In some games, NPCs do various window-dressing activities in order to make the world seem more alive. However, if the actions are used in inappropriate contexts, it just highlights their artificiality. At best it's distracting, it's often funny, but at worst it's scary. Examples of Artificial Atmospheric Actions include:
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
dcterms:subject | |
dbkwik:all-the-tro...iPageUsesTemplate | |
dbkwik:allthetrope...iPageUsesTemplate | |
abstract |
|