A stat modifier, for example, is "+50% Damage". While this mechanic is usually pretty straight forward, there are some pitfalls, and some not-so obvious details:
A stat modifier, for example, is "+50% Damage". While this mechanic is usually pretty straight forward, there are some pitfalls, and some not-so obvious details:
A stat modifier, for example, is "+50% Damage". While this mechanic is usually pretty straight forward, there are some pitfalls, and some not-so obvious details: