About: Ogre Zombie   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The battle itself is treated as a boss battle because of the difficulty of Ogre Zombie coupled with the magic user, Death. Ogre Zombie is the physical attacker and would strike first before swiftly running away into the darkness of the area. Thanks to the minimal light in the chamber, it would be hard to guess where the Ogre Zombie would reappear. The best strategy is to attack its arms with a Light affinity weapon. Successfully vanquishing both Ogre Zombie and Death would bestow the player the title "Vanquisher of Death".

AttributesValues
rdfs:label
  • Ogre Zombie
rdfs:comment
  • The battle itself is treated as a boss battle because of the difficulty of Ogre Zombie coupled with the magic user, Death. Ogre Zombie is the physical attacker and would strike first before swiftly running away into the darkness of the area. Thanks to the minimal light in the chamber, it would be hard to guess where the Ogre Zombie would reappear. The best strategy is to attack its arms with a Light affinity weapon. Successfully vanquishing both Ogre Zombie and Death would bestow the player the title "Vanquisher of Death".
dcterms:subject
Agi
  • 125(xsd:integer)
str
  • 145(xsd:integer)
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Name
  • Ogre Zombie
MP
  • 120(xsd:integer)
Romaji
  • Ōgazonbi
Abilities
  • N/A
Drop
  • Azalea Sigil
  • Time Trial: Nimje Coif, Bastard Sword, Cure Bulb
Typ
  • -3(xsd:integer)
  • 0(xsd:integer)
  • 15(xsd:integer)
  • 25(xsd:integer)
Part
  • Head
  • Body
  • L. Arm
  • L. Leg
  • R. Arm
  • R. Leg
AFF
  • 23(xsd:integer)
  • 33(xsd:integer)
Class
  • Undead
int
  • 148(xsd:integer)
Japan
  • オーガゾンビ
HP
  • 620(xsd:integer)
AfL
  • 25(xsd:integer)
  • 35(xsd:integer)
Location
  • Iron Maiden B2
TyB
  • 35(xsd:integer)
  • 50(xsd:integer)
AfE
  • 54(xsd:integer)
  • 64(xsd:integer)
TyE
  • 5(xsd:integer)
  • 10(xsd:integer)
  • 15(xsd:integer)
  • 25(xsd:integer)
AfA
  • 37(xsd:integer)
  • 38(xsd:integer)
AfW
  • 51(xsd:integer)
  • 61(xsd:integer)
AfP
  • 35(xsd:integer)
  • 45(xsd:integer)
  • 50(xsd:integer)
AFD
  • 66(xsd:integer)
  • 77(xsd:integer)
abstract
  • The battle itself is treated as a boss battle because of the difficulty of Ogre Zombie coupled with the magic user, Death. Ogre Zombie is the physical attacker and would strike first before swiftly running away into the darkness of the area. Thanks to the minimal light in the chamber, it would be hard to guess where the Ogre Zombie would reappear. The best strategy is to attack its arms with a Light affinity weapon. Successfully vanquishing both Ogre Zombie and Death would bestow the player the title "Vanquisher of Death". The Ogre Zombie would reappear with Death in the Time Trials, with extra equipment to increase their stats. The door to their room is locked with the Azalea Sigil.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software