About: Shredder turret   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Firing a volley of high-powered anti-infantry shrapnel from its barrels, GDI InOps commented that the Shredder turret acted like a large shotgun. The shrapnel is powerful enough to penetrate any body armour, making it a good choice to protect the base from all sorts of enemy infantry, even well-armored ones like Zone Troopers. Just like Nod's laser turrets, as long as the hub remains intact, destroyed turrets will be automatically rebuild, should they be destroyed. However, damaged turrets need to be repaired manually, by repairing the hub.

AttributesValues
rdfs:label
  • Shredder turret
rdfs:comment
  • Firing a volley of high-powered anti-infantry shrapnel from its barrels, GDI InOps commented that the Shredder turret acted like a large shotgun. The shrapnel is powerful enough to penetrate any body armour, making it a good choice to protect the base from all sorts of enemy infantry, even well-armored ones like Zone Troopers. Just like Nod's laser turrets, as long as the hub remains intact, destroyed turrets will be automatically rebuild, should they be destroyed. However, damaged turrets need to be repaired manually, by repairing the hub.
dcterms:subject
armortype
  • Medium
Upgrades
  • 20(xsd:integer)
groundattack
  • 50(xsd:integer)
req
Hotkey
  • F1
Cooldown
  • 2.3
dbkwik:cnc/property/wikiPageUsesTemplate
Range
  • 350(xsd:integer)
Faction
  • 20(xsd:integer)
Power
  • -6(xsd:integer)
Produced
Tier
  • 1(xsd:integer)
Role
  • Base defense
Name
  • Shredder Turret
Ability
  • Detects stealth units
slides
  • CNCTW_Shredder_Turret_.jpg Basic CNCKW_Shredder_Turret_Upgrade.jpg Upgrade with Quad Turrets
Cost
  • 600.0
HP
  • 3600(xsd:integer)
Time
  • 6.0
abstract
  • Firing a volley of high-powered anti-infantry shrapnel from its barrels, GDI InOps commented that the Shredder turret acted like a large shotgun. The shrapnel is powerful enough to penetrate any body armour, making it a good choice to protect the base from all sorts of enemy infantry, even well-armored ones like Zone Troopers. Just like Nod's laser turrets, as long as the hub remains intact, destroyed turrets will be automatically rebuild, should they be destroyed. However, damaged turrets need to be repaired manually, by repairing the hub.
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