rdfs:comment
| - The myriad of compo items available to SR players can be overwhelming — it took me hours of calculation to come up with the builds I currently use. And so, in the interests of beginning players everywhere, I have taken the liberty of divulging my secrets. Mind you, this is no stupid opinion-based walk-through like other articles in this category — this is no less than a deliberate translation of qualitative descriptions into those of quantity. In other words, every single relevant compo item will be compared through damage/time (d/t). There will be no "Well, this is better, but only if you have a DEX gunner with a Purple Crystal. On a Tuesday." By the time this project of mine is complete, the compo items listed below will be listed in accordance with their significance and the strugg
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abstract
| - The myriad of compo items available to SR players can be overwhelming — it took me hours of calculation to come up with the builds I currently use. And so, in the interests of beginning players everywhere, I have taken the liberty of divulging my secrets. Mind you, this is no stupid opinion-based walk-through like other articles in this category — this is no less than a deliberate translation of qualitative descriptions into those of quantity. In other words, every single relevant compo item will be compared through damage/time (d/t). There will be no "Well, this is better, but only if you have a DEX gunner with a Purple Crystal. On a Tuesday." By the time this project of mine is complete, the compo items listed below will be listed in accordance with their significance and the struggle that players new and old alike must undergo will no longer exist. So prepare yourself, my student, for a lack of subjectivity and a boatload of cold, hard fact. Before we progress, though, there are a couple of things you must understand. The first and perhaps most important is that d/t is not a perfect measure of a compo item's worth. For instance, this idea does not hold under the outrange strategy, simply because the focus is on avoiding damage as opposed to wiping out your enemies. Second, the effects of compo items that increase damage by a predefined number versus those whose effects depend on your d/t become negligible as this value increases. This can be seen in the dramatic lowering of a Red Crystal's usefulness as you obtain better weapons: a Sword does a mere (3/25)50 = 6 d/s, but a Red Crystal would allow it to deal ((3 + 8)/25)50) = 22 d/s — the original value gets multiplied by 3.7! A Sabel, on the other hand, does (30/25)50 = 60 d/s and ((30 + 8)/25)50 = 76 d/s with the Crystal — the original value gets multiplied by a mere 1.3. And so, compo items that increase AT or decrease AGI by a constant can and will be discounted.
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