About: Chain grab   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Chain grabs in SSF2 are much easier to escape from than in the main games. It appears the physics of SSF2 along with not using 3D models helps in this. For example, Pikachu can down throw chain grab Fox to death percentage just like in Super Smash Bros. Brawl. However, Fox is able to D.I. after the throw in SSF2 while he can't escape from the chain grab, unless the player messes up, in Brawl.

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  • Chain grab
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  • Chain grabs in SSF2 are much easier to escape from than in the main games. It appears the physics of SSF2 along with not using 3D models helps in this. For example, Pikachu can down throw chain grab Fox to death percentage just like in Super Smash Bros. Brawl. However, Fox is able to D.I. after the throw in SSF2 while he can't escape from the chain grab, unless the player messes up, in Brawl.
  • Chain grabbing is a technique in the Super Smash Bros. series. It involves grabbing a character, throwing them, and grabbing them again. This is possible because they are within range, etc. It can only be done with throws that have set knockback or with low knockback and low scaling, and most infinite chain grabs are easier done against a wall. An example is King Dedede's infinite chain grab on any character Marth or heavier against a wall using his Down Throw. The Ice Climbers can also perform chain grabs.
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  • Chain grabs in SSF2 are much easier to escape from than in the main games. It appears the physics of SSF2 along with not using 3D models helps in this. For example, Pikachu can down throw chain grab Fox to death percentage just like in Super Smash Bros. Brawl. However, Fox is able to D.I. after the throw in SSF2 while he can't escape from the chain grab, unless the player messes up, in Brawl.
  • Chain grabbing is a technique in the Super Smash Bros. series. It involves grabbing a character, throwing them, and grabbing them again. This is possible because they are within range, etc. It can only be done with throws that have set knockback or with low knockback and low scaling, and most infinite chain grabs are easier done against a wall. An example is King Dedede's infinite chain grab on any character Marth or heavier against a wall using his Down Throw. The Ice Climbers can also perform chain grabs.
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