About: Elemental Warrior   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Prerequisites: 21st level, genasi, any martial class Benefit: When you score a critical hit with a melee weapon, you can regain the use of a genasi racial power you have used during this encounter. You can gain this benefit once per encounter.[MP:146] Character optimization boards rate this as a good choice.[The Elemental Man (or Woman): A Genasi Handbook]

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  • Elemental Warrior
  • Elemental warrior
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  • Prerequisites: 21st level, genasi, any martial class Benefit: When you score a critical hit with a melee weapon, you can regain the use of a genasi racial power you have used during this encounter. You can gain this benefit once per encounter.[MP:146] Character optimization boards rate this as a good choice.[The Elemental Man (or Woman): A Genasi Handbook]
  • "Citation in italics" - isn't required, but adds a little style to the article A picture is appreciated, but optional.
  • The power to meld weaponry and the elements is given embodiment in the person of the Elemental Warrior. A student of both arcane rituals and martial techniques, the Elemental Warrior gradually learns to circumvent the negative effects of armour on magical rites, and can cast spells while wearing armour with less chance of failure than a traditional mage. However their most powerful ability is the way they can channel their magic, into an elemental force to enhance the power of their attacks. - Hit Die: d8. - Skill Points: 2 + Int Modifier. - High Saves: Fort, Will - Attack Base: High Hit Die: d8.
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abstract
  • Prerequisites: 21st level, genasi, any martial class Benefit: When you score a critical hit with a melee weapon, you can regain the use of a genasi racial power you have used during this encounter. You can gain this benefit once per encounter.[MP:146] Character optimization boards rate this as a good choice.[The Elemental Man (or Woman): A Genasi Handbook]
  • The power to meld weaponry and the elements is given embodiment in the person of the Elemental Warrior. A student of both arcane rituals and martial techniques, the Elemental Warrior gradually learns to circumvent the negative effects of armour on magical rites, and can cast spells while wearing armour with less chance of failure than a traditional mage. However their most powerful ability is the way they can channel their magic, into an elemental force to enhance the power of their attacks. Feared by other mages for their ability to cast spells while in armour and treated with suspicion by the common people for their ability to wield magic, the Elemental Warrior often walks the world alone. - Hit Die: d8. - Proficiencies: An Elemental Warrior does not gain any additional weapon or armor proficiencies. - Skill Points: 2 + Int Modifier. - High Saves: Fort, Will - Attack Base: High - Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Lore, Spellcraft Spellcasting: 3 levels in an arcane spellcasting class. Feats: Weapon Proficiency: Martial; Power Attack, Weapon Finesse or Pointblank Shot. Skills: Lore (6 ranks). Base attack bonus: +6. 1: Imbue Self (1/day): An Elemental Warrior can add addition damage of the chosen element to their attacks. You may only use one at a time. Channel Element: The Elemental Warrior selects an element, that they can use to imbue with. 2: Reduce Arcane Spell Failure (5%). Imbue Other (1/day): An Elemental Warrior can add addition damage of the chosen element to an allies attacks. 3: Imbue Self (2/day). 4: Channel Element: The Elemental Warrior selects another element. Reduce Arcane Spell Failure (10%). Imbue Other (2/day). 5: Imbue Self (3/day). 6: Reduce Arcane Spell Failure (15%). Imbue Other (3/day). 7: Imbue Self (4/day). Channel Element: The Elemental Warrior selects another element. 8: Reduce Arcane Spell Failure (20%). Imbue Other (4/day). 9: Imbue Self (5/day). 10: Channel Element: The Elemental Warrior selects another element. Reduce Arcane Spell Failure (25%). Imbue Other (5/day). Every other level in Elemental Warrior, the character gains new spells per day as if they had also gained a level in their highest Arcane spellcasting class. No new spells are learned through this ability, however. You have mastered the art of channeling elements through your weapon, giving yourself fearsome destructive power. But there are still some elements you haven't mastered. Hit Die: d8. Skill Points at Each Additional Level: 2+Int Modifier. Bonus Feats: The Epic Elemental Warrior gains a bonus feat every three levels after 10th. You continue to gain addition imbues every level. Reduced Arcane Spell failure continues to increase by 5% every 2 levels until it is -50%. You continue to gain arcane spellcasting levels every second level. Channel Element, Armor Skin, Epic Damage Reduction, Devastating Critical, Epic Prowess, Epic Weapon Focus, Overwhelming Critical, Epic Toughness, Improved Whirlwind, Superior Initiative, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting, Automatic Still Spell, Great Intelligence. Type of Feat: Special Prerequisite: An Elemental Warrior gains the use of an element at level 1, 4, 7 and 10. Additional elements may be chosen as epic bonus feats. Specifics: An Elemental Warrior uses their knowledge of magic to channel a destructive element through their weapon, causing it to deal extra damage. Use: Use these feats to select which element you wish to imbue with. Type of Feat: Class Ability Prerequisite: Elemental Warrior 1. Specifics: An Elemental Warrior uses their knowledge of magic to channel a destructive element through their weapon, causing it to deal extra damage. The damage bonus is equal to 5+Elemental Warrior level/3. This effect lasts for 5 turns + Intelligence Modifier. Use: Selected. The element imbued is the last element selected
  • "Citation in italics" - isn't required, but adds a little style to the article A picture is appreciated, but optional.
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