Note: Enemies marked as QE are Quest-Exclusive and do not respawn.
Attributes | Values |
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rdf:type
| |
rdfs:label
| |
rdfs:comment
| - Note: Enemies marked as QE are Quest-Exclusive and do not respawn.
- When used, green energy-infused arrows are rapidly shot from the user toward the enemy. The arrows tend to arc slightly as they shoot forward and increase in number depending on the level of the user. The maximum number of arrows is usually ten, and the number fired is often tied to the user's current level.
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Attack
| |
dcterms:subject
| |
Sell
| |
Physical
| |
Ether
| |
dbkwik:aselia/prop...iPageUsesTemplate
| |
dbkwik:xenoblade/p...iPageUsesTemplate
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Critical
| |
Enemy
| - Baby Armu Baby Armu
- Bono Nebula
- Buono Nebula
- Calm Anzabi
- Elder Gragus
- Flabbergasted Jerome
- Gentle Mother Armu
- Peeling Kircheis
- Tempestuous Edegia
- Possessio Hode
- Archer Hode
- Kurian Hode
- Watcher Hode
- Azul Andos
- Flutes Kromar
- Maleza Kromar
- Nero Andos Nero Andos
- Otol Kromar
- Tussock Kromar
- Hover Astas Hover Astas
- Plain Armu
- Gentle Rodriguez
- Heavy Brog
- Brutal Gravar
- Buio Vang
- Chloro Laia
- Eryth Ansel
- Flavel Andos
- Fool Sardi
- Lakebed OrthlusLakebed Orthlus
- Eryth Hiln
- Turbulent Belmo
- Caris Nebula
- Defensive Kromar
- Abominable Hiln
|
Rate
| - 0(xsd:integer)
- 2(xsd:double)
- 2(xsd:double)
- 2(xsd:double)
- 2(xsd:double)
- 2(xsd:double)
- 3(xsd:integer)
- 4(xsd:double)
- 5(xsd:integer)
- 5(xsd:double)
- 6(xsd:double)
- 7(xsd:double)
- 8(xsd:double)
- 8(xsd:double)
- 10(xsd:double)
- 11(xsd:double)
- 12(xsd:double)
- 14(xsd:double)
- 19(xsd:double)
- 19(xsd:double)
|
Slots
| |
Name
| |
Type
| |
Caption
| - A gun engraved with a wind symbol. By no means is it a gentle wind.
|
AFF
| |
Area
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Block
| |
NPC
| |
abstract
| - Note: Enemies marked as QE are Quest-Exclusive and do not respawn.
- When used, green energy-infused arrows are rapidly shot from the user toward the enemy. The arrows tend to arc slightly as they shoot forward and increase in number depending on the level of the user. The maximum number of arrows is usually ten, and the number fired is often tied to the user's current level.
|