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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The fighter is by far the most straightforward class to play in the game, requiring little strategy overall, and thus being the easiest class to master gameplay with. You just have to worry about one thing when playing the fighter: get close enough to kill your enemies. The only weakness the fighter may show off is when facing ranged attacking enemies; this forces the player to close distance quickly but carefully at the same time. However, this weakness can be practically neutralized once he gets his third weapon, which lets him make powerful, ranged attacks. That, of course, given he has the sufficient amount of mana to do so.

AttributesValues
rdfs:label
  • Baratus
rdfs:comment
  • The fighter is by far the most straightforward class to play in the game, requiring little strategy overall, and thus being the easiest class to master gameplay with. You just have to worry about one thing when playing the fighter: get close enough to kill your enemies. The only weakness the fighter may show off is when facing ranged attacking enemies; this forces the player to close distance quickly but carefully at the same time. However, this weakness can be practically neutralized once he gets his third weapon, which lets him make powerful, ranged attacks. That, of course, given he has the sufficient amount of mana to do so.
dcterms:subject
abstract
  • The fighter is by far the most straightforward class to play in the game, requiring little strategy overall, and thus being the easiest class to master gameplay with. You just have to worry about one thing when playing the fighter: get close enough to kill your enemies. The only weakness the fighter may show off is when facing ranged attacking enemies; this forces the player to close distance quickly but carefully at the same time. However, this weakness can be practically neutralized once he gets his third weapon, which lets him make powerful, ranged attacks. That, of course, given he has the sufficient amount of mana to do so. * The Flechette in the hands of the fighter acts like a grenade: he throws it forward. If the flechette makes contact with an enemy, it will explode, damaging anything in a short blast radius, including the fighter. If it doesn't contact with anything, the flechette will bounce on the floor and then stay idle, after 3-4 seconds it will explode, damaging anything in a short blast radius, including the fighter too. The flechette can make good use for a ranged attack for the fighter in earlier stages of the game, though the short throw distance makes it a bit difficult to use effectively. * The fighter does not suffer any secondary effect when using the Icon of the Defender, aside from the invulnerability. * When using the Mystic Ambit Incant, the fighter and his nearby allies gain an additional point of armor.
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