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A die roll to determine whether an attack hits. Roll the d20 and add the character’s Attack. If the result, after bonuses are applied, equals or exceeds the target’s Defense, the attack is a hit and it deals damage. A natural 20 on an attack roll is always a hit. It is also a critical hit and deals double damage. A natural 1 on an attack roll is always a miss.

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  • Attack Roll
  • Attack roll
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  • A die roll to determine whether an attack hits. Roll the d20 and add the character’s Attack. If the result, after bonuses are applied, equals or exceeds the target’s Defense, the attack is a hit and it deals damage. A natural 20 on an attack roll is always a hit. It is also a critical hit and deals double damage. A natural 1 on an attack roll is always a miss.
  • An Attack Roll is a series of d10 rolls made to determine how much unmitigated File:Icon Damage.png (or Hits) an attack will inflict. This may then be reduced by the target's File:Icon Defense.png or other factors. The term "d10" originates from classic role-playing games, where "d" stands for "die" or "dice", and the number is used to denote the amount of sides on this dice. In computer gaming, a roll is a randomly generated number within certain confines (i.e. a roll of the metaphorical dice). Thus, a d10 roll is, in essence, a randomly generated integer between 1 and 10.
  • An attack roll determines if you hit a target. Different attacks pit different abilities and defenses against each other. Depending on the power you attack with, you may perform a Strength vs AC attack, or Wisdom vs Fortitude. Some attacks hit multiple targets, while others only target one but may make multiple attack rolls against the same target. The basic formula for an attack roll is as follows: Special: This article is a . You can help My English Wiki by expanding it.
  • An attack roll is a roll to determine whether an attack hits. To make an attack roll, roll 1d20 and add the appropriate modifiers for the attack type, as follows: * Melee attack roll = 1d20 + base attack bonus + strength modifier + size modifier * Melee attack roll (with Weapon Finesse feat) = 1d20 + base attack bonus + dexterity modifier + size modifier * Ranged attack roll = 1d20 + base attack bonus + dexterity modifier + size modifier * Ranged attack roll (with Zen Archery feat) = 1d20 + base attack bonus + wisdom modifier + size modifier
  • Basic attacks * Melee Attacks - 1d20 + BAB + Strength Modifier + size modifier + feat modifiers + weapon modifiers * Melee attack roll (with Weapon Finesse and Dexterity > Strength) = 1d20 + BAB + dexterity modifier + size modifier + feat modifiers + weapon modifiers * Ranged attack roll - 1d20 + BAB + dexterity modifier + size modifier + feat modifiers + weapon modifiers * Ranged attack roll (with Zen Archery and Wisdom > Dexterity) = 1d20 + base attack bonus + wisdom modifier + size modifier + feat modifiers + weapon modifiers
  • An attack roll is made for each attack performed by a creature. The attacker rolls a d20 and adds his attack bonus to the roll. If this sum is equal to or greater than the defender's armor class, then the attack hit hard enough to inflict damage, unless negated by some other consideration. An attack that hits hard enough to inflict damage will always score at least one point of physical damage (before applying damage reduction et al.) even if the damage roll fails to produce a positive number.
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  • Basic attacks * Melee Attacks - 1d20 + BAB + Strength Modifier + size modifier + feat modifiers + weapon modifiers * Melee attack roll (with Weapon Finesse and Dexterity > Strength) = 1d20 + BAB + dexterity modifier + size modifier + feat modifiers + weapon modifiers * Ranged attack roll - 1d20 + BAB + dexterity modifier + size modifier + feat modifiers + weapon modifiers * Ranged attack roll (with Zen Archery and Wisdom > Dexterity) = 1d20 + base attack bonus + wisdom modifier + size modifier + feat modifiers + weapon modifiers Example Melee attack roll for the character with the weapon equipped 1d20 + 16 (BAB) + 5 (STR bonus) + 0 (size modifier) + (( Feat modifiers + 1 (Weapon Focus - Bastard Sword) - 2 (tower shield penalty)) + (weapon modifier + 3 enhancement bonus) = 1d20 + 23
  • An attack roll is a roll to determine whether an attack hits. To make an attack roll, roll 1d20 and add the appropriate modifiers for the attack type, as follows: * Melee attack roll = 1d20 + base attack bonus + strength modifier + size modifier * Melee attack roll (with Weapon Finesse feat) = 1d20 + base attack bonus + dexterity modifier + size modifier * Ranged attack roll = 1d20 + base attack bonus + dexterity modifier + size modifier * Ranged attack roll (with Zen Archery feat) = 1d20 + base attack bonus + wisdom modifier + size modifier In either case, the attack hits if the result is at least as high as the target's armor class.
  • An Attack Roll is a series of d10 rolls made to determine how much unmitigated File:Icon Damage.png (or Hits) an attack will inflict. This may then be reduced by the target's File:Icon Defense.png or other factors. The term "d10" originates from classic role-playing games, where "d" stands for "die" or "dice", and the number is used to denote the amount of sides on this dice. In computer gaming, a roll is a randomly generated number within certain confines (i.e. a roll of the metaphorical dice). Thus, a d10 roll is, in essence, a randomly generated integer between 1 and 10. The amount of dice being "rolled" corresponds to the strength of the attack (referred to as its Attack Strength). Each die is individually evaluated to determine whether it is a "success" or a "failure". Disregarding any modifiers, a roll is considered "successful" if its result is 3 or lower (or, alternatively, 8 or higher). This corresponds to a 30% success chance, which is called the base chance File:Icon ToHit.png . The actual result of an Attack Roll is its amount of "successes" (also called "succesful hits"), which is always a sum between 0 and the Attack Strength. This is the value that is passed on to the next stage of the File:Icon Damage.png resolution process: mitigation. The term Attack Roll is sometimes also used to refer to the individual dice cast during this process. However, as Defense Rolls are triggered only after all of the attack dice in the series have been rolled and evaluated, this article considers the entire series to be a single Attack Roll.
  • An attack roll determines if you hit a target. Different attacks pit different abilities and defenses against each other. Depending on the power you attack with, you may perform a Strength vs AC attack, or Wisdom vs Fortitude. Some attacks hit multiple targets, while others only target one but may make multiple attack rolls against the same target. The basic formula for an attack roll is as follows: * Roll a d20. * Add 1/2 your level (rounded DOWN). * Add the applicable ability modifier. The power you use determines which ability applies. * Add any bonuses that affect the attack roll, such as feat, power, proficiency, or situational bonuses. This may also include the enhancement bonus on your weapon or implement. Now compare your result to the defense the power targets (AC, Reflex, etc). If your roll is higher than or equal to the defense score, you hit and whatever effects the power specifies take effect (often a damage roll). Otherwise you miss, which may still have effects (such as half damage). Special: * If you roll a natural 20 (20 on the d20 before modifiers are added) it is an automatic hit and you may score a critical hit. * If you roll a natural 1 (1 on the d20 before modifiers are added) it is an automatic miss. This article is a . You can help My English Wiki by expanding it.
  • A die roll to determine whether an attack hits. Roll the d20 and add the character’s Attack. If the result, after bonuses are applied, equals or exceeds the target’s Defense, the attack is a hit and it deals damage. A natural 20 on an attack roll is always a hit. It is also a critical hit and deals double damage. A natural 1 on an attack roll is always a miss.
  • An attack roll is made for each attack performed by a creature. The attacker rolls a d20 and adds his attack bonus to the roll. If this sum is equal to or greater than the defender's armor class, then the attack hit hard enough to inflict damage, unless negated by some other consideration. An attack that hits hard enough to inflict damage will always score at least one point of physical damage (before applying damage reduction et al.) even if the damage roll fails to produce a positive number. An unmodified die roll of 20 always hits, and an unmodified roll of 1 always misses, regardless of the defender's armor class. An unmodified die roll in the wielded weapon's threat range has the potential to be a critical hit. If such a roll hits, then a second attack roll (the threat roll) is made with the same attack bonus, but without the automatic hit/miss for rolling a 20 or 1. Attack rolls can be negated by concealment, miss chance, parry, deflect arrows, and epic dodge. Threat rolls can be negated only by parry.
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