About: Death Knight   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdf:type
rdfs:label
  • Death Knight
  • Death Knight
  • Death knight
  • Death Knight
  • Death Knight
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rdfs:comment
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  • High strength, high movement rate, and a decent withdrawal rate combine to form a strong utility unit. There is no best use for a Knight, it's the fact that they can do many things so well that make them so valuable.
  • A death knight was a mighty undead warrior created by gods of death or other malevolent forces. They were most commonly created from evil humanoids who in life had been blackguards, fighters, rangers, barbarians, and even paladins fallen from grace.
  • Death knight talentene er delt opp i 3 talent trær: * Blod (Blood): Blod treet forsterker hovedsaklig death knightens nærmekamp potensiale. * Frost (Frost): Hovedsaklig tanking talenter og magi som forsterker death knightens forsvar og trussel generering. * Uhellig (Unholy): Talenter som forsterker death knightens tjener og sykdommer(diseases).
  • A Death Knight is a level 3 unit belonging to the race of Undead. It does not belong to the same faction, however, as it cannot be recruited in normal gameplay. It does not advance into or from anything. Death Knights have skill with the crossbow as well as the axe, and can command their undead followers to fight better. However, they do not share the same resistances to bladed and piercing attacks common to most skeletons.
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sameAs
side
  • DARKSIDE
Strength
  • 23(xsd:integer)
Alignment
Attack
  • *Per Swing *Sword *Fireballs
res fire
  • 50(xsd:integer)
res magic
  • 10(xsd:integer)
numberOfAttacks
  • 2(xsd:integer)
animationEffect
  • 0(xsd:integer)
attackVoc
  • knight
strikes
  • 2(xsd:integer)
res physical
  • 0(xsd:integer)
imageNumber
  • 30(xsd:integer)
hitChance
  • 150(xsd:integer)
dmgPerStrike
  • 250(xsd:integer)
res energy
  • 50(xsd:integer)
res elec
  • 50(xsd:integer)
loopAnimation
  • 0(xsd:integer)
rangeAttack
  • 0(xsd:integer)
res poison
  • 50(xsd:integer)
specialAttack
  • 0(xsd:integer)
idleSound
  • 141(xsd:integer)
hatesClass
  • 1(xsd:integer)
res cold
  • 50(xsd:integer)
dcterms:subject
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