 2.2a. To link to a particular line, write [[NetHack 2.2a/rm.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code 1. /* SCCS Id: @(#)rm.h 2.1 87/10/17 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. 4. /* 5. * The dungeon presentation graphics code and data structures were rewritten 6. * and generalized for NetHack's release 2 by Eric S. Raymond (eric@snark) 7. * building on Don G. Kneller's MS-DOS implementation. See options.c for 8. * the code that permits the user to set the contents of the symbol structure. 9. */ 10. 11. /* Level location types */ 12. #define HWALL 1 13. #define VWALL 2 14. #define SDOOR 3 15. #define SCORR 4 16. #define LDOOR 5 17. #define POOL 6 /* not yet fully implemented */ 18. /* this should in fact be a bit like lit */ 19. #define DOOR 7 20. #define CORR 8 21. #define ROOM 9 22. #define STAIRS 10 23. #define FOUNTAIN 11 24. #define THRONE 12 25. 26. /* 27. * Avoid using the level types in inequalities: 28. * these types are subject to change. 29. * Instead, use one of the macros below. 30. */ 31. #define IS_WALL(typ) ((typ) <= VWALL) 32. #define IS_ROCK(typ) ((typ) < POOL) /* absolutely nonaccessible */ 33. #define ACCESSIBLE(typ) ((typ) >= DOOR) /* good position */ 34. #define IS_ROOM(typ) ((typ) >= ROOM) /* ROOM or STAIRS */ 35. #ifdef RPH 36. /* zappable positions include 1 in 5 doors. */ 37. #define ZAP_POS(typ) ((typ) >= POOL || (((typ) == DOOR) && !rn2(5))) 38. #define SPACE_POS(typ) ((typ) > DOOR) 39. #else 40. #define ZAP_POS(typ) ((typ) > DOOR) 41. #endif 42. #define IS_POOL(typ) ((typ) == POOL) 43. #define IS_THRONE(typ) ((typ) == THRONE) 44. #define IS_FOUNTAIN(typ) ((typ) == FOUNTAIN) 45. 46. /* 47. * The level-map symbols may be compiled in or defined at initialization time 48. */ 49. #ifndef GRAPHICS 50. 51. #define STONE_SYM ' ' 52. #define VWALL_SYM '|' 53. #define HWALL_SYM '-' 54. #define TLCORN_SYM '+' 55. #define TRCORN_SYM '+' 56. #define BLCORN_SYM '+' 57. #define BRCORN_SYM '+' 58. #define DOOR_SYM '+' 59. #define ROOM_SYM '.' 60. #ifdef QUEST 61. # define CORR_SYM ':' 62. #else 63. # define CORR_SYM '#' 64. #endif 65. #define UP_SYM '<' 66. #define DN_SYM '>' 67. #define TRAP_SYM '^' 68. #define POOL_SYM '}' 69. #define FOUNTAIN_SYM '{' 70. #define THRONE_SYM '\\' 71. #define WEB_SYM '"' 72. #else /* GRAPHICS */ 73. 74. /* screen symbols for using character graphics. */ 75. struct symbols { 76. unsigned char stone, vwall, hwall, tlcorn, trcorn, blcorn, brcorn; 77. unsigned char door, room, corr, upstair, dnstair, trap; 78. #ifdef FOUNTAINS 79. unsigned char pool, fountain; 80. #endif 81. #ifdef NEWCLASS 82. unsigned char throne; 83. #endif 84. #ifdef SPIDERS 85. unsigned char web; 86. #endif 87. }; 88. extern struct symbols showsyms, defsyms; 89. 90. #define STONE_SYM showsyms.stone 91. #define VWALL_SYM showsyms.vwall 92. #define HWALL_SYM showsyms.hwall 93. #define TLCORN_SYM showsyms.tlcorn 94. #define TRCORN_SYM showsyms.trcorn 95. #define BLCORN_SYM showsyms.blcorn 96. #define BRCORN_SYM showsyms.brcorn 97. #define DOOR_SYM showsyms.door 98. #define ROOM_SYM showsyms.room 99. #define CORR_SYM showsyms.corr 100. #define UP_SYM showsyms.upstair 101. #define DN_SYM showsyms.dnstair 102. #define TRAP_SYM showsyms.trap 103. #define POOL_SYM showsyms.pool 104. #define FOUNTAIN_SYM showsyms.fountain 105. #define THRONE_SYM showsyms.throne 106. #define WEB_SYM showsyms.web 107. #endif 108. 109. #define ERRCHAR ']' 110. 111. #define MAXPCHARS 17 /* maximum number of mapped characters */ 112. 113. #define IS_CORNER(x) ((x) == TLCORN_SYM || (x) == TRCORN_SYM \ 114. || (x) == BLCORN_SYM || (x) == BRCORN_SYM) 115. 116. /* 117. * The structure describing a coordinate position. 118. * Before adding fields, remember that this will significantly affect 119. * the size of temporary files and save files. 120. */ 121. #ifdef MSDOS 122. /* Save disk space by using unsigned char's instead of unsigned ints 123. */ 124. struct rm { 125. uchar scrsym; 126. unsigned typ:5; 127. unsigned new:1; 128. unsigned seen:1; 129. unsigned lit:1; 130. }; 131. #else 132. struct rm { 133. char scrsym; 134. Bitfield(typ,5); 135. Bitfield(new,1); 136. Bitfield(seen,1); 137. Bitfield(lit,1); 138. }; 139. #endif /* MSDOS /**/ 140. extern struct rm levl[COLNO][ROWNO]; 141. 142. #ifdef DGK 143. #define ACTIVE 1 144. #define SWAPPED 2 145. 146. struct finfo { 147. int where; 148. long time; 149. long size; 150. }; 151. extern struct finfo fileinfo[]; 152. #define ZFINFO { 0, 0L, 0L } 153. #endif
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