107dB TerriFi, 112dB TerriFi, 117dB TerriFi, 122dB TerriFi, 127dB TerriFi, 132dB TerriFi, 142dB TerriFi, and 145dB TerriFi
Attributes | Values |
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rdfs:label
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rdfs:comment
| - 107dB TerriFi, 112dB TerriFi, 117dB TerriFi, 122dB TerriFi, 127dB TerriFi, 132dB TerriFi, 142dB TerriFi, and 145dB TerriFi
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Level
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dcterms:subject
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EquipSlot
| - Head
- Body
- Back Arm
- Back Shoulder
- Front Arm
- Front Shoulder
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Combos
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PartName
| - Tuning Forks
- Hi-dB Drill
- Resonator
- Supersonic Vortex
- TerriFy-ing Screech
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Sell
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Hits
| - 1(xsd:integer)
- 2(xsd:integer)
- 4(xsd:integer)
- 5(xsd:integer)
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DamageType
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Resistances
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Cooldown
| - 1(xsd:integer)
- 3(xsd:integer)
- 5(xsd:integer)
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EPRegen
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dbkwik:mechquest/p...iPageUsesTemplate
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EP
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Energy
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loc
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DESC
| - This mecha's haunting melodies will leave your opponent TerriFied! For Star Captains, this mecha will power up with improved damage and specials!
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Bonuses
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Price
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Description
| - A high-pressure burst of sound will drill into your foe, potentially disconnecting their head weapon and inflicting heavy damage! Damage increases with each use of either shoulder.
- The wails of this chassis will strike true fear into your enemy! A high critical hit chance combined with residual HP and EP damage ensure this will be a devastating attack.
- Increasing damage with a chance to crit. Also adds defense with each use.
- Rotates at high speed to create a resonance that decreases enemy defense; echoes cause high damage that may persist over time.
- Summon a flock of bats to attack! Their screeches will amplify your damage and leave your foe dizzied. They may also paralyze your foe if you are a Star Captain.
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SpecialEffects
| - Numbers listed as NSC
Increasing damage per Hit. Each Hit gets +20% damage more than the last one.
Each Hit decreases enemy defense by 8
Hit 1&3: Chance for a normal EP DoT, stacking - lasts for 3 turns
Hit 2&4: Chance for a normal HP DoT, stacking - lasts for 3 turns
- Numbers listed as NSC
Increasing damage per Hit. Each Hit gets +15% damage more than the last one.
Each connecting hit gives +5 general damage boost for 5 turns
Each connecting hit gives -4 Bth for the enemy
Hit 1 to 4 decrease immo resistance by 25 with each connecting Hit, Hit 5 tries to stun for 1 turn and gets a 5% chance for 2 turns
- Numbers listed as NSC
Hit 1: Chance for a crit, normal EP DoT
Hit 2: Chance for a crit, normal HP DoT
- Numbers listed as NSC
Both start with 110 damage
Increase their damage by 20 every use
Increase their crit chance by +5 every use ----> only shoulders
Against equippables, chance for decapitating
- Numbers listed as NSC
110% damage
Increases damage by +30% every use
Chance for a crit
Adds 3 defense every use - lasts for 3 turns
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HP
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IMG
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Damage
| - 50(xsd:integer)
- 60(xsd:integer)
- 61(xsd:integer)
- 62(xsd:integer)
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abstract
| - 107dB TerriFi, 112dB TerriFi, 117dB TerriFi, 122dB TerriFi, 127dB TerriFi, 132dB TerriFi, 142dB TerriFi, and 145dB TerriFi
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