About: Update Character Rankings   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Rankings of characters from each update. If you disagree with any ranking, tell me. Update 1.0 12. South Korea Obvious. 1st character, 1st up for 1st update. His power shot is just straight down the middle, but fast. So it's pretty easy to counter this attack. 11. Italy You might think this ranking can't be right, but I'll tell you why. Italy's power shot is the easiest in the game to counter attack. Just stay on the ground and when the ball is right in front of you, kick it and it will usually go back and forth. 10. Cameroon 9. USA

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  • Update Character Rankings
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  • Rankings of characters from each update. If you disagree with any ranking, tell me. Update 1.0 12. South Korea Obvious. 1st character, 1st up for 1st update. His power shot is just straight down the middle, but fast. So it's pretty easy to counter this attack. 11. Italy You might think this ranking can't be right, but I'll tell you why. Italy's power shot is the easiest in the game to counter attack. Just stay on the ground and when the ball is right in front of you, kick it and it will usually go back and forth. 10. Cameroon 9. USA
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  • Rankings of characters from each update. If you disagree with any ranking, tell me. Update 1.0 12. South Korea Obvious. 1st character, 1st up for 1st update. His power shot is just straight down the middle, but fast. So it's pretty easy to counter this attack. 11. Italy You might think this ranking can't be right, but I'll tell you why. Italy's power shot is the easiest in the game to counter attack. Just stay on the ground and when the ball is right in front of you, kick it and it will usually go back and forth. 10. Cameroon Just like South Korea's, but the electric shock makes it harder. Just do a normal counter attack, but if you don't kick, you'll be electricuted. 9. USA My home country comes 9th. The reason he's better than Cameroon is because the ball is invisible, so you can't time it. Just jump when you think the time is right, and counter it.
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