About: BikeLouP's Game Strategy and Tactics   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Foldit is an addictive game that allows for many approaches that seem to converge on about the same solution--most of the time. Most foldit players that have been doing it for any length of time find different techniques that work for us. Many of us have applied the same or very similar methods with different results because of small nuances that are hard to describe--but we try to share here in the FoldIt Wiki. Like any game, there are several distinct portions of the game, at least as it has been presented to us through the game interface:

AttributesValues
rdfs:label
  • BikeLouP's Game Strategy and Tactics
rdfs:comment
  • Foldit is an addictive game that allows for many approaches that seem to converge on about the same solution--most of the time. Most foldit players that have been doing it for any length of time find different techniques that work for us. Many of us have applied the same or very similar methods with different results because of small nuances that are hard to describe--but we try to share here in the FoldIt Wiki. Like any game, there are several distinct portions of the game, at least as it has been presented to us through the game interface:
dcterms:subject
abstract
  • Foldit is an addictive game that allows for many approaches that seem to converge on about the same solution--most of the time. Most foldit players that have been doing it for any length of time find different techniques that work for us. Many of us have applied the same or very similar methods with different results because of small nuances that are hard to describe--but we try to share here in the FoldIt Wiki. Like any game, there are several distinct portions of the game, at least as it has been presented to us through the game interface: * The initial puzzle and first moves. At this point in the game you've loaded the latest puzzle, and the structure is presented to you. You now have a large number of choices available to you, but this is where most players begin their own strategies. * The mid-point game and rapid point runup. During this phase a lot of different tactics work to extract large point gains. When you can't easily get point runs ranging from tens to hundreds (or more on some puzzles), then this phase ends. * The eke and tweak game. At the point where you are trying methods to get one point, or even partial points, with occasional breaks with small runs, you have entered the eke and tweak game. My guess is this is where the team "Another Hour Another Point" got their name. Ask Sirenbrian about that! * The end game. There really is no end game--we don't know if a puzzle is complete, only that a deadline has occurred and the puzzle closes out. The results of these predictions may or may not be the best answer for the target protein predictions. Someday maybe lab results will verify them. I distinguish between strategy and tactics. To me strategy is how you approach each of the phases of the game. Tactics are the methods and our own little techniques that we apply during the strategies. I will refer to tactics as methods.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software