About: Questions for the GM February 2008   Sponge Permalink

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This set of questions was compiled by Markus. Interview starts below the line. Questions are in Bold, answers and other comments from the GM are unformatted. Yes, there will be more items for less-than-nice-aligned characters as well as items for characters of nicer alignment . I hope to have alignment play a bigger role as the game progresses, including making it so that certain items don't alter one's alignment from bad to good (or the other way around) just by equipping them. I had not considered it, but have now added it to my list. Thanks for the reminder!

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  • Questions for the GM February 2008
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  • This set of questions was compiled by Markus. Interview starts below the line. Questions are in Bold, answers and other comments from the GM are unformatted. Yes, there will be more items for less-than-nice-aligned characters as well as items for characters of nicer alignment . I hope to have alignment play a bigger role as the game progresses, including making it so that certain items don't alter one's alignment from bad to good (or the other way around) just by equipping them. I had not considered it, but have now added it to my list. Thanks for the reminder!
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  • This set of questions was compiled by Markus. Interview starts below the line. Questions are in Bold, answers and other comments from the GM are unformatted. Yes, there will be more items for less-than-nice-aligned characters as well as items for characters of nicer alignment . I hope to have alignment play a bigger role as the game progresses, including making it so that certain items don't alter one's alignment from bad to good (or the other way around) just by equipping them. Ah yes, the one-legged peddler in Kolnia, who continues to ply his trade despite a recent ordinance in the village forbidding such things. We'll have to see if there can be a use made for his other items, and a way for people who might have acquired and lost them to get them back... The quest to complete Doomwall will arrive, along with the remainder of what has been planned for the realm of Kyul-Thanor, though that won't occur until Saarngard Isle has arrived and is well underway. Cierna and her troupe should certainly make a reappearance, or at least have more tasks well suited to a brave adventurer. I think it may be time that Hudlark the Fox made a reapperance... I had not considered it, but have now added it to my list. Thanks for the reminder! Hiding something? Perhaps. He might have been delivering something to someone. Perhaps you will soon get to ask him -- after all, if you've completed the fifth Proving Grounds, you are now the leader of the Silver Crest and can demand answers to those sorts of questions! Moonwolf also needs to make a reappearance (thanks again for the reminder!). He represents an rogue element outside any sort of organized criminal structure that would certainly have use for the skills of a master adventurer...provided that adventurer is often willing to look the other way and not ask too many questions... For the forseeable future, most of freely explorable areas on Sryth will be within the boundaries of Tysa, though adventures that take place in other lands (and worlds) will certainly occur. Yes, Jarix Stones need to be put into use! I will need to see to it that Jarix Obelisks are accessible at various spots throughout the kingdom...though traveling via the stones/obelisks will certainly entail some risks. There is at least one place that can be found exploring the streets of Trithik, though it currently doesn't further the game by finding it. I will be adding more places to many locations that can be found in that manner, along the lines of how some things can be discovered by speaking with the Guildmaster in the Adventurer Collective -- which helps to add an element of surprise and freeform exploration to the mix. Yes, there are more skills and powers that will eventually be added, and some of them will be subskills/powers, requiring the mastery of one or more others skills/powers of particular levels before they can be acquired. An interesting idea that would need to be carefully thought out and executed, as most non-human races aren't looked upon very favourably! The possibility exists that a human could find himself/herself somehow transformed into a Tzaril or Krogari, who have the ability to disguise themselves as humans... Possibly, though I haven't considered how such training would work, or how it might differ from how skills and powers are trained now. If anyone has any suggestions along those lines, you know where to send them! Yes, I have been trying to bring out updates on a more regular basis, but still want to get them out even more regularly. I will be trying to introduce smaller adventures/scenarios in between the larger ones. One such idea along that line is an idea I've toyed with that I've been calling "auto adventures". The idea is that the system would, on its own, on a daily basis, have a character go on a random adventure, with random results, based on the character's skills, stats, items, etc. Players would be able to sign in to the game each day and check and see what sort of things happened on their character's "auto adventures". These "auto adventures" would separate from the normal game adventures and scenarios. Again, this is just an idea, so your comments and suggestions would be appreciated! Answer: I do like cheese, but I would have to rate Gorgonzola above Brie, only because Brie seems a bit stuffy to me! Some of the place names have meaning, but most have been thought up just prior to being put into use. I try make names (for people and places) as unique as possible, so they are recongisable and memorable. Thanks so much to all the brave adventurers of Sryth for all your support, kind words, feedback, and dedication! I hope I've been able to answer all the questions, but if not, drop me a line at gamemaster@sryth.com. Good luck on your adventures!
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