rdfs:comment
| - Below are the stats used in the D6 system for NPC'd Imperial Gunners. These stats represent the "average" Imperial Gunner. Dexterity: 2D+2 Blaster 3D+2, blaster artillery 4D+2, dodge 3D+2, thrown weapons 3D+2, vehicle blasters 4D+2 Knowledge: 1D+1 Value 2D+1 Mechanical: 3D Capital ship gunnery 5D, capital ship shields 4D, communications 4D, sensors 4D, starship gunnery 4D, starship shields 3D+2 Perception: 1D+1 Bargain 2D+1, con 2D+2 Strength: 1D+1 Climbing/jumping 2D+1, lifting 3D+1, stamina 2D+1
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abstract
| - Below are the stats used in the D6 system for NPC'd Imperial Gunners. These stats represent the "average" Imperial Gunner. Dexterity: 2D+2 Blaster 3D+2, blaster artillery 4D+2, dodge 3D+2, thrown weapons 3D+2, vehicle blasters 4D+2 Knowledge: 1D+1 Value 2D+1 Mechanical: 3D Capital ship gunnery 5D, capital ship shields 4D, communications 4D, sensors 4D, starship gunnery 4D, starship shields 3D+2 Perception: 1D+1 Bargain 2D+1, con 2D+2 Strength: 1D+1 Climbing/jumping 2D+1, lifting 3D+1, stamina 2D+1 Technical: 2D+1 Capital ship weapon repair 4D+1, computer programming/repair 3D+1, starship weapon repair 4D+1 Equipment: blaster pistol (4D), computerized gunnery helmet (+1D to capital ship gunnery or starship gunnery; tongue operated comlink, +1D to sensors), protective armor (+2 physical and energy)
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