About: Animated Weapon   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The weapons are active as soon as players enter the zone; however, these versions will not drop any items. After defeating the 15 Demon Notorious Monsters in Dynamis - Xarcabard, players can face the real Animated Weapons to spawn. This version is the only type that will drop its fragment. When aggroed, each Animated Weapon will spawn several Satellite weapons to assist it. These summons are immune to Sleep, are susceptible to Lullaby, and will buff and cure the main Animated Weapon. When the Animated Weapon warps or dies, its summons will despawn.

AttributesValues
rdfs:label
  • Animated Weapon
rdfs:comment
  • The weapons are active as soon as players enter the zone; however, these versions will not drop any items. After defeating the 15 Demon Notorious Monsters in Dynamis - Xarcabard, players can face the real Animated Weapons to spawn. This version is the only type that will drop its fragment. When aggroed, each Animated Weapon will spawn several Satellite weapons to assist it. These summons are immune to Sleep, are susceptible to Lullaby, and will buff and cure the main Animated Weapon. When the Animated Weapon warps or dies, its summons will despawn.
dcterms:subject
dbkwik:fightingfan...iPageUsesTemplate
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Name
  • Animated Weapon
Type
abstract
  • The weapons are active as soon as players enter the zone; however, these versions will not drop any items. After defeating the 15 Demon Notorious Monsters in Dynamis - Xarcabard, players can face the real Animated Weapons to spawn. This version is the only type that will drop its fragment. When aggroed, each Animated Weapon will spawn several Satellite weapons to assist it. These summons are immune to Sleep, are susceptible to Lullaby, and will buff and cure the main Animated Weapon. Throughout the fight, the Animated Weapon will talk and emote, telling players how impressed or bored it is. The determination of which is dependent on how it's being fought. If it loses too much interest, it will cast Warp upon itself. If it finishes casting, it will despawn without dropping anything. When the Animated Weapon warps or dies, its summons will despawn. The Animated Weapons in Aht Urhgan were forged by King Goldemar and are summoned one by one by him to assist during battle.
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