About: Minotaur Mage   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Minotaur mages are found in the lower levels of the Minotaur Maze. They see invisible, are able to cast a powerful confusion spell, and will often drain stats in melee range.

AttributesValues
rdf:type
rdfs:label
  • Minotaur Mage
  • Minotaur Mage
  • Minotaur Mage
  • Minotaur Mage
  • Minotaur mage
  • Minotaur Mage
rdfs:comment
  • Minotaur mages are found in the lower levels of the Minotaur Maze. They see invisible, are able to cast a powerful confusion spell, and will often drain stats in melee range.
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • The minotaur mage is a monster in Might and Magic VI: The Mandate of Heaven. It is stronger than the minotaur, but weaker than the minotaur king. Minotaur mages usually attack in close combat, dealing 3D7+40 physical damage, and have a 20% chance to use the lightning bolt spell. They are immune to magic damage, and can be encountered in Kriegspire and Castle Kriegspire.
Level
  • 59(xsd:integer)
Alignment
  • Chaotic
dcterms:subject
aspeed
  • 80(xsd:integer)
isarenaboss
  • no
patype
  • Physical
Unique
  • No
Spells
Corpse
  • Minotaur flesh confuses. As magically adept monsters, eating minotaur mages seems to decrease Toughness by 4 and may increase Mana by up to 4. Perception may also be raised by up to 3 points.
immunities
walksaround
  • Fire, Energy, Poison
strongagainst
implemented
  • Pre-6.0
Behavior
  • Minotaur Mages do not run when in low health.
  • Minotaur Mages do not run when in low health.
weakagainst
creatureclass
  • Humanoids
  • Hybrids
  • Mischlinge
  • Hybrids
bestiaryclass
  • Humanoid
dbkwik:resource/KDWQIJyofopt_TEwat9zHw==
  • Cyclopolis, Mintwallin, Maze of Lost Souls, Daramanian Minotaur Pyramid, Versteckte Höhle in Folda, Kazordoon Minotaur Tower, Plains of Havoc, südlich vom Outlaw Camp, im Point of no Return, Elvenbane, Höhle östlich von der Dwarf Bridge, Foreigner Quarter, Rookgaard Minotaur Hell .
senseinvis
  • yes
paraimmune
  • ?
fireDmgMod
  • 100.0
convince
  • --
  • --
  • --
MagicRes
  • None
deathDmgMod
  • 110.0
iceDmgMod
  • 110.0
immuneto
behaviour
  • Minotaur Mages do not run when in low health.
IsHostile
  • Yes
walksthrough
  • None
Monster Memory
  • This select group of minotaurs has mastered the maze in a special way. Understanding the confusion of twists and turns, these intelligent beasts have learned to harness this power and use it against those who would intrude. Once confused, most enemies are easily crushed. They are frequently painted in bizarre patterns made of dyes extracted from prior victims.
Summon
  • --
  • --
  • --
Physical
  • 30(xsd:integer)
actualname
  • minotaur mage
hpDrainDmgMod
  • 100(xsd:integer)
  • 100.0
KPL
  • 5(xsd:integer)
holyDmgMod
  • 90.0
energyDmgMod
  • 80.0
physicalDmgMod
  • 100.0
Poison
  • 30(xsd:integer)
SeeInvis
  • Yes
dbkwik:resource/fLaS6bdHI8Fb-sGACxFv0w==
dbkwik:resource/gfMs7drVMm9UhEi8YEGrLQ==
  • yes
MaxDmg
  • 205(xsd:integer)
SeeInDark
  • Yes
earthDmgMod
  • 80.0
bestiarylevel
  • Easy
Treasure
  • 10(xsd:integer)
  • 20(xsd:integer)
Sprite
Cold
  • 30(xsd:integer)
isboss
  • no
  • no
  • no
  • no
bestiarytext
  • Minotaur Mages are the elite of the minotaurs' army. With their magic they support the other troops in a fight. They can create energy fields and shoot fireballs or magic missiles. As they are weak short-range fighters, guards will protect them while they operate from the second row.
SpawnType
  • Regular, Triggered
bestiaryname
  • minotaurmage
drownDmgMod
  • 100(xsd:integer)
  • 100.0
illusionable
  • yes
  • yes
  • yes
Loot
  • 0(xsd:integer)
primarytype
  • Minotaurs
  • Minotaurs
  • Minotauren
  • Minotaurs
dbkwik:resource/HUMdm7XRYE0NwnJ9MzbXhw==
  • 205(xsd:integer)
dbkwik:resource/LliROgmc8ok4aZZHw3Q3jg==
  • Minotaurus Magier
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