About: Map:Kaanai Canyon   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Kanaai Canyon is the deep Luxon map, representing the furthest extent the Kurzicks can push the Luxons back after victories in Etnaran Keys. Played very much like the Ancestral Lands map except the two factions swap roles. Partywide IMS is very helpful because of the longer spacing inbetween shrines. AoE damage via an Elementalist or RoJ Monk is useful for capping shrines, but more importantly for Kurzicks trying to enter the Luxon base. Take out the Elementalists and Mesmers on top of the gates with your AoE to take some pressure off your team when entering the base to cap shrines. The AoE can also be useful once inside due to the lack of space which increases the likelihood of an opponent passing through it. Kurzicks should make sure not to run to the top of the stairs because it will re

AttributesValues
rdfs:label
  • Map:Kaanai Canyon
rdfs:comment
  • Kanaai Canyon is the deep Luxon map, representing the furthest extent the Kurzicks can push the Luxons back after victories in Etnaran Keys. Played very much like the Ancestral Lands map except the two factions swap roles. Partywide IMS is very helpful because of the longer spacing inbetween shrines. AoE damage via an Elementalist or RoJ Monk is useful for capping shrines, but more importantly for Kurzicks trying to enter the Luxon base. Take out the Elementalists and Mesmers on top of the gates with your AoE to take some pressure off your team when entering the base to cap shrines. The AoE can also be useful once inside due to the lack of space which increases the likelihood of an opponent passing through it. Kurzicks should make sure not to run to the top of the stairs because it will re
dbkwik:pvx/property/wikiPageUsesTemplate
map size
  • 200(xsd:integer)
Name
  • Kaanai Canyon
Caption
  • Map of Kanaai Canyon
Environment
  • none
Location
  • Deep Luxon
abstract
  • Kanaai Canyon is the deep Luxon map, representing the furthest extent the Kurzicks can push the Luxons back after victories in Etnaran Keys. Played very much like the Ancestral Lands map except the two factions swap roles. Partywide IMS is very helpful because of the longer spacing inbetween shrines. AoE damage via an Elementalist or RoJ Monk is useful for capping shrines, but more importantly for Kurzicks trying to enter the Luxon base. Take out the Elementalists and Mesmers on top of the gates with your AoE to take some pressure off your team when entering the base to cap shrines. The AoE can also be useful once inside due to the lack of space which increases the likelihood of an opponent passing through it. Kurzicks should make sure not to run to the top of the stairs because it will result in an insta-death. ----
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