The Engineer is the tech specialist of Mass Effect. Engineers have access to all tech talents, which can debuff a variety of attributes and effectively remove tactical options from enemies. This creates an imbalance in party's favour in terms of the available capabilities of combatants. In practice, this means using abilities such as Overload to take shield durability away from dangerous enemies, and Damping to stun or disable talent abilities, giving the squad an opportunity to finish the enemy off. Engineers are at home when dealing with synthetic enemies, where a multitude of their abilities (eg shields for Overload, AI Hacking) are effective and their tech proximity mine damage is increased. However, the Engineer functions well against all enemies due to the versatility and amount of t
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| - The Engineer is the tech specialist of Mass Effect. Engineers have access to all tech talents, which can debuff a variety of attributes and effectively remove tactical options from enemies. This creates an imbalance in party's favour in terms of the available capabilities of combatants. In practice, this means using abilities such as Overload to take shield durability away from dangerous enemies, and Damping to stun or disable talent abilities, giving the squad an opportunity to finish the enemy off. Engineers are at home when dealing with synthetic enemies, where a multitude of their abilities (eg shields for Overload, AI Hacking) are effective and their tech proximity mine damage is increased. However, the Engineer functions well against all enemies due to the versatility and amount of t
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| - The Engineer is the tech specialist of Mass Effect. Engineers have access to all tech talents, which can debuff a variety of attributes and effectively remove tactical options from enemies. This creates an imbalance in party's favour in terms of the available capabilities of combatants. In practice, this means using abilities such as Overload to take shield durability away from dangerous enemies, and Damping to stun or disable talent abilities, giving the squad an opportunity to finish the enemy off. Engineers are at home when dealing with synthetic enemies, where a multitude of their abilities (eg shields for Overload, AI Hacking) are effective and their tech proximity mine damage is increased. However, the Engineer functions well against all enemies due to the versatility and amount of tech in use (eg every firearm/mass accelerator weapon can be overloaded and shut down) and the variety of tech abilities available, such as Neural Shock for dealing with organics. The major weakness of the Engineer is direct combat. Their only trainable weapon, the pistol, is best at mid-range, and suboptimal at other ranges. At long and close-ranges, the enemy is either out of range or able to use close-range weapons with higher damage output to gain the upper hand. Using powers to avoid these engagements can help. In terms of survivability, there is a reliance on shields as they gain very basic armour talents: the strengthening from the Electronics talent compensates for their poor durability under weapons fire. Because they don't have access to any biotic abilities, or weapon combat abilities, make sure that the Engineer is well supported by these types of squadmate.
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