abstract
| - Below is the full text to muse.c from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/muse.c#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code 1. /* SCCS Id: @(#)muse.c 3.4 2002/02/07 */ 2. /* Copyright (C) 1990 by Ken Arromdee */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. /* 6. * Monster item usage routines. 7. */ 8. 9. #include "hack.h" 10. #include "edog.h" 11. 12. extern const int monstr[]; 13. 14. boolean m_using = FALSE; 15. 16. /* Let monsters use magic items. Arbitrary assumptions: Monsters only use 17. * scrolls when they can see, monsters know when wands have 0 charges, monsters 18. * cannot recognize if items are cursed are not, monsters which are confused 19. * don't know not to read scrolls, etc.... 20. */ 21. 22. STATIC_DCL struct permonst *FDECL(muse_newcham_mon, (struct monst *)); 23. STATIC_DCL int FDECL(precheck, (struct monst *,struct obj *)); 24. STATIC_DCL void FDECL(mzapmsg, (struct monst *,struct obj *,BOOLEAN_P)); 25. STATIC_DCL void FDECL(mreadmsg, (struct monst *,struct obj *)); 26. STATIC_DCL void FDECL(mquaffmsg, (struct monst *,struct obj *)); 27. STATIC_PTR int FDECL(mbhitm, (struct monst *,struct obj *)); 28. STATIC_DCL void FDECL(mbhit, 29. (struct monst *,int,int FDECL((*),(MONST_P,OBJ_P)), 30. int FDECL((*),(OBJ_P,OBJ_P)),struct obj *)); 31. STATIC_DCL void FDECL(you_aggravate, (struct monst *)); 32. STATIC_DCL void FDECL(mon_consume_unstone, (struct monst *,struct obj *, 33. BOOLEAN_P,BOOLEAN_P)); 34. 35. static struct musable { 36. struct obj *offensive; 37. struct obj *defensive; 38. struct obj *misc; 39. int has_offense, has_defense, has_misc; 40. /* =0, no capability; otherwise, different numbers. 41. * If it's an object, the object is also set (it's 0 otherwise). 42. */ 43. } m; 44. static int trapx, trapy; 45. static boolean zap_oseen; 46. /* for wands which use mbhitm and are zapped at players. We usually 47. * want an oseen local to the function, but this is impossible since the 48. * function mbhitm has to be compatible with the normal zap routines, 49. * and those routines don't remember who zapped the wand. 50. */ 51. 52. /* Any preliminary checks which may result in the monster being unable to use 53. * the item. Returns 0 if nothing happened, 2 if the monster can't do anything 54. * (i.e. it teleported) and 1 if it's dead. 55. */ 56. STATIC_OVL int 57. precheck(mon, obj) 58. struct monst *mon; 59. struct obj *obj; 60. { 61. boolean vis; 62. 63. if (!obj) return 0; 64. vis = cansee(mon->mx, mon->my); 65. 66. if (obj->oclass == POTION_CLASS) { 67. coord cc; 68. static const char *empty = "The potion turns out to be empty."; 69. const char *potion_descr; 70. struct monst *mtmp; 71. #define POTION_OCCUPANT_CHANCE(n) (13 + 2*(n)) /* also in potion.c */ 72. 73. potion_descr = OBJ_DESCR(objects[obj->otyp]); 74. if (potion_descr && !strcmp(potion_descr, "milky")) { 75. if ( flags.ghost_count < MAXMONNO && 76. !rn2(POTION_OCCUPANT_CHANCE(flags.ghost_count))) { 77. if (!enexto(&cc, mon->mx, mon->my, &mons[PM_GHOST])) return 0; 78. mquaffmsg(mon, obj); 79. m_useup(mon, obj); 80. mtmp = makemon(&mons[PM_GHOST], cc.x, cc.y, NO_MM_FLAGS); 81. if (!mtmp) { 82. if (vis) pline(empty); 83. } else { 84. if (vis) { 85. pline("As %s opens the bottle, an enormous %s emerges!", 86. mon_nam(mon), 87. Hallucination ? rndmonnam() : (const char *)"ghost"); 88. pline("%s is frightened to death, and unable to move.", 89. Monnam(mon)); 90. } 91. mon->mcanmove = 0; 92. mon->mfrozen = 3; 93. } 94. return 2; 95. } 96. } 97. if (potion_descr && !strcmp(potion_descr, "smoky") && 98. flags.djinni_count < MAXMONNO && 99. !rn2(POTION_OCCUPANT_CHANCE(flags.djinni_count))) { 100. if (!enexto(&cc, mon->mx, mon->my, &mons[PM_DJINNI])) return 0; 101. mquaffmsg(mon, obj); 102. m_useup(mon, obj); 103. mtmp = makemon(&mons[PM_DJINNI], cc.x, cc.y, NO_MM_FLAGS); 104. if (!mtmp) { 105. if (vis) pline(empty); 106. } else { 107. if (vis) 108. pline("In a cloud of smoke, %s emerges!", 109. a_monnam(mtmp)); 110. pline("%s speaks.", vis ? Monnam(mtmp) : Something); 111. /* I suspect few players will be upset that monsters */ 112. /* can't wish for wands of death here.... */ 113. if (rn2(2)) { 114. verbalize("You freed me!"); 115. mtmp->mpeaceful = 1; 116. set_malign(mtmp); 117. } else { 118. verbalize("It is about time."); 119. if (vis) pline("%s vanishes.", Monnam(mtmp)); 120. mongone(mtmp); 121. } 122. } 123. return 2; 124. } 125. } 126. if (obj->oclass == WAND_CLASS && obj->cursed && !rn2(100)) { 127. int dam = d(obj->spe+2, 6); 128. 129. if (flags.soundok) { 130. if (vis) pline("%s zaps %s, which suddenly explodes!", 131. Monnam(mon), an(xname(obj))); 132. else You_hear("a zap and an explosion in the distance."); 133. } 134. m_useup(mon, obj); 135. if (mon->mhp <= dam) { 136. monkilled(mon, "", AD_RBRE); 137. return 1; 138. } 139. else mon->mhp -= dam; 140. m.has_defense = m.has_offense = m.has_misc = 0; 141. /* Only one needed to be set to 0 but the others are harmless */ 142. } 143. return 0; 144. } 145. 146. STATIC_OVL void 147. mzapmsg(mtmp, otmp, self) 148. struct monst *mtmp; 149. struct obj *otmp; 150. boolean self; 151. { 152. if (!canseemon(mtmp)) { 153. if (flags.soundok) 154. You_hear("a %s zap.", 155. (distu(mtmp->mx,mtmp->my) <= (BOLT_LIM+1)*(BOLT_LIM+1)) ? 156. "nearby" : "distant"); 157. } else if (self) 158. pline("%s zaps %sself with %s!", 159. Monnam(mtmp), mhim(mtmp), doname(otmp)); 160. else { 161. pline("%s zaps %s!", Monnam(mtmp), an(xname(otmp))); 162. stop_occupation(); 163. } 164. } 165. 166. STATIC_OVL void 167. mreadmsg(mtmp, otmp) 168. struct monst *mtmp; 169. struct obj *otmp; 170. { 171. boolean vismon = canseemon(mtmp); 172. char onambuf[BUFSZ]; 173. short saverole; 174. unsigned savebknown; 175. 176. if (!vismon && !flags.soundok) 177. return; /* no feedback */ 178. 179. otmp->dknown = 1; /* seeing or hearing it read reveals its label */ 180. /* shouldn't be able to hear curse/bless status of unseen scrolls; 181. for priest characters, bknown will always be set during naming */ 182. savebknown = otmp->bknown; 183. saverole = Role_switch; 184. if (!vismon) { 185. otmp->bknown = 0; 186. if (Role_if(PM_PRIEST)) Role_switch = 0; 187. } 188. Strcpy(onambuf, singular(otmp, doname)); 189. Role_switch = saverole; 190. otmp->bknown = savebknown; 191. 192. if (vismon) 193. pline("%s reads %s!", Monnam(mtmp), onambuf); 194. else 195. You_hear("%s reading %s.", 196. x_monnam(mtmp, ARTICLE_A, (char *)0, 197. (SUPPRESS_IT|SUPPRESS_INVISIBLE|SUPPRESS_SADDLE), FALSE), 198. onambuf); 199. 200. if (mtmp->mconf) 201. pline("Being confused, %s mispronounces the magic words...", 202. vismon ? mon_nam(mtmp) : mhe(mtmp)); 203. } 204. 205. STATIC_OVL void 206. mquaffmsg(mtmp, otmp) 207. struct monst *mtmp; 208. struct obj *otmp; 209. { 210. if (canseemon(mtmp)) { 211. otmp->dknown = 1; 212. pline("%s drinks %s!", Monnam(mtmp), singular(otmp, doname)); 213. } else 214. if (flags.soundok) 215. You_hear("a chugging sound."); 216. } 217. 218. /* Defines for various types of stuff. The order in which monsters prefer 219. * to use them is determined by the order of the code logic, not the 220. * numerical order in which they are defined. 221. */ 222. #define MUSE_SCR_TELEPORTATION 1 223. #define MUSE_WAN_TELEPORTATION_SELF 2 224. #define MUSE_POT_HEALING 3 225. #define MUSE_POT_EXTRA_HEALING 4 226. #define MUSE_WAN_DIGGING 5 227. #define MUSE_TRAPDOOR 6 228. #define MUSE_TELEPORT_TRAP 7 229. #define MUSE_UPSTAIRS 8 230. #define MUSE_DOWNSTAIRS 9 231. #define MUSE_WAN_CREATE_MONSTER 10 232. #define MUSE_SCR_CREATE_MONSTER 11 233. #define MUSE_UP_LADDER 12 234. #define MUSE_DN_LADDER 13 235. #define MUSE_SSTAIRS 14 236. #define MUSE_WAN_TELEPORTATION 15 237. #define MUSE_BUGLE 16 238. #define MUSE_UNICORN_HORN 17 239. #define MUSE_POT_FULL_HEALING 18 240. #define MUSE_LIZARD_CORPSE 19 241. /* 242. #define MUSE_INNATE_TPT 9999 243. * We cannot use this. Since monsters get unlimited teleportation, if they 244. * were allowed to teleport at will you could never catch them. Instead, 245. * assume they only teleport at random times, despite the inconsistency that if 246. * you polymorph into one you teleport at will. 247. */ 248. 249. /* Select a defensive item/action for a monster. Returns TRUE iff one is 250. * found. 251. */ 252. boolean 253. find_defensive(mtmp) 254. struct monst *mtmp; 255. { 256. register struct obj *obj = 0; 257. struct trap *t; 258. int x=mtmp->mx, y=mtmp->my; 259. boolean stuck = (mtmp == u.ustuck); 260. boolean immobile = (mtmp->data->mmove == 0); 261. int fraction; 262. 263. if (is_animal(mtmp->data) || mindless(mtmp->data)) 264. return FALSE; 265. if(dist2(x, y, mtmp->mux, mtmp->muy) > 25) 266. return FALSE; 267. if (u.uswallow && stuck) return FALSE; 268. 269. m.defensive = (struct obj *)0; 270. m.has_defense = 0; 271. 272. /* since unicorn horns don't get used up, the monster would look 273. * silly trying to use the same cursed horn round after round 274. */ 275. if (mtmp->mconf || mtmp->mstun || !mtmp->mcansee) { 276. if (!is_unicorn(mtmp->data) && !nohands(mtmp->data)) { 277. for(obj = mtmp->minvent; obj; obj = obj->nobj) 278. if (obj->otyp == UNICORN_HORN && !obj->cursed) 279. break; 280. } 281. if (obj || is_unicorn(mtmp->data)) { 282. m.defensive = obj; 283. m.has_defense = MUSE_UNICORN_HORN; 284. return TRUE; 285. } 286. } 287. 288. if (mtmp->mconf) { 289. for(obj = mtmp->minvent; obj; obj = obj->nobj) { 290. if (obj->otyp == CORPSE && obj->corpsenm == PM_LIZARD) { 291. m.defensive = obj; 292. m.has_defense = MUSE_LIZARD_CORPSE; 293. return TRUE; 294. } 295. } 296. } 297. 298. /* It so happens there are two unrelated cases when we might want to 299. * check specifically for healing alone. The first is when the monster 300. * is blind (healing cures blindness). The second is when the monster 301. * is peaceful; then we don't want to flee the player, and by 302. * coincidence healing is all there is that doesn't involve fleeing. 303. * These would be hard to combine because of the control flow. 304. * Pestilence won't use healing even when blind. 305. */ 306. if (!mtmp->mcansee && !nohands(mtmp->data) && 307. mtmp->data != &mons[PM_PESTILENCE]) { 308. if ((obj = m_carrying(mtmp, POT_FULL_HEALING)) != 0) { 309. m.defensive = obj; 310. m.has_defense = MUSE_POT_FULL_HEALING; 311. return TRUE; 312. } 313. if ((obj = m_carrying(mtmp, POT_EXTRA_HEALING)) != 0) { 314. m.defensive = obj; 315. m.has_defense = MUSE_POT_EXTRA_HEALING; 316. return TRUE; 317. } 318. if ((obj = m_carrying(mtmp, POT_HEALING)) != 0) { 319. m.defensive = obj; 320. m.has_defense = MUSE_POT_HEALING; 321. return TRUE; 322. } 323. } 324. 325. fraction = u.ulevel < 10 ? 5 : u.ulevel < 14 ? 4 : 3; 326. if(mtmp->mhp >= mtmp->mhpmax || 327. (mtmp->mhp >= 10 && mtmp->mhp*fraction >= mtmp->mhpmax)) 328. return FALSE; 329. 330. if (mtmp->mpeaceful) { 331. if (!nohands(mtmp->data)) { 332. if ((obj = m_carrying(mtmp, POT_FULL_HEALING)) != 0) { 333. m.defensive = obj; 334. m.has_defense = MUSE_POT_FULL_HEALING; 335. return TRUE; 336. } 337. if ((obj = m_carrying(mtmp, POT_EXTRA_HEALING)) != 0) { 338. m.defensive = obj; 339. m.has_defense = MUSE_POT_EXTRA_HEALING; 340. return TRUE; 341. } 342. if ((obj = m_carrying(mtmp, POT_HEALING)) != 0) { 343. m.defensive = obj; 344. m.has_defense = MUSE_POT_HEALING; 345. return TRUE; 346. } 347. } 348. return FALSE; 349. } 350. 351. if (levl[x][y].typ == STAIRS && !stuck && !immobile) { 352. if (x == xdnstair && y == ydnstair && !is_floater(mtmp->data)) 353. m.has_defense = MUSE_DOWNSTAIRS; 354. if (x == xupstair && y == yupstair && ledger_no(&u.uz) != 1) 355. /* Unfair to let the monsters leave the dungeon with the Amulet */ 356. /* (or go to the endlevel since you also need it, to get there) */ 357. m.has_defense = MUSE_UPSTAIRS; 358. } else if (levl[x][y].typ == LADDER && !stuck && !immobile) { 359. if (x == xupladder && y == yupladder) 360. m.has_defense = MUSE_UP_LADDER; 361. if (x == xdnladder && y == ydnladder && !is_floater(mtmp->data)) 362. m.has_defense = MUSE_DN_LADDER; 363. } else if (sstairs.sx && sstairs.sx == x && sstairs.sy == y) { 364. m.has_defense = MUSE_SSTAIRS; 365. } else if (!stuck && !immobile) { 366. /* Note: trap doors take precedence over teleport traps. */ 367. int xx, yy; 368. 369. for(xx = x-1; xx <= x+1; xx++) for(yy = y-1; yy <= y+1; yy++) 370. if (isok(xx,yy)) 371. if (xx != u.ux && yy != u.uy) 372. if (mtmp->data != &mons[PM_GRID_BUG] || xx == x || yy == y) 373. if ((xx==x && yy==y) || !level.monsters[xx][yy]) 374. if ((t = t_at(xx,yy)) != 0) 375. if ((verysmall(mtmp->data) || throws_rocks(mtmp->data) || 376. passes_walls(mtmp->data)) || !sobj_at(BOULDER, xx, yy)) 377. if (!onscary(xx,yy,mtmp)) { 378. if ((t->ttyp == TRAPDOOR || t->ttyp == HOLE) 379. && !is_floater(mtmp->data) 380. && !mtmp->isshk && !mtmp->isgd 381. && !mtmp->ispriest 382. && Can_fall_thru(&u.uz) 383. ) { 384. trapx = xx; 385. trapy = yy; 386. m.has_defense = MUSE_TRAPDOOR; 387. } else if (t->ttyp == TELEP_TRAP && m.has_defense != MUSE_TRAPDOOR) { 388. trapx = xx; 389. trapy = yy; 390. m.has_defense = MUSE_TELEPORT_TRAP; 391. } 392. } 393. } 394. 395. if (nohands(mtmp->data)) /* can't use objects */ 396. goto botm; 397. 398. if (is_mercenary(mtmp->data) && (obj = m_carrying(mtmp, BUGLE))) { 399. int xx, yy; 400. struct monst *mon; 401. 402. /* Distance is arbitrary. What we really want to do is 403. * have the soldier play the bugle when it sees or 404. * remembers soldiers nearby... 405. */ 406. for(xx = x-3; xx <= x+3; xx++) for(yy = y-3; yy <= y+3; yy++) 407. if (isok(xx,yy)) 408. if ((mon = m_at(xx,yy)) && is_mercenary(mon->data) && 409. mon->data != &mons[PM_GUARD] && 410. (mon->msleeping || (!mon->mcanmove))) { 411. m.defensive = obj; 412. m.has_defense = MUSE_BUGLE; 413. } 414. } 415. 416. /* use immediate physical escape prior to attempting magic */ 417. if (m.has_defense) /* stairs, trap door or tele-trap, bugle alert */ 418. goto botm; 419. 420. /* kludge to cut down on trap destruction (particularly portals) */ 421. t = t_at(x,y); 422. if (t && (t->ttyp == PIT || t->ttyp == SPIKED_PIT || 423. t->ttyp == WEB || t->ttyp == BEAR_TRAP)) 424. t = 0; /* ok for monster to dig here */ 425. 426. #define nomore(x) if(m.has_defense==x) continue; 427. for (obj = mtmp->minvent; obj; obj = obj->nobj) { 428. /* don't always use the same selection pattern */ 429. if (m.has_defense && !rn2(3)) break; 430. 431. /* nomore(MUSE_WAN_DIGGING); */ 432. if (m.has_defense == MUSE_WAN_DIGGING) break; 433. if (obj->otyp == WAN_DIGGING && obj->spe > 0 && !stuck && !t 434. && !mtmp->isshk && !mtmp->isgd && !mtmp->ispriest 435. && !is_floater(mtmp->data) 436. /* monsters digging in Sokoban can ruin things */ 437. && !In_sokoban(&u.uz) 438. /* digging wouldn't be effective; assume they know that */ 439. && !(levl[x][y].wall_info & W_NONDIGGABLE) 440. && !(Is_botlevel(&u.uz) || In_endgame(&u.uz)) 441. && !(is_ice(x,y) || is_pool(x,y) || is_lava(x,y))) { 442. m.defensive = obj; 443. m.has_defense = MUSE_WAN_DIGGING; 444. } 445. nomore(MUSE_WAN_TELEPORTATION_SELF); 446. nomore(MUSE_WAN_TELEPORTATION); 447. if(obj->otyp == WAN_TELEPORTATION && obj->spe > 0) { 448. m.defensive = obj; 449. m.has_defense = (mon_has_amulet(mtmp)) 450. ? MUSE_WAN_TELEPORTATION 451. : MUSE_WAN_TELEPORTATION_SELF; 452. } 453. nomore(MUSE_SCR_TELEPORTATION); 454. if(obj->otyp == SCR_TELEPORTATION && mtmp->mcansee 455. && haseyes(mtmp->data) 456. && (!obj->cursed || 457. (!(mtmp->isshk && inhishop(mtmp)) 458. && !mtmp->isgd && !mtmp->ispriest))) { 459. m.defensive = obj; 460. m.has_defense = MUSE_SCR_TELEPORTATION; 461. } 462. 463. if (mtmp->data != &mons[PM_PESTILENCE]) { 464. nomore(MUSE_POT_FULL_HEALING); 465. if(obj->otyp == POT_FULL_HEALING) { 466. m.defensive = obj; 467. m.has_defense = MUSE_POT_FULL_HEALING; 468. } 469. nomore(MUSE_POT_EXTRA_HEALING); 470. if(obj->otyp == POT_EXTRA_HEALING) { 471. m.defensive = obj; 472. m.has_defense = MUSE_POT_EXTRA_HEALING; 473. } 474. nomore(MUSE_WAN_CREATE_MONSTER); 475. if(obj->otyp == WAN_CREATE_MONSTER && obj->spe > 0) { 476. m.defensive = obj; 477. m.has_defense = MUSE_WAN_CREATE_MONSTER; 478. } 479. nomore(MUSE_POT_HEALING); 480. if(obj->otyp == POT_HEALING) { 481. m.defensive = obj; 482. m.has_defense = MUSE_POT_HEALING; 483. } 484. } else { /* Pestilence */ 485. nomore(MUSE_POT_FULL_HEALING); 486. if (obj->otyp == POT_SICKNESS) { 487. m.defensive = obj; 488. m.has_defense = MUSE_POT_FULL_HEALING; 489. } 490. nomore(MUSE_WAN_CREATE_MONSTER); 491. if (obj->otyp == WAN_CREATE_MONSTER && obj->spe > 0) { 492. m.defensive = obj; 493. m.has_defense = MUSE_WAN_CREATE_MONSTER; 494. } 495. } 496. nomore(MUSE_SCR_CREATE_MONSTER); 497. if(obj->otyp == SCR_CREATE_MONSTER) { 498. m.defensive = obj; 499. m.has_defense = MUSE_SCR_CREATE_MONSTER; 500. } 501. } 502. botm: return((boolean)(!!m.has_defense)); 503. #undef nomore 504. } 505. 506. /* Perform a defensive action for a monster. Must be called immediately 507. * after find_defensive(). Return values are 0: did something, 1: died, 508. * 2: did something and can't attack again (i.e. teleported). 509. */ 510. int 511. use_defensive(mtmp) 512. struct monst *mtmp; 513. { 514. int i, fleetim, how = 0; 515. struct obj *otmp = m.defensive; 516. boolean vis, vismon, oseen; 517. const char *mcsa = "%s can see again."; 518. 519. if ((i = precheck(mtmp, otmp)) != 0) return i; 520. vis = cansee(mtmp->mx, mtmp->my); 521. vismon = canseemon(mtmp); 522. oseen = otmp && vismon; 523. 524. /* when using defensive choice to run away, we want monster to avoid 525. rushing right straight back; don't override if already scared */ 526. fleetim = !mtmp->mflee ? (33 - (30 * mtmp->mhp / mtmp->mhpmax)) : 0; 527. #define m_flee(m) if (fleetim && !m->iswiz) \ 528. { monflee(m, fleetim, FALSE, FALSE); } 529. 530. switch(m.has_defense) { 531. case MUSE_UNICORN_HORN: 532. if (vismon) { 533. if (otmp) 534. pline("%s uses a unicorn horn!", Monnam(mtmp)); 535. else 536. pline_The("tip of %s's horn glows!", mon_nam(mtmp)); 537. } 538. if (!mtmp->mcansee) { 539. mtmp->mcansee = 1; 540. mtmp->mblinded = 0; 541. if (vismon) pline(mcsa, Monnam(mtmp)); 542. } else if (mtmp->mconf || mtmp->mstun) { 543. mtmp->mconf = mtmp->mstun = 0; 544. if (vismon) 545. pline("%s seems steadier now.", Monnam(mtmp)); 546. } else impossible("No need for unicorn horn?"); 547. return 2; 548. case MUSE_BUGLE: 549. if (vismon) 550. pline("%s plays %s!", Monnam(mtmp), doname(otmp)); 551. else if (flags.soundok) 552. You_hear("a bugle playing reveille!"); 553. awaken_soldiers(); 554. return 2; 555. case MUSE_WAN_TELEPORTATION_SELF: 556. if ((mtmp->isshk && inhishop(mtmp)) 557. || mtmp->isgd || mtmp->ispriest) return 2; 558. m_flee(mtmp); 559. mzapmsg(mtmp, otmp, TRUE); 560. otmp->spe--; 561. how = WAN_TELEPORTATION; 562. mon_tele: 563. if (tele_restrict(mtmp)) { /* mysterious force... */ 564. if (vismon && how) /* mentions 'teleport' */ 565. makeknown(how); 566. return 2; 567. } 568. if (( 569. #if 0 570. mon_has_amulet(mtmp) || 571. #endif 572. On_W_tower_level(&u.uz)) && !rn2(3)) { 573. if (vismon) 574. pline("%s seems disoriented for a moment.", 575. Monnam(mtmp)); 576. return 2; 577. } 578. if (oseen && how) makeknown(how); 579. rloc(mtmp); 580. return 2; 581. case MUSE_WAN_TELEPORTATION: 582. zap_oseen = oseen; 583. mzapmsg(mtmp, otmp, FALSE); 584. otmp->spe--; 585. m_using = TRUE; 586. mbhit(mtmp,rn1(8,6),mbhitm,bhito,otmp); 587. m_using = FALSE; 588. return 2; 589. case MUSE_SCR_TELEPORTATION: 590. { 591. int obj_is_cursed = otmp->cursed; 592. 593. if (mtmp->isshk || mtmp->isgd || mtmp->ispriest) return 2; 594. m_flee(mtmp); 595. mreadmsg(mtmp, otmp); 596. m_useup(mtmp, otmp); /* otmp might be free'ed */ 597. how = SCR_TELEPORTATION; 598. if (obj_is_cursed || mtmp->mconf) { 599. int nlev; 600. d_level flev; 601. 602. if (mon_has_amulet(mtmp) || In_endgame(&u.uz)) { 603. if (vismon) 604. pline("%s seems very disoriented for a moment.", 605. Monnam(mtmp)); 606. return 2; 607. } 608. nlev = random_teleport_level(); 609. if (nlev == depth(&u.uz)) { 610. if (vismon) 611. pline("%s shudders for a moment.", 612. Monnam(mtmp)); 613. return 2; 614. } 615. get_level(&flev, nlev); 616. migrate_to_level(mtmp, ledger_no(&flev), MIGR_RANDOM, 617. (coord *)0); 618. if (oseen) makeknown(SCR_TELEPORTATION); 619. } else goto mon_tele; 620. return 2; 621. } 622. case MUSE_WAN_DIGGING: 623. { struct trap *ttmp; 624. 625. m_flee(mtmp); 626. mzapmsg(mtmp, otmp, FALSE); 627. otmp->spe--; 628. if (oseen) makeknown(WAN_DIGGING); 629. if (IS_FURNITURE(levl[mtmp->mx][mtmp->my].typ) || 630. IS_DRAWBRIDGE(levl[mtmp->mx][mtmp->my].typ) || 631. (is_drawbridge_wall(mtmp->mx, mtmp->my) >= 0) || 632. (sstairs.sx && sstairs.sx == mtmp->mx && 633. sstairs.sy == mtmp->my)) { 634. pline_The("digging ray is ineffective."); 635. return 2; 636. } 637. if (!Can_dig_down(&u.uz)) { 638. if(canseemon(mtmp)) 639. pline_The("%s here is too hard to dig in.", 640. surface(mtmp->mx, mtmp->my)); 641. return 2; 642. } 643. ttmp = maketrap(mtmp->mx, mtmp->my, HOLE); 644. if (!ttmp) return 2; 645. seetrap(ttmp); 646. if (vis) { 647. pline("%s has made a hole in the %s.", Monnam(mtmp), 648. surface(mtmp->mx, mtmp->my)); 649. pline("%s %s through...", Monnam(mtmp), 650. is_flyer(mtmp->data) ? "dives" : "falls"); 651. } else if (flags.soundok) 652. You_hear("%s crash through the %s.", something, 653. surface(mtmp->mx, mtmp->my)); 654. /* we made sure that there is a level for mtmp to go to */ 655. migrate_to_level(mtmp, ledger_no(&u.uz) + 1, 656. MIGR_RANDOM, (coord *)0); 657. return 2; 658. } 659. case MUSE_WAN_CREATE_MONSTER: 660. { coord cc; 661. /* pm: 0 => random, eel => aquatic, croc => amphibious */ 662. struct permonst *pm = !is_pool(mtmp->mx, mtmp->my) ? 0 : 663. &mons[u.uinwater ? PM_GIANT_EEL : PM_CROCODILE]; 664. struct monst *mon; 665. 666. if (!enexto(&cc, mtmp->mx, mtmp->my, pm)) return 0; 667. mzapmsg(mtmp, otmp, FALSE); 668. otmp->spe--; 669. mon = makemon((struct permonst *)0, cc.x, cc.y, NO_MM_FLAGS); 670. if (mon && canspotmon(mon) && oseen) 671. makeknown(WAN_CREATE_MONSTER); 672. return 2; 673. } 674. case MUSE_SCR_CREATE_MONSTER: 675. { coord cc; 676. struct permonst *pm = 0, *fish = 0; 677. int cnt = 1; 678. struct monst *mon; 679. boolean known = FALSE; 680. 681. if (!rn2(73)) cnt += rnd(4); 682. if (mtmp->mconf || otmp->cursed) cnt += 12; 683. if (mtmp->mconf) pm = fish = &mons[PM_ACID_BLOB]; 684. else if (is_pool(mtmp->mx, mtmp->my)) 685. fish = &mons[u.uinwater ? PM_GIANT_EEL : PM_CROCODILE]; 686. mreadmsg(mtmp, otmp); 687. while(cnt--) { 688. /* `fish' potentially gives bias towards water locations; 689. `pm' is what to actually create (0 => random) */ 690. if (!enexto(&cc, mtmp->mx, mtmp->my, fish)) break; 691. mon = makemon(pm, cc.x, cc.y, NO_MM_FLAGS); 692. if (mon && canspotmon(mon)) known = TRUE; 693. } 694. /* The only case where we don't use oseen. For wands, you 695. * have to be able to see the monster zap the wand to know 696. * what type it is. For teleport scrolls, you have to see 697. * the monster to know it teleported. 698. */ 699. if (known) 700. makeknown(SCR_CREATE_MONSTER); 701. else if (!objects[SCR_CREATE_MONSTER].oc_name_known 702. && !objects[SCR_CREATE_MONSTER].oc_uname) 703. docall(otmp); 704. m_useup(mtmp, otmp); 705. return 2; 706. } 707. case MUSE_TRAPDOOR: 708. /* trap doors on "bottom" levels of dungeons are rock-drop 709. * trap doors, not holes in the floor. We check here for 710. * safety. 711. */ 712. if (Is_botlevel(&u.uz)) return 0; 713. m_flee(mtmp); 714. if (vis) { 715. struct trap *t; 716. t = t_at(trapx,trapy); 717. pline("%s %s into a %s!", Monnam(mtmp), 718. makeplural(locomotion(mtmp->data, "jump")), 719. t->ttyp == TRAPDOOR ? "trap door" : "hole"); 720. if (levl[trapx][trapy].typ == SCORR) { 721. levl[trapx][trapy].typ = CORR; 722. unblock_point(trapx, trapy); 723. } 724. seetrap(t_at(trapx,trapy)); 725. } 726. 727. /* don't use rloc_to() because worm tails must "move" */ 728. remove_monster(mtmp->mx, mtmp->my); 729. newsym(mtmp->mx, mtmp->my); /* update old location */ 730. place_monster(mtmp, trapx, trapy); 731. if (mtmp->wormno) worm_move(mtmp); 732. newsym(trapx, trapy); 733. 734. migrate_to_level(mtmp, ledger_no(&u.uz) + 1, 735. MIGR_RANDOM, (coord *)0); 736. return 2; 737. case MUSE_UPSTAIRS: 738. /* Monsters without amulets escape the dungeon and are 739. * gone for good when they leave up the up stairs. 740. * Monsters with amulets would reach the endlevel, 741. * which we cannot allow since that would leave the 742. * player stranded. 743. */ 744. if (ledger_no(&u.uz) == 1) { 745. if (mon_has_special(mtmp)) 746. return 0; 747. if (vismon) 748. pline("%s escapes the dungeon!", Monnam(mtmp)); 749. mongone(mtmp); 750. return 2; 751. } 752. m_flee(mtmp); 753. if (Inhell && mon_has_amulet(mtmp) && !rn2(4) && 754. (dunlev(&u.uz) < dunlevs_in_dungeon(&u.uz) - 3)) { 755. if (vismon) pline( 756. "As %s climbs the stairs, a mysterious force momentarily surrounds %s...", 757. mon_nam(mtmp), mhim(mtmp)); 758. /* simpler than for the player; this will usually be 759. the Wizard and he'll immediately go right to the 760. upstairs, so there's not much point in having any 761. chance for a random position on the current level */ 762. migrate_to_level(mtmp, ledger_no(&u.uz) + 1, 763. MIGR_RANDOM, (coord *)0); 764. } else { 765. if (vismon) pline("%s escapes upstairs!", Monnam(mtmp)); 766. migrate_to_level(mtmp, ledger_no(&u.uz) - 1, 767. MIGR_STAIRS_DOWN, (coord *)0); 768. } 769. return 2; 770. case MUSE_DOWNSTAIRS: 771. m_flee(mtmp); 772. if (vismon) pline("%s escapes downstairs!", Monnam(mtmp)); 773. migrate_to_level(mtmp, ledger_no(&u.uz) + 1, 774. MIGR_STAIRS_UP, (coord *)0); 775. return 2; 776. case MUSE_UP_LADDER: 777. m_flee(mtmp); 778. if (vismon) pline("%s escapes up the ladder!", Monnam(mtmp)); 779. migrate_to_level(mtmp, ledger_no(&u.uz) - 1, 780. MIGR_LADDER_DOWN, (coord *)0); 781. return 2; 782. case MUSE_DN_LADDER: 783. m_flee(mtmp); 784. if (vismon) pline("%s escapes down the ladder!", Monnam(mtmp)); 785. migrate_to_level(mtmp, ledger_no(&u.uz) + 1, 786. MIGR_LADDER_UP, (coord *)0); 787. return 2; 788. case MUSE_SSTAIRS: 789. m_flee(mtmp); 790. /* the stairs leading up from the 1st level are */ 791. /* regular stairs, not sstairs. */ 792. if (sstairs.up) { 793. if (vismon) 794. pline("%s escapes upstairs!", Monnam(mtmp)); 795. if(Inhell) { 796. migrate_to_level(mtmp, ledger_no(&sstairs.tolev), 797. MIGR_RANDOM, (coord *)0); 798. return 2; 799. } 800. } else if (vismon) 801. pline("%s escapes downstairs!", Monnam(mtmp)); 802. migrate_to_level(mtmp, ledger_no(&sstairs.tolev), 803. MIGR_SSTAIRS, (coord *)0); 804. return 2; 805. case MUSE_TELEPORT_TRAP: 806. m_flee(mtmp); 807. if (vis) { 808. pline("%s %s onto a teleport trap!", Monnam(mtmp), 809. makeplural(locomotion(mtmp->data, "jump"))); 810. if (levl[trapx][trapy].typ == SCORR) { 811. levl[trapx][trapy].typ = CORR; 812. unblock_point(trapx, trapy); 813. } 814. seetrap(t_at(trapx,trapy)); 815. } 816. /* don't use rloc_to() because worm tails must "move" */ 817. remove_monster(mtmp->mx, mtmp->my); 818. newsym(mtmp->mx, mtmp->my); /* update old location */ 819. place_monster(mtmp, trapx, trapy); 820. if (mtmp->wormno) worm_move(mtmp); 821. newsym(trapx, trapy); 822. 823. goto mon_tele; 824. case MUSE_POT_HEALING: 825. mquaffmsg(mtmp, otmp); 826. i = d(6 + 2 * bcsign(otmp), 4); 827. mtmp->mhp += i; 828. if (mtmp->mhp > mtmp->mhpmax) mtmp->mhp = ++mtmp->mhpmax; 829. if (!otmp->cursed && !mtmp->mcansee) { 830. mtmp->mcansee = 1; 831. mtmp->mblinded = 0; 832. if (vismon) pline(mcsa, Monnam(mtmp)); 833. } 834. if (vismon) pline("%s looks better.", Monnam(mtmp)); 835. if (oseen) makeknown(POT_HEALING); 836. m_useup(mtmp, otmp); 837. return 2; 838. case MUSE_POT_EXTRA_HEALING: 839. mquaffmsg(mtmp, otmp); 840. i = d(6 + 2 * bcsign(otmp), 8); 841. mtmp->mhp += i; 842. if (mtmp->mhp > mtmp->mhpmax) 843. mtmp->mhp = (mtmp->mhpmax += (otmp->blessed ? 5 : 2)); 844. if (!mtmp->mcansee) { 845. mtmp->mcansee = 1; 846. mtmp->mblinded = 0; 847. if (vismon) pline(mcsa, Monnam(mtmp)); 848. } 849. if (vismon) pline("%s looks much better.", Monnam(mtmp)); 850. if (oseen) makeknown(POT_EXTRA_HEALING); 851. m_useup(mtmp, otmp); 852. return 2; 853. case MUSE_POT_FULL_HEALING: 854. mquaffmsg(mtmp, otmp); 855. if (otmp->otyp == POT_SICKNESS) unbless(otmp); /* Pestilence */ 856. mtmp->mhp = (mtmp->mhpmax += (otmp->blessed ? 8 : 4)); 857. if (!mtmp->mcansee && otmp->otyp != POT_SICKNESS) { 858. mtmp->mcansee = 1; 859. mtmp->mblinded = 0; 860. if (vismon) pline(mcsa, Monnam(mtmp)); 861. } 862. if (vismon) pline("%s looks completely healed.", Monnam(mtmp)); 863. if (oseen) makeknown(otmp->otyp); 864. m_useup(mtmp, otmp); 865. return 2; 866. case MUSE_LIZARD_CORPSE: 867. /* not actually called for its unstoning effect */ 868. mon_consume_unstone(mtmp, otmp, FALSE, FALSE); 869. return 2; 870. case 0: return 0; /* i.e. an exploded wand */ 871. default: impossible("%s wanted to perform action %d?", Monnam(mtmp), 872. m.has_defense); 873. break; 874. } 875. return 0; 876. #undef m_flee 877. } 878. 879. int 880. rnd_defensive_item(mtmp) 881. struct monst *mtmp; 882. { 883. struct permonst *pm = mtmp->data; 884. int difficulty = monstr[(monsndx(pm))]; 885. 886. if(is_animal(pm) || attacktype(pm, AT_EXPL) || mindless(mtmp->data) 887. || pm->mlet == S_GHOST 888. # ifdef KOPS 889. || pm->mlet == S_KOP 890. # endif 891. ) return 0; 892. switch (rn2(8 + (difficulty > 3) + (difficulty > 6) + 893. (difficulty > 8))) { 894. case 6: case 9: 895. if (!rn2(3)) return WAN_TELEPORTATION; 896. /* else FALLTHRU */ 897. case 0: case 1: 898. return SCR_TELEPORTATION; 899. case 8: case 10: 900. if (!rn2(3)) return WAN_CREATE_MONSTER; 901. /* else FALLTHRU */ 902. case 2: return SCR_CREATE_MONSTER; 903. case 3: return POT_HEALING; 904. case 4: return POT_EXTRA_HEALING; 905. case 5: return (mtmp->data != &mons[PM_PESTILENCE]) ? 906. POT_FULL_HEALING : POT_SICKNESS; 907. case 7: if (is_floater(pm) || mtmp->isshk || mtmp->isgd 908. || mtmp->ispriest 909. ) 910. return 0; 911. else 912. return WAN_DIGGING; 913. } 914. /*NOTREACHED*/ 915. return 0; 916. } 917. 918. #define MUSE_WAN_DEATH 1 919. #define MUSE_WAN_SLEEP 2 920. #define MUSE_WAN_FIRE 3 921. #define MUSE_WAN_COLD 4 922. #define MUSE_WAN_LIGHTNING 5 923. #define MUSE_WAN_MAGIC_MISSILE 6 924. #define MUSE_WAN_STRIKING 7 925. #define MUSE_SCR_FIRE 8 926. #define MUSE_POT_PARALYSIS 9 927. #define MUSE_POT_BLINDNESS 10 928. #define MUSE_POT_CONFUSION 11 929. #define MUSE_FROST_HORN 12 930. #define MUSE_FIRE_HORN 13 931. #define MUSE_POT_ACID 14 932. /*#define MUSE_WAN_TELEPORTATION 15*/ 933. #define MUSE_POT_SLEEPING 16 934. #define MUSE_SCR_EARTH 17 935. 936. /* Select an offensive item/action for a monster. Returns TRUE iff one is 937. * found. 938. */ 939. boolean 940. find_offensive(mtmp) 941. struct monst *mtmp; 942. { 943. register struct obj *obj; 944. boolean ranged_stuff = lined_up(mtmp); 945. boolean reflection_skip = (Reflecting && rn2(2)); 946. struct obj *helmet = which_armor(mtmp, W_ARMH); 947. 948. m.offensive = (struct obj *)0; 949. m.has_offense = 0; 950. if (mtmp->mpeaceful || is_animal(mtmp->data) || 951. mindless(mtmp->data) || nohands(mtmp->data)) 952. return FALSE; 953. if (u.uswallow) return FALSE; 954. if (in_your_sanctuary(mtmp, 0, 0)) return FALSE; 955. if (dmgtype(mtmp->data, AD_HEAL) && !uwep 956. #ifdef TOURIST 957. && !uarmu 958. #endif 959. && !uarm && !uarmh && !uarms && !uarmg && !uarmc && !uarmf) 960. return FALSE; 961. 962. if (!ranged_stuff) return FALSE; 963. #define nomore(x) if(m.has_offense==x) continue; 964. for(obj=mtmp->minvent; obj; obj=obj->nobj) { 965. /* nomore(MUSE_WAN_DEATH); */ 966. if (!reflection_skip) { 967. if(obj->otyp == WAN_DEATH && obj->spe > 0) { 968. m.offensive = obj; 969. m.has_offense = MUSE_WAN_DEATH; 970. } 971. nomore(MUSE_WAN_SLEEP); 972. if(obj->otyp == WAN_SLEEP && obj->spe > 0 && multi >= 0) { 973. m.offensive = obj; 974. m.has_offense = MUSE_WAN_SLEEP; 975. } 976. nomore(MUSE_WAN_FIRE); 977. if(obj->otyp == WAN_FIRE && obj->spe > 0) { 978. m.offensive = obj; 979. m.has_offense = MUSE_WAN_FIRE; 980. } 981. nomore(MUSE_FIRE_HORN); 982. if(obj->otyp == FIRE_HORN && obj->spe > 0) { 983. m.offensive = obj; 984. m.has_offense = MUSE_FIRE_HORN; 985. } 986. nomore(MUSE_WAN_COLD); 987. if(obj->otyp == WAN_COLD && obj->spe > 0) { 988. m.offensive = obj; 989. m.has_offense = MUSE_WAN_COLD; 990. } 991. nomore(MUSE_FROST_HORN); 992. if(obj->otyp == FROST_HORN && obj->spe > 0) { 993. m.offensive = obj; 994. m.has_offense = MUSE_FROST_HORN; 995. } 996. nomore(MUSE_WAN_LIGHTNING); 997. if(obj->otyp == WAN_LIGHTNING && obj->spe > 0) { 998. m.offensive = obj; 999. m.has_offense = MUSE_WAN_LIGHTNING; 1000. } 1001. nomore(MUSE_WAN_MAGIC_MISSILE); 1002. if(obj->otyp == WAN_MAGIC_MISSILE && obj->spe > 0) { 1003. m.offensive = obj; 1004. m.has_offense = MUSE_WAN_MAGIC_MISSILE; 1005. } 1006. } 1007. nomore(MUSE_WAN_STRIKING); 1008. if(obj->otyp == WAN_STRIKING && obj->spe > 0) { 1009. m.offensive = obj; 1010. m.has_offense = MUSE_WAN_STRIKING; 1011. } 1012. nomore(MUSE_POT_PARALYSIS); 1013. if(obj->otyp == POT_PARALYSIS && multi >= 0) { 1014. m.offensive = obj; 1015. m.has_offense = MUSE_POT_PARALYSIS; 1016. } 1017. nomore(MUSE_POT_BLINDNESS); 1018. if(obj->otyp == POT_BLINDNESS && !attacktype(mtmp->data, AT_GAZE)) { 1019. m.offensive = obj; 1020. m.has_offense = MUSE_POT_BLINDNESS; 1021. } 1022. nomore(MUSE_POT_CONFUSION); 1023. if(obj->otyp == POT_CONFUSION) { 1024. m.offensive = obj; 1025. m.has_offense = MUSE_POT_CONFUSION; 1026. } 1027. nomore(MUSE_POT_SLEEPING); 1028. if(obj->otyp == POT_SLEEPING) { 1029. m.offensive = obj; 1030. m.has_offense = MUSE_POT_SLEEPING; 1031. } 1032. nomore(MUSE_POT_ACID); 1033. if(obj->otyp == POT_ACID) { 1034. m.offensive = obj; 1035. m.has_offense = MUSE_POT_ACID; 1036. } 1037. /* we can safely put this scroll here since the locations that 1038. * are in a 1 square radius are a subset of the locations that 1039. * are in wand range 1040. */ 1041. nomore(MUSE_SCR_EARTH); 1042. if (obj->otyp == SCR_EARTH 1043. && ((helmet && is_metallic(helmet)) || 1044. mtmp->mconf || amorphous(mtmp->data) || 1045. passes_walls(mtmp->data) || 1046. noncorporeal(mtmp->data) || 1047. unsolid(mtmp->data) || !rn2(10)) 1048. && dist2(mtmp->mx,mtmp->my,mtmp->mux,mtmp->muy) <= 2 1049. && mtmp->mcansee && haseyes(mtmp->data) 1050. #ifdef REINCARNATION 1051. && !Is_rogue_level(&u.uz) 1052. #endif 1053. && (!In_endgame(&u.uz) || Is_earthlevel(&u.uz))) { 1054. m.offensive = obj; 1055. m.has_offense = MUSE_SCR_EARTH; 1056. } 1057. #if 0 1058. nomore(MUSE_SCR_FIRE); 1059. if (obj->otyp == SCR_FIRE && resists_fire(mtmp) 1060. && dist2(mtmp->mx,mtmp->my,mtmp->mux,mtmp->muy) <= 2 1061. && mtmp->mcansee && haseyes(mtmp->data)) { 1062. m.offensive = obj; 1063. m.has_offense = MUSE_SCR_FIRE; 1064. } 1065. #endif 1066. } 1067. return((boolean)(!!m.has_offense)); 1068. #undef nomore 1069. } 1070. 1071. STATIC_PTR 1072. int 1073. mbhitm(mtmp, otmp) 1074. register struct monst *mtmp; 1075. register struct obj *otmp; 1076. { 1077. int tmp; 1078. 1079. boolean reveal_invis = FALSE; 1080. if (mtmp != &youmonst) { 1081. mtmp->msleeping = 0; 1082. if (mtmp->m_ap_type) seemimic(mtmp); 1083. } 1084. switch(otmp->otyp) { 1085. case WAN_STRIKING: 1086. reveal_invis = TRUE; 1087. if (mtmp == &youmonst) { 1088. if (zap_oseen) makeknown(WAN_STRIKING); 1089. if (Antimagic) { 1090. shieldeff(u.ux, u.uy); 1091. pline("Boing!"); 1092. } else if (rnd(20) < 10 + u.uac) { 1093. pline_The("wand hits you!"); 1094. tmp = d(2,12); 1095. if(Half_spell_damage) tmp = (tmp+1) / 2; 1096. losehp(tmp, "wand", KILLED_BY_AN); 1097. } else pline_The("wand misses you."); 1098. stop_occupation(); 1099. nomul(0); 1100. } else if (resists_magm(mtmp)) { 1101. shieldeff(mtmp->mx, mtmp->my); 1102. pline("Boing!"); 1103. } else if (rnd(20) < 10+find_mac(mtmp)) { 1104. tmp = d(2,12); 1105. hit("wand", mtmp, exclam(tmp)); 1106. (void) resist(mtmp, otmp->oclass, tmp, TELL); 1107. if (cansee(mtmp->mx, mtmp->my) && zap_oseen) 1108. makeknown(WAN_STRIKING); 1109. } else { 1110. miss("wand", mtmp); 1111. if (cansee(mtmp->mx, mtmp->my) && zap_oseen) 1112. makeknown(WAN_STRIKING); 1113. } 1114. break; 1115. case WAN_TELEPORTATION: 1116. if (mtmp == &youmonst) { 1117. if (zap_oseen) makeknown(WAN_TELEPORTATION); 1118. tele(); 1119. } else { 1120. /* for consistency with zap.c, don't identify */ 1121. if (mtmp->ispriest && 1122. *in_rooms(mtmp->mx, mtmp->my, TEMPLE)) { 1123. if (cansee(mtmp->mx, mtmp->my)) 1124. pline("%s resists the magic!", Monnam(mtmp)); 1125. mtmp->msleeping = 0; 1126. if(mtmp->m_ap_type) seemimic(mtmp); 1127. } else if (!tele_restrict(mtmp)) 1128. rloc(mtmp); 1129. } 1130. break; 1131. case WAN_CANCELLATION: 1132. case SPE_CANCELLATION: 1133. cancel_monst(mtmp, otmp, FALSE, TRUE, FALSE); 1134. break; 1135. } 1136. if (reveal_invis) { 1137. if (mtmp->mhp > 0 && cansee(bhitpos.x,bhitpos.y) 1138. && !canspotmon(mtmp)) 1139. map_invisible(bhitpos.x, bhitpos.y); 1140. } 1141. return 0; 1142. } 1143. 1144. /* A modified bhit() for monsters. Based on bhit() in zap.c. Unlike 1145. * buzz(), bhit() doesn't take into account the possibility of a monster 1146. * zapping you, so we need a special function for it. (Unless someone wants 1147. * to merge the two functions...) 1148. */ 1149. STATIC_OVL void 1150. mbhit(mon,range,fhitm,fhito,obj) 1151. struct monst *mon; /* monster shooting the wand */ 1152. register int range; /* direction and range */ 1153. int FDECL((*fhitm),(MONST_P,OBJ_P)); 1154. int FDECL((*fhito),(OBJ_P,OBJ_P)); /* fns called when mon/obj hit */ 1155. struct obj *obj; /* 2nd arg to fhitm/fhito */ 1156. { 1157. register struct monst *mtmp; 1158. register struct obj *otmp; 1159. register uchar typ; 1160. int ddx, ddy; 1161. 1162. bhitpos.x = mon->mx; 1163. bhitpos.y = mon->my; 1164. ddx = sgn(mon->mux - mon->mx); 1165. ddy = sgn(mon->muy - mon->my); 1166. 1167. while(range-- > 0) { 1168. int x,y; 1169. 1170. bhitpos.x += ddx; 1171. bhitpos.y += ddy; 1172. x = bhitpos.x; y = bhitpos.y; 1173. 1174. if (!isok(x,y)) { 1175. bhitpos.x -= ddx; 1176. bhitpos.y -= ddy; 1177. break; 1178. } 1179. if (find_drawbridge(&x,&y)) 1180. switch (obj->otyp) { 1181. case WAN_STRIKING: 1182. destroy_drawbridge(x,y); 1183. } 1184. if(bhitpos.x==u.ux && bhitpos.y==u.uy) { 1185. (*fhitm)(&youmonst, obj); 1186. range -= 3; 1187. } else if(MON_AT(bhitpos.x, bhitpos.y)){ 1188. mtmp = m_at(bhitpos.x,bhitpos.y); 1189. if (cansee(bhitpos.x,bhitpos.y) && !canspotmon(mtmp)) 1190. map_invisible(bhitpos.x, bhitpos.y); 1191. (*fhitm)(mtmp, obj); 1192. range -= 3; 1193. } 1194. /* modified by GAN to hit all objects */ 1195. if(fhito){ 1196. int hitanything = 0; 1197. register struct obj *next_obj; 1198. 1199. for(otmp = level.objects[bhitpos.x][bhitpos.y]; 1200. otmp; otmp = next_obj) { 1201. /* Fix for polymorph bug, Tim Wright */ 1202. next_obj = otmp->nexthere; 1203. hitanything += (*fhito)(otmp, obj); 1204. } 1205. if(hitanything) range--; 1206. } 1207. typ = levl[bhitpos.x][bhitpos.y].typ; 1208. if(IS_DOOR(typ) || typ == SDOOR) { 1209. switch (obj->otyp) { 1210. /* note: monsters don't use opening or locking magic 1211. at present, but keep these as placeholders */ 1212. case WAN_OPENING: 1213. case WAN_LOCKING: 1214. case WAN_STRIKING: 1215. if (doorlock(obj, bhitpos.x, bhitpos.y)) { 1216. makeknown(obj->otyp); 1217. /* if a shop door gets broken, add it to 1218. the shk's fix list (no cost to player) */ 1219. if (levl[bhitpos.x][bhitpos.y].doormask == 1220. D_BROKEN && 1221. *in_rooms(bhitpos.x, bhitpos.y, SHOPBASE)) 1222. add_damage(bhitpos.x, bhitpos.y, 0L); 1223. } 1224. break; 1225. } 1226. } 1227. if(!ZAP_POS(typ) || (IS_DOOR(typ) && 1228. (levl[bhitpos.x][bhitpos.y].doormask & (D_LOCKED | D_CLOSED))) 1229. ) { 1230. bhitpos.x -= ddx; 1231. bhitpos.y -= ddy; 1232. break; 1233. } 1234. } 1235. } 1236. 1237. /* Perform an offensive action for a monster. Must be called immediately 1238. * after find_offensive(). Return values are same as use_defensive(). 1239. */ 1240. int 1241. use_offensive(mtmp) 1242. struct monst *mtmp; 1243. { 1244. int i; 1245. struct obj *otmp = m.offensive; 1246. boolean oseen; 1247. 1248. /* offensive potions are not drunk, they're thrown */ 1249. if (otmp->oclass != POTION_CLASS && (i = precheck(mtmp, otmp)) != 0) 1250. return i; 1251. oseen = otmp && canseemon(mtmp); 1252. 1253. switch(m.has_offense) { 1254. case MUSE_WAN_DEATH: 1255. case MUSE_WAN_SLEEP: 1256. case MUSE_WAN_FIRE: 1257. case MUSE_WAN_COLD: 1258. case MUSE_WAN_LIGHTNING: 1259. case MUSE_WAN_MAGIC_MISSILE: 1260. mzapmsg(mtmp, otmp, FALSE); 1261. otmp->spe--; 1262. if (oseen) makeknown(otmp->otyp); 1263. m_using = TRUE; 1264. buzz((int)(-30 - (otmp->otyp - WAN_MAGIC_MISSILE)), 1265. (otmp->otyp == WAN_MAGIC_MISSILE) ? 2 : 6, 1266. mtmp->mx, mtmp->my, 1267. sgn(mtmp->mux-mtmp->mx), sgn(mtmp->muy-mtmp->my)); 1268. m_using = FALSE; 1269. return (mtmp->mhp <= 0) ? 1 : 2; 1270. case MUSE_FIRE_HORN: 1271. case MUSE_FROST_HORN: 1272. if (oseen) { 1273. makeknown(otmp->otyp); 1274. pline("%s plays a %s!", Monnam(mtmp), xname(otmp)); 1275. } else 1276. You_hear("a horn being played."); 1277. otmp->spe--; 1278. m_using = TRUE; 1279. buzz(-30 - ((otmp->otyp==FROST_HORN) ? AD_COLD-1 : AD_FIRE-1), 1280. rn1(6,6), mtmp->mx, mtmp->my, 1281. sgn(mtmp->mux-mtmp->mx), sgn(mtmp->muy-mtmp->my)); 1282. m_using = FALSE; 1283. return (mtmp->mhp <= 0) ? 1 : 2; 1284. case MUSE_WAN_TELEPORTATION: 1285. case MUSE_WAN_STRIKING: 1286. zap_oseen = oseen; 1287. mzapmsg(mtmp, otmp, FALSE); 1288. otmp->spe--; 1289. m_using = TRUE; 1290. mbhit(mtmp,rn1(8,6),mbhitm,bhito,otmp); 1291. m_using = FALSE; 1292. return 2; 1293. case MUSE_SCR_EARTH: 1294. { 1295. /* TODO: handle steeds */ 1296. register int x, y; 1297. /* don't use monster fields after killing it */ 1298. boolean confused = (mtmp->mconf ? TRUE : FALSE); 1299. int mmx = mtmp->mx, mmy = mtmp->my; 1300. 1301. mreadmsg(mtmp, otmp); 1302. /* Identify the scroll */ 1303. if (canspotmon(mtmp)) { 1304. pline_The("%s rumbles %s %s!", ceiling(mtmp->mx, mtmp->my), 1305. otmp->blessed ? "around" : "above", 1306. mon_nam(mtmp)); 1307. if (oseen) makeknown(otmp->otyp); 1308. } else if (cansee(mtmp->mx, mtmp->my)) { 1309. pline_The("%s rumbles in the middle of nowhere!", 1310. ceiling(mtmp->mx, mtmp->my)); 1311. if (mtmp->minvis) 1312. map_invisible(mtmp->mx, mtmp->my); 1313. if (oseen) makeknown(otmp->otyp); 1314. } 1315. 1316. /* Loop through the surrounding squares */ 1317. for (x = mmx-1; x <= mmx+1; x++) { 1318. for (y = mmy-1; y <= mmy+1; y++) { 1319. /* Is this a suitable spot? */ 1320. if (isok(x, y) && !closed_door(x, y) && 1321. !IS_ROCK(levl[x][y].typ) && 1322. !IS_AIR(levl[x][y].typ) && 1323. (((x == mmx) && (y == mmy)) ? 1324. !otmp->blessed : !otmp->cursed) && 1325. (x != u.ux || y != u.uy)) { 1326. register struct obj *otmp2; 1327. register struct monst *mtmp2; 1328. 1329. /* Make the object(s) */ 1330. otmp2 = mksobj(confused ? ROCK : BOULDER, 1331. FALSE, FALSE); 1332. if (!otmp2) continue; /* Shouldn't happen */ 1333. otmp2->quan = confused ? rn1(5,2) : 1; 1334. otmp2->owt = weight(otmp2); 1335. 1336. /* Find the monster here (might be same as mtmp) */ 1337. mtmp2 = m_at(x, y); 1338. if (mtmp2 && !amorphous(mtmp2->data) && 1339. !passes_walls(mtmp2->data) && 1340. !noncorporeal(mtmp2->data) && 1341. !unsolid(mtmp2->data)) { 1342. struct obj *helmet = which_armor(mtmp2, W_ARMH); 1343. int mdmg; 1344. 1345. if (cansee(mtmp2->mx, mtmp2->my)) { 1346. pline("%s is hit by %s!", Monnam(mtmp2), 1347. doname(otmp2)); 1348. if (mtmp2->minvis && !canspotmon(mtmp2)) 1349. map_invisible(mtmp2->mx, mtmp2->my); 1350. } 1351. mdmg = dmgval(otmp2, mtmp2) * otmp2->quan; 1352. if (helmet) { 1353. if(is_metallic(helmet)) { 1354. if (canspotmon(mtmp2)) 1355. pline("Fortunately, %s is wearing a hard helmet.", mon_nam(mtmp2)); 1356. else if (flags.soundok) 1357. You_hear("a clanging sound."); 1358. if (mdmg > 2) mdmg = 2; 1359. } else { 1360. if (canspotmon(mtmp2)) 1361. pline("%s's %s does not protect %s.", 1362. Monnam(mtmp2), xname(helmet), 1363. mhim(mtmp2)); 1364. } 1365. } 1366. mtmp2->mhp -= mdmg; 1367. if (mtmp2->mhp <= 0) { 1368. pline("%s is killed.", Monnam(mtmp2)); 1369. mondied(mtmp2); 1370. } 1371. } 1372. /* Drop the rock/boulder to the floor */ 1373. if (!flooreffects(otmp2, x, y, "fall")) { 1374. place_object(otmp2, x, y); 1375. stackobj(otmp2); 1376. newsym(x, y); /* map the rock */ 1377. } 1378. } 1379. } 1380. } 1381. m_useup(mtmp, otmp); 1382. /* Attack the player */ 1383. if (distmin(mmx, mmy, u.ux, u.uy) == 1 && !otmp->cursed) { 1384. int dmg; 1385. struct obj *otmp2; 1386. 1387. /* Okay, _you_ write this without repeating the code */ 1388. otmp2 = mksobj(confused ? ROCK : BOULDER, 1389. FALSE, FALSE); 1390. if (!otmp2) goto xxx_noobj; /* Shouldn't happen */ 1391. otmp2->quan = confused ? rn1(5,2) : 1; 1392. otmp2->owt = weight(otmp2); 1393. if (!amorphous(youmonst.data) && 1394. !Passes_walls && 1395. !noncorporeal(youmonst.data) && 1396. !unsolid(youmonst.data)) { 1397. You("are hit by %s!", doname(otmp2)); 1398. dmg = dmgval(otmp2, &youmonst) * otmp2->quan; 1399. if (uarmh) { 1400. if(is_metallic(uarmh)) { 1401. pline("Fortunately, you are wearing a hard helmet."); 1402. if (dmg > 2) dmg = 2; 1403. } else if (flags.verbose) { 1404. Your("%s does not protect you.", 1405. xname(uarmh)); 1406. } 1407. } 1408. } else 1409. dmg = 0; 1410. if (!flooreffects(otmp2, u.ux, u.uy, "fall")) { 1411. place_object(otmp2, u.ux, u.uy); 1412. stackobj(otmp2); 1413. newsym(u.ux, u.uy); 1414. } 1415. if (dmg) losehp(dmg, "scroll of earth", KILLED_BY_AN); 1416. } 1417. xxx_noobj: 1418. 1419. return (mtmp->mhp <= 0) ? 1 : 2; 1420. } 1421. #if 0 1422. case MUSE_SCR_FIRE: 1423. { 1424. boolean vis = cansee(mtmp->mx, mtmp->my); 1425. 1426. mreadmsg(mtmp, otmp); 1427. if (mtmp->mconf) { 1428. if (vis) 1429. pline("Oh, what a pretty fire!"); 1430. } else { 1431. struct monst *mtmp2; 1432. int num; 1433. 1434. if (vis) 1435. pline_The("scroll erupts in a tower of flame!"); 1436. shieldeff(mtmp->mx, mtmp->my); 1437. pline("%s is uninjured.", Monnam(mtmp)); 1438. (void) destroy_mitem(mtmp, SCROLL_CLASS, AD_FIRE); 1439. (void) destroy_mitem(mtmp, SPBOOK_CLASS, AD_FIRE); 1440. (void) destroy_mitem(mtmp, POTION_CLASS, AD_FIRE); 1441. num = (2*(rn1(3, 3) + 2 * bcsign(otmp)) + 1)/3; 1442. if (Fire_resistance) 1443. You("are not harmed."); 1444. burn_away_slime(); 1445. if (Half_spell_damage) num = (num+1) / 2; 1446. else losehp(num, "scroll of fire", KILLED_BY_AN); 1447. for(mtmp2 = fmon; mtmp2; mtmp2 = mtmp2->nmon) { 1448. if(DEADMONSTER(mtmp2)) continue; 1449. if(mtmp == mtmp2) continue; 1450. if(dist2(mtmp2->mx,mtmp2->my,mtmp->mx,mtmp->my) < 3){ 1451. if (resists_fire(mtmp2)) continue; 1452. mtmp2->mhp -= num; 1453. if (resists_cold(mtmp2)) 1454. mtmp2->mhp -= 3*num; 1455. if(mtmp2->mhp < 1) { 1456. mondied(mtmp2); 1457. break; 1458. } 1459. } 1460. } 1461. } 1462. return 2; 1463. } 1464. #endif /* 0 */ 1465. case MUSE_POT_PARALYSIS: 1466. case MUSE_POT_BLINDNESS: 1467. case MUSE_POT_CONFUSION: 1468. case MUSE_POT_SLEEPING: 1469. case MUSE_POT_ACID: 1470. /* Note: this setting of dknown doesn't suffice. A monster 1471. * which is out of sight might throw and it hits something _in_ 1472. * sight, a problem not existing with wands because wand rays 1473. * are not objects. Also set dknown in mthrowu.c. 1474. */ 1475. if (cansee(mtmp->mx, mtmp->my)) { 1476. otmp->dknown = 1; 1477. pline("%s hurls %s!", Monnam(mtmp), 1478. singular(otmp, doname)); 1479. } 1480. m_throw(mtmp, mtmp->mx, mtmp->my, sgn(mtmp->mux-mtmp->mx), 1481. sgn(mtmp->muy-mtmp->my), 1482. distmin(mtmp->mx,mtmp->my,mtmp->mux,mtmp->muy), otmp); 1483. return 2; 1484. case 0: return 0; /* i.e. an exploded wand */ 1485. default: impossible("%s wanted to perform action %d?", Monnam(mtmp), 1486. m.has_offense); 1487. break; 1488. } 1489. return 0; 1490. } 1491. 1492. int 1493. rnd_offensive_item(mtmp) 1494. struct monst *mtmp; 1495. { 1496. struct permonst *pm = mtmp->data; 1497. int difficulty = monstr[(monsndx(pm))]; 1498. 1499. if(is_animal(pm) || attacktype(pm, AT_EXPL) || mindless(mtmp->data) 1500. || pm->mlet == S_GHOST 1501. # ifdef KOPS 1502. || pm->mlet == S_KOP 1503. # endif 1504. ) return 0; 1505. if (difficulty > 7 && !rn2(35)) return WAN_DEATH; 1506. switch (rn2(9 - (difficulty < 4) + 4 * (difficulty > 6))) { 1507. case 0: { 1508. struct obj *helmet = which_armor(mtmp, W_ARMH); 1509. 1510. if ((helmet && is_metallic(helmet)) || amorphous(pm) || passes_walls(pm) || noncorporeal(pm) || unsolid(pm)) 1511. return SCR_EARTH; 1512. } /* fall through */ 1513. case 1: return WAN_STRIKING; 1514. case 2: return POT_ACID; 1515. case 3: return POT_CONFUSION; 1516. case 4: return POT_BLINDNESS; 1517. case 5: return POT_SLEEPING; 1518. case 6: return POT_PARALYSIS; 1519. case 7: case 8: 1520. return WAN_MAGIC_MISSILE; 1521. case 9: return WAN_SLEEP; 1522. case 10: return WAN_FIRE; 1523. case 11: return WAN_COLD; 1524. case 12: return WAN_LIGHTNING; 1525. } 1526. /*NOTREACHED*/ 1527. return 0; 1528. } 1529. 1530. #define MUSE_POT_GAIN_LEVEL 1 1531. #define MUSE_WAN_MAKE_INVISIBLE 2 1532. #define MUSE_POT_INVISIBILITY 3 1533. #define MUSE_POLY_TRAP 4 1534. #define MUSE_WAN_POLYMORPH 5 1535. #define MUSE_POT_SPEED 6 1536. #define MUSE_WAN_SPEED_MONSTER 7 1537. #define MUSE_BULLWHIP 8 1538. #define MUSE_POT_POLYMORPH 9 1539. 1540. boolean 1541. find_misc(mtmp) 1542. struct monst *mtmp; 1543. { 1544. register struct obj *obj; 1545. struct permonst *mdat = mtmp->data; 1546. int x = mtmp->mx, y = mtmp->my; 1547. struct trap *t; 1548. int xx, yy; 1549. boolean immobile = (mdat->mmove == 0); 1550. boolean stuck = (mtmp == u.ustuck); 1551. 1552. m.misc = (struct obj *)0; 1553. m.has_misc = 0; 1554. if (is_animal(mdat) || mindless(mdat)) 1555. return 0; 1556. if (u.uswallow && stuck) return FALSE; 1557. 1558. /* We arbitrarily limit to times when a player is nearby for the 1559. * same reason as Junior Pac-Man doesn't have energizers eaten until 1560. * you can see them... 1561. */ 1562. if(dist2(x, y, mtmp->mux, mtmp->muy) > 36) 1563. return FALSE; 1564. 1565. if (!stuck && !immobile && !mtmp->cham && monstr[monsndx(mdat)] < 6) { 1566. boolean ignore_boulders = (verysmall(mdat) || 1567. throws_rocks(mdat) || 1568. passes_walls(mdat)); 1569. for(xx = x-1; xx <= x+1; xx++) 1570. for(yy = y-1; yy <= y+1; yy++) 1571. if (isok(xx,yy) && (xx != u.ux || yy != u.uy)) 1572. if (mdat != &mons[PM_GRID_BUG] || xx == x || yy == y) 1573. if (/* (xx==x && yy==y) || */ !level.monsters[xx][yy]) 1574. if ((t = t_at(xx, yy)) != 0 && 1575. (ignore_boulders || !sobj_at(BOULDER, xx, yy)) 1576. && !onscary(xx, yy, mtmp)) { 1577. if (t->ttyp == POLY_TRAP) { 1578. trapx = xx; 1579. trapy = yy; 1580. m.has_misc = MUSE_POLY_TRAP; 1581. return TRUE; 1582. } 1583. } 1584. } 1585. if (nohands(mdat)) 1586. return 0; 1587. 1588. #define nomore(x) if(m.has_misc==x) continue; 1589. for(obj=mtmp->minvent; obj; obj=obj->nobj) { 1590. /* Monsters shouldn't recognize cursed items; this kludge is */ 1591. /* necessary to prevent serious problems though... */ 1592. if(obj->otyp == POT_GAIN_LEVEL && (!obj->cursed || 1593. (!mtmp->isgd && !mtmp->isshk && !mtmp->ispriest))) { 1594. m.misc = obj; 1595. m.has_misc = MUSE_POT_GAIN_LEVEL; 1596. } 1597. nomore(MUSE_BULLWHIP); 1598. if(obj->otyp == BULLWHIP && (MON_WEP(mtmp) == obj) && 1599. distu(mtmp->mx,mtmp->my)==1 && uwep && !mtmp->mpeaceful) { 1600. m.misc = obj; 1601. m.has_misc = MUSE_BULLWHIP; 1602. } 1603. /* Note: peaceful/tame monsters won't make themselves 1604. * invisible unless you can see them. Not really right, but... 1605. */ 1606. nomore(MUSE_WAN_MAKE_INVISIBLE); 1607. if(obj->otyp == WAN_MAKE_INVISIBLE && obj->spe > 0 && 1608. !mtmp->minvis && !mtmp->invis_blkd && 1609. (!mtmp->mpeaceful || See_invisible) && 1610. (!attacktype(mtmp->data, AT_GAZE) || mtmp->mcan)) { 1611. m.misc = obj; 1612. m.has_misc = MUSE_WAN_MAKE_INVISIBLE; 1613. } 1614. nomore(MUSE_POT_INVISIBILITY); 1615. if(obj->otyp == POT_INVISIBILITY && 1616. !mtmp->minvis && !mtmp->invis_blkd && 1617. (!mtmp->mpeaceful || See_invisible) && 1618. (!attacktype(mtmp->data, AT_GAZE) || mtmp->mcan)) { 1619. m.misc = obj; 1620. m.has_misc = MUSE_POT_INVISIBILITY; 1621. } 1622. nomore(MUSE_WAN_SPEED_MONSTER); 1623. if(obj->otyp == WAN_SPEED_MONSTER && obj->spe > 0 1624. && mtmp->mspeed != MFAST && !mtmp->isgd) { 1625. m.misc = obj; 1626. m.has_misc = MUSE_WAN_SPEED_MONSTER; 1627. } 1628. nomore(MUSE_POT_SPEED); 1629. if(obj->otyp == POT_SPEED && mtmp->mspeed != MFAST 1630. && !mtmp->isgd) { 1631. m.misc = obj; 1632. m.has_misc = MUSE_POT_SPEED; 1633. } 1634. nomore(MUSE_WAN_POLYMORPH); 1635. if(obj->otyp == WAN_POLYMORPH && obj->spe > 0 && !mtmp->cham 1636. && monstr[monsndx(mdat)] < 6) { 1637. m.misc = obj; 1638. m.has_misc = MUSE_WAN_POLYMORPH; 1639. } 1640. nomore(MUSE_POT_POLYMORPH); 1641. if(obj->otyp == POT_POLYMORPH && !mtmp->cham 1642. && monstr[monsndx(mdat)] < 6) { 1643. m.misc = obj; 1644. m.has_misc = MUSE_POT_POLYMORPH; 1645. } 1646. } 1647. return((boolean)(!!m.has_misc)); 1648. #undef nomore 1649. } 1650. 1651. /* type of monster to polymorph into; defaults to one suitable for the 1652. current level rather than the totally arbitrary choice of newcham() */ 1653. static struct permonst * 1654. muse_newcham_mon(mon) 1655. struct monst *mon; 1656. { 1657. struct obj *m_armr; 1658. 1659. if ((m_armr = which_armor(mon, W_ARM)) != 0) { 1660. if (Is_dragon_scales(m_armr)) 1661. return Dragon_scales_to_pm(m_armr); 1662. else if (Is_dragon_mail(m_armr)) 1663. return Dragon_mail_to_pm(m_armr); 1664. } 1665. return rndmonst(); 1666. } 1667. 1668. int 1669. use_misc(mtmp) 1670. struct monst *mtmp; 1671. { 1672. int i; 1673. struct obj *otmp = m.misc; 1674. boolean vis, vismon, oseen; 1675. char nambuf[BUFSZ]; 1676. 1677. if ((i = precheck(mtmp, otmp)) != 0) return i; 1678. vis = cansee(mtmp->mx, mtmp->my); 1679. vismon = canseemon(mtmp); 1680. oseen = otmp && vismon; 1681. 1682. switch(m.has_misc) { 1683. case MUSE_POT_GAIN_LEVEL: 1684. mquaffmsg(mtmp, otmp); 1685. if (otmp->cursed) { 1686. if (Can_rise_up(mtmp->mx, mtmp->my, &u.uz)) { 1687. register int tolev = depth(&u.uz)-1; 1688. d_level tolevel; 1689. 1690. get_level(&tolevel, tolev); 1691. /* insurance against future changes... */ 1692. if(on_level(&tolevel, &u.uz)) goto skipmsg; 1693. if (vismon) { 1694. pline("%s rises up, through the %s!", 1695. Monnam(mtmp), ceiling(mtmp->mx, mtmp->my)); 1696. if(!objects[POT_GAIN_LEVEL].oc_name_known 1697. && !objects[POT_GAIN_LEVEL].oc_uname) 1698. docall(otmp); 1699. } 1700. m_useup(mtmp, otmp); 1701. migrate_to_level(mtmp, ledger_no(&tolevel), 1702. MIGR_RANDOM, (coord *)0); 1703. return 2; 1704. } else { 1705. skipmsg: 1706. if (vismon) { 1707. pline("%s looks uneasy.", Monnam(mtmp)); 1708. if(!objects[POT_GAIN_LEVEL].oc_name_known 1709. && !objects[POT_GAIN_LEVEL].oc_uname) 1710. docall(otmp); 1711. } 1712. m_useup(mtmp, otmp); 1713. return 2; 1714. } 1715. } 1716. if (vismon) pline("%s seems more experienced.", Monnam(mtmp)); 1717. if (oseen) makeknown(POT_GAIN_LEVEL); 1718. m_useup(mtmp, otmp); 1719. if (!grow_up(mtmp,(struct monst *)0)) return 1; 1720. /* grew into genocided monster */ 1721. return 2; 1722. case MUSE_WAN_MAKE_INVISIBLE: 1723. case MUSE_POT_INVISIBILITY: 1724. if (otmp->otyp == WAN_MAKE_INVISIBLE) { 1725. mzapmsg(mtmp, otmp, TRUE); 1726. otmp->spe--; 1727. } else 1728. mquaffmsg(mtmp, otmp); 1729. /* format monster's name before altering its visibility */ 1730. Strcpy(nambuf, See_invisible ? Monnam(mtmp) : mon_nam(mtmp)); 1731. mon_set_minvis(mtmp); 1732. if (vismon && mtmp->minvis) { /* was seen, now invisible */ 1733. if (See_invisible) 1734. pline("%s body takes on a %s transparency.", 1735. s_suffix(nambuf), 1736. Hallucination ? "normal" : "strange"); 1737. else 1738. pline("Suddenly you cannot see %s.", nambuf); 1739. if (oseen) makeknown(otmp->otyp); 1740. } 1741. if (otmp->otyp == POT_INVISIBILITY) { 1742. if (otmp->cursed) you_aggravate(mtmp); 1743. m_useup(mtmp, otmp); 1744. } 1745. return 2; 1746. case MUSE_WAN_SPEED_MONSTER: 1747. mzapmsg(mtmp, otmp, TRUE); 1748. otmp->spe--; 1749. mon_adjust_speed(mtmp, 1, otmp); 1750. return 2; 1751. case MUSE_POT_SPEED: 1752. mquaffmsg(mtmp, otmp); 1753. /* note difference in potion effect due to substantially 1754. different methods of maintaining speed ratings: 1755. player's character becomes "very fast" temporarily; 1756. monster becomes "one stage faster" permanently */ 1757. mon_adjust_speed(mtmp, 1, otmp); 1758. m_useup(mtmp, otmp); 1759. return 2; 1760. case MUSE_WAN_POLYMORPH: 1761. mzapmsg(mtmp, otmp, TRUE); 1762. otmp->spe--; 1763. (void) newcham(mtmp, muse_newcham_mon(mtmp), TRUE); 1764. if (oseen) makeknown(WAN_POLYMORPH); 1765. return 2; 1766. case MUSE_POT_POLYMORPH: 1767. mquaffmsg(mtmp, otmp); 1768. if (vismon) pline("%s suddenly mutates!", Monnam(mtmp)); 1769. (void) newcham(mtmp, muse_newcham_mon(mtmp), FALSE); 1770. if (oseen) makeknown(POT_POLYMORPH); 1771. m_useup(mtmp, otmp); 1772. return 2; 1773. case MUSE_POLY_TRAP: 1774. if (vismon) 1775. pline("%s deliberately %s onto a polymorph trap!", 1776. Monnam(mtmp), 1777. makeplural(locomotion(mtmp->data, "jump"))); 1778. if (vis) seetrap(t_at(trapx,trapy)); 1779. 1780. /* don't use rloc() due to worms */ 1781. remove_monster(mtmp->mx, mtmp->my); 1782. newsym(mtmp->mx, mtmp->my); 1783. place_monster(mtmp, trapx, trapy); 1784. if (mtmp->wormno) worm_move(mtmp); 1785. newsym(trapx, trapy); 1786. 1787. (void) newcham(mtmp, (struct permonst *)0, FALSE); 1788. return 2; 1789. case MUSE_BULLWHIP: 1790. /* attempt to disarm hero */ 1791. if (uwep && !rn2(5)) { 1792. const char *The_whip = vismon ? "The bullwhip" : "A whip"; 1793. int where_to = rn2(4); 1794. struct obj *obj = uwep; 1795. const char *hand; 1796. char the_weapon[BUFSZ]; 1797. 1798. Strcpy(the_weapon, the(xname(obj))); 1799. hand = body_part(HAND); 1800. if (bimanual(obj)) hand = makeplural(hand); 1801. 1802. if (vismon) 1803. pline("%s flicks a bullwhip towards your %s!", 1804. Monnam(mtmp), hand); 1805. if (obj->otyp == HEAVY_IRON_BALL) { 1806. pline("%s fails to wrap around %s.", 1807. The_whip, the_weapon); 1808. return 1; 1809. } 1810. pline("%s wraps around %s you're wielding!", 1811. The_whip, the_weapon); 1812. if (welded(obj)) { 1813. pline("%s welded to your %s%c", 1814. !is_plural(obj) ? "It is" : "They are", 1815. hand, !obj->bknown ? '!' : '.'); 1816. /* obj->bknown = 1; */ /* welded() takes care of this */ 1817. where_to = 0; 1818. } 1819. if (!where_to) { 1820. pline_The("whip slips free."); /* not `The_whip' */ 1821. return 1; 1822. } else if (where_to == 3 && hates_silver(mtmp->data) && 1823. objects[obj->otyp].oc_material == SILVER) { 1824. /* this monster won't want to catch a silver 1825. weapon; drop it at hero's feet instead */ 1826. where_to = 2; 1827. } 1828. freeinv(obj); 1829. uwepgone(); 1830. switch (where_to) { 1831. case 1: /* onto floor beneath mon */ 1832. pline("%s yanks %s from your %s!", Monnam(mtmp), 1833. the_weapon, hand); 1834. place_object(obj, mtmp->mx, mtmp->my); 1835. break; 1836. case 2: /* onto floor beneath you */ 1837. pline("%s yanks %s to the %s!", Monnam(mtmp), 1838. the_weapon, surface(u.ux, u.uy)); 1839. dropy(obj); 1840. break; 1841. case 3: /* into mon's inventory */ 1842. pline("%s snatches %s!", Monnam(mtmp), 1843. the_weapon); 1844. (void) mpickobj(mtmp,obj); 1845. break; 1846. } 1847. return 1; 1848. } 1849. return 0; 1850. case 0: return 0; /* i.e. an exploded wand */ 1851. default: impossible("%s wanted to perform action %d?", Monnam(mtmp), 1852. m.has_misc); 1853. break; 1854. } 1855. return 0; 1856. } 1857. 1858. STATIC_OVL void 1859. you_aggravate(mtmp) 1860. struct monst *mtmp; 1861. { 1862. pline("For some reason, %s presence is known to you.", 1863. s_suffix(noit_mon_nam(mtmp))); 1864. cls(); 1865. #ifdef CLIPPING 1866. cliparound(mtmp->mx, mtmp->my); 1867. #endif 1868. show_glyph(mtmp->mx, mtmp->my, mon_to_glyph(mtmp)); 1869. display_self(); 1870. You_feel("aggravated at %s.", noit_mon_nam(mtmp)); 1871. display_nhwindow(WIN_MAP, TRUE); 1872. docrt(); 1873. if (unconscious()) { 1874. multi = -1; 1875. nomovemsg = 1876. "Aggravated, you are jolted into full consciousness."; 1877. } 1878. newsym(mtmp->mx,mtmp->my); 1879. if (!canspotmon(mtmp)) 1880. map_invisible(mtmp->mx, mtmp->my); 1881. } 1882. 1883. int 1884. rnd_misc_item(mtmp) 1885. struct monst *mtmp; 1886. { 1887. struct permonst *pm = mtmp->data; 1888. int difficulty = monstr[(monsndx(pm))]; 1889. 1890. if(is_animal(pm) || attacktype(pm, AT_EXPL) || mindless(mtmp->data) 1891. || pm->mlet == S_GHOST 1892. # ifdef KOPS 1893. || pm->mlet == S_KOP 1894. # endif 1895. ) return 0; 1896. /* Unlike other rnd_item functions, we only allow _weak_ monsters 1897. * to have this item; after all, the item will be used to strengthen 1898. * the monster and strong monsters won't use it at all... 1899. */ 1900. if (difficulty < 6 && !rn2(30)) 1901. return rn2(6) ? POT_POLYMORPH : WAN_POLYMORPH; 1902. 1903. if (!rn2(40) && !nonliving(pm)) return AMULET_OF_LIFE_SAVING; 1904. 1905. switch (rn2(3)) { 1906. case 0: 1907. if (mtmp->isgd) return 0; 1908. return rn2(6) ? POT_SPEED : WAN_SPEED_MONSTER; 1909. case 1: 1910. if (mtmp->mpeaceful && !See_invisible) return 0; 1911. return rn2(6) ? POT_INVISIBILITY : WAN_MAKE_INVISIBLE; 1912. case 2: 1913. return POT_GAIN_LEVEL; 1914. } 1915. /*NOTREACHED*/ 1916. return 0; 1917. } 1918. 1919. boolean 1920. searches_for_item(mon, obj) 1921. struct monst *mon; 1922. struct obj *obj; 1923. { 1924. int typ = obj->otyp; 1925. 1926. if (is_animal(mon->data) || 1927. mindless(mon->data) || 1928. mon->data == &mons[PM_GHOST]) /* don't loot bones piles */ 1929. return FALSE; 1930. 1931. if (typ == WAN_MAKE_INVISIBLE || typ == POT_INVISIBILITY) 1932. return (boolean)(!mon->minvis && !mon->invis_blkd && !attacktype(mon->data, AT_GAZE)); 1933. if (typ == WAN_SPEED_MONSTER || typ == POT_SPEED) 1934. return (boolean)(mon->mspeed != MFAST); 1935. 1936. switch (obj->oclass) { 1937. case WAND_CLASS: 1938. if (obj->spe <= 0) 1939. return FALSE; 1940. if (typ == WAN_DIGGING) 1941. return (boolean)(!is_floater(mon->data)); 1942. if (typ == WAN_POLYMORPH) 1943. return (boolean)(monstr[monsndx(mon->data)] < 6); 1944. if (objects[typ].oc_dir == RAY || 1945. typ == WAN_STRIKING || 1946. typ == WAN_TELEPORTATION || 1947. typ == WAN_CREATE_MONSTER) 1948. return TRUE; 1949. break; 1950. case POTION_CLASS: 1951. if (typ == POT_HEALING || 1952. typ == POT_EXTRA_HEALING || 1953. typ == POT_FULL_HEALING || 1954. typ == POT_POLYMORPH || 1955. typ == POT_GAIN_LEVEL || 1956. typ == POT_PARALYSIS || 1957. typ == POT_SLEEPING || 1958. typ == POT_ACID || 1959. typ == POT_CONFUSION) 1960. return TRUE; 1961. if (typ == POT_BLINDNESS && !attacktype(mon->data, AT_GAZE)) 1962. return TRUE; 1963. break; 1964. case SCROLL_CLASS: 1965. if (typ == SCR_TELEPORTATION || typ == SCR_CREATE_MONSTER 1966. || typ == SCR_EARTH) 1967. return TRUE; 1968. break; 1969. case AMULET_CLASS: 1970. if (typ == AMULET_OF_LIFE_SAVING) 1971. return (boolean)(!nonliving(mon->data)); 1972. if (typ == AMULET_OF_REFLECTION) 1973. return TRUE; 1974. break; 1975. case TOOL_CLASS: 1976. if (typ == PICK_AXE) 1977. return (boolean)needspick(mon->data); 1978. if (typ == UNICORN_HORN) 1979. return (boolean)(!obj->cursed && !is_unicorn(mon->data)); 1980. if (typ == FROST_HORN || typ == FIRE_HORN) 1981. return (obj->spe > 0); 1982. break; 1983. case FOOD_CLASS: 1984. if (typ == CORPSE) 1985. return (boolean)(((mon->misc_worn_check & W_ARMG) && 1986. touch_petrifies(&mons[obj->corpsenm])) || 1987. (!resists_ston(mon) && 1988. (obj->corpsenm == PM_LIZARD || 1989. (acidic(&mons[obj->corpsenm]) && 1990. obj->corpsenm != PM_GREEN_SLIME)))); 1991. if (typ == EGG) 1992. return (boolean)(touch_petrifies(&mons[obj->corpsenm])); 1993. break; 1994. default: 1995. break; 1996. } 1997. 1998. return FALSE; 1999. } 2000. 2001. boolean 2002. mon_reflects(mon,str) 2003. struct monst *mon; 2004. const char *str; 2005. { 2006. struct obj *orefl = which_armor(mon, W_ARMS); 2007. 2008. if (orefl && orefl->otyp == SHIELD_OF_REFLECTION) { 2009. if (str) { 2010. pline(str, s_suffix(mon_nam(mon)), "shield"); 2011. makeknown(SHIELD_OF_REFLECTION); 2012. } 2013. return TRUE; 2014. } else if ((orefl = which_armor(mon, W_AMUL)) && 2015. orefl->otyp == AMULET_OF_REFLECTION) { 2016. if (str) { 2017. pline(str, s_suffix(mon_nam(mon)), "amulet"); 2018. makeknown(AMULET_OF_REFLECTION); 2019. } 2020. return TRUE; 2021. } else if ((orefl = which_armor(mon, W_ARM)) && 2022. (orefl->otyp == SILVER_DRAGON_SCALES || orefl->otyp == SILVER_DRAGON_SCALE_MAIL)) { 2023. if (str) 2024. pline(str, s_suffix(mon_nam(mon)), "armor"); 2025. return TRUE; 2026. } else if (mon->data == &mons[PM_SILVER_DRAGON] || 2027. mon->data == &mons[PM_CHROMATIC_DRAGON]) { 2028. /* Silver dragons only reflect when mature; babies do not */ 2029. if (str) 2030. pline(str, s_suffix(mon_nam(mon)), "scales"); 2031. return TRUE; 2032. } 2033. return FALSE; 2034. } 2035. 2036. boolean 2037. ureflects (fmt, str) 2038. const char *fmt, *str; 2039. { 2040. /* Check from outermost to innermost objects */ 2041. if (EReflecting & W_ARMS) { 2042. if (fmt && str) { 2043. pline(fmt, str, "shield"); 2044. makeknown(SHIELD_OF_REFLECTION); 2045. } 2046. return TRUE; 2047. } else if (EReflecting & W_WEP) { 2048. /* Due to wielded artifact weapon */ 2049. if (fmt && str) 2050. pline(fmt, str, "weapon"); 2051. return TRUE; 2052. } else if (EReflecting & W_AMUL) { 2053. if (fmt && str) { 2054. pline(fmt, str, "medallion"); 2055. makeknown(AMULET_OF_REFLECTION); 2056. } 2057. return TRUE; 2058. } else if (EReflecting & W_ARM) { 2059. if (fmt && str) 2060. pline(fmt, str, "armor"); 2061. return TRUE; 2062. } else if (youmonst.data == &mons[PM_SILVER_DRAGON]) { 2063. if (fmt && str) 2064. pline(fmt, str, "scales"); 2065. return TRUE; 2066. } 2067. return FALSE; 2068. } 2069. 2070. 2071. /* TRUE if the monster ate something */ 2072. boolean 2073. munstone(mon, by_you) 2074. struct monst *mon; 2075. boolean by_you; 2076. { 2077. struct obj *obj; 2078. 2079. if (resists_ston(mon)) return FALSE; 2080. if (mon->meating || !mon->mcanmove || mon->msleeping) return FALSE; 2081. 2082. for(obj = mon->minvent; obj; obj = obj->nobj) { 2083. /* Monsters can also use potions of acid */ 2084. if ((obj->otyp == POT_ACID) || (obj->otyp == CORPSE && 2085. (obj->corpsenm == PM_LIZARD || (acidic(&mons[obj->corpsenm]) && obj->corpsenm != PM_GREEN_SLIME)))) { 2086. mon_consume_unstone(mon, obj, by_you, TRUE); 2087. return TRUE; 2088. } 2089. } 2090. return FALSE; 2091. } 2092. 2093. STATIC_OVL void 2094. mon_consume_unstone(mon, obj, by_you, stoning) 2095. struct monst *mon; 2096. struct obj *obj; 2097. boolean by_you; 2098. boolean stoning; 2099. { 2100. int nutrit = (obj->otyp == CORPSE) ? dog_nutrition(mon, obj) : 0; 2101. /* also sets meating */ 2102. 2103. if (canseemon(mon)) { 2104. long save_quan = obj->quan; 2105. 2106. obj->quan = 1L; 2107. pline("%s %ss %s.", Monnam(mon), 2108. (obj->otyp == POT_ACID) ? "quaff" : "eat", 2109. distant_name(obj,doname)); 2110. obj->quan = save_quan; 2111. } else if (flags.soundok) 2112. You_hear("%s.", (obj->otyp == POT_ACID) ? "drinking" : "chewing"); 2113. m_useup(mon, obj); 2114. if (((obj->otyp == POT_ACID) || acidic(&mons[obj->corpsenm])) && 2115. !resists_acid(mon)) { 2116. mon->mhp -= rnd(15); 2117. pline("%s has a very bad case of stomach acid.", 2118. Monnam(mon)); 2119. } 2120. if (mon->mhp <= 0) { 2121. pline("%s dies!", Monnam(mon)); 2122. if (by_you) xkilled(mon, 0); 2123. else mondead(mon); 2124. return; 2125. } 2126. if (stoning && canseemon(mon)) { 2127. if (Hallucination) 2128. pline("What a pity - %s just ruined a future piece of art!", 2129. mon_nam(mon)); 2130. else 2131. pline("%s seems limber!", Monnam(mon)); 2132. } 2133. if (obj->otyp == CORPSE && obj->corpsenm == PM_LIZARD && mon->mconf) { 2134. mon->mconf = 0; 2135. if (canseemon(mon)) 2136. pline("%s seems steadier now.", Monnam(mon)); 2137. } 2138. if (mon->mtame && !mon->isminion && nutrit > 0) { 2139. struct edog *edog = EDOG(mon); 2140. 2141. if (edog->hungrytime < monstermoves) edog->hungrytime = monstermoves; 2142. edog->hungrytime += nutrit; 2143. mon->mconf = 0; 2144. } 2145. mon->mlstmv = monstermoves; /* it takes a turn */ 2146. } 2147. 2148. /*muse.c*/
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