About: Dancing Sword   Sponge Permalink

An Entity of Type : dbkwik:resource/IpZTc_Vz_B9fraTUL2NDiA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

AttributesValues
rdf:type
rdfs:label
  • Dancing Sword
rdfs:comment
  • Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
  • === Elemental Resistances ===__NOEDITSECTION__ === Status Resistances ===__NOEDITSECTION__ == Drops ==__NOEDITSECTION__
  • A dancing sword is what you get when you teach a sword to fight by itself and dispense with the man who wields it. These units are conjured one by one for a bit of metal and a lot of crystal at the shrine of the sword, or they can be raised wholesale from the field of battle. In general, a dancing sword is superior to a swordsman, as they have better damage, armor, combat, hits, and resistance. In addition, they can attack ground or air units. Their only drawback is that they posess a weakness to electrical attacks.
Level
  • 21(xsd:integer)
  • 41(xsd:integer)
Sleep
  • 0(xsd:integer)
Paralyze
  • 0(xsd:integer)
Curse
  • 0(xsd:integer)
droprate
  • 40.0
doom
  • 0(xsd:integer)
Hit
  • 380(xsd:integer)
silence
  • 0(xsd:integer)
petrify
  • 100(xsd:integer)
Air
  • 100(xsd:integer)
Confuse
  • 100(xsd:integer)
Poison
  • 0(xsd:integer)
ATK
  • 400(xsd:integer)
Agl
  • 1(xsd:integer)
dbkwik:dofuswiki/p...iPageUsesTemplate
Element
  • N/A
Water
  • 100(xsd:integer)
Fire
  • 250(xsd:integer)
Type
  • Summoning
AP
  • 1(xsd:integer)
skewer
  • 100(xsd:integer)
beserk
  • 100(xsd:integer)
unhearing
  • 0(xsd:integer)
unsmelling
  • 0(xsd:integer)
unseeing
  • 0(xsd:integer)
faint
  • 0(xsd:integer)
Aether
  • 50(xsd:integer)
dbkwik:infinite-un...iPageUsesTemplate
dbkwik:infiniteund...iPageUsesTemplate
Exp
  • 850(xsd:integer)
DEF
  • 415(xsd:integer)
Icon
Class
  • Normal
  • Sacrier
Description
  • The summoning of a Dancing Sword, which dances in great, wild circles inevitably damages the caster.
Earth
  • 100(xsd:integer)
int
  • 100(xsd:integer)
HP
  • 2500(xsd:integer)
Location
Charm
  • 100(xsd:integer)
Line of Sight
  • true
free squares
  • true
global cooldown
  • false
linear
  • true
diagonal
  • false
boost range
  • false
Freeze
  • 100(xsd:integer)
bdrop1percent
  • 80.0
sdrop
  • Crystallite Blade
  • Prismatite Blade
fol
  • 410(xsd:integer)
sdrop1percent
  • 80.0
bdrop2percent
  • 20.0
cdrop
  • Hearthstone
bdrop
  • Silver Sword
  • Hearthstone
sdrop2percent
  • 20.0
adrop3percent
  • 20.0
adrop
  • Silver Sword
  • Hearthstone
  • Prismatite Blade
adrop1percent
  • 50.0
adrop2percent
  • 30.0
cdrop1percent
  • 20.0
abstract
  • Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
  • === Elemental Resistances ===__NOEDITSECTION__ === Status Resistances ===__NOEDITSECTION__ == Drops ==__NOEDITSECTION__
  • A dancing sword is what you get when you teach a sword to fight by itself and dispense with the man who wields it. These units are conjured one by one for a bit of metal and a lot of crystal at the shrine of the sword, or they can be raised wholesale from the field of battle. In general, a dancing sword is superior to a swordsman, as they have better damage, armor, combat, hits, and resistance. In addition, they can attack ground or air units. Their only drawback is that they posess a weakness to electrical attacks.
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