About: In Universe Game Clock   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A common trope in video games is the passage of time, including day and night cycles. Depending on the game, this can either be an attempt at realism or a way to introduce other features (including a night-based variant of the Underground Monkey). The result is one or more of the following: Of course, the time cycle seldom seems to affect the actual plot of the game (except in the case of a Timed Mission); events tend to happen at the appointed place no matter how long it takes for you to get there. Contrast Take Your Time. NPC Scheduling is a subtrope.

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  • In Universe Game Clock
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  • A common trope in video games is the passage of time, including day and night cycles. Depending on the game, this can either be an attempt at realism or a way to introduce other features (including a night-based variant of the Underground Monkey). The result is one or more of the following: Of course, the time cycle seldom seems to affect the actual plot of the game (except in the case of a Timed Mission); events tend to happen at the appointed place no matter how long it takes for you to get there. Contrast Take Your Time. NPC Scheduling is a subtrope.
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dbkwik:allthetrope...iPageUsesTemplate
abstract
  • A common trope in video games is the passage of time, including day and night cycles. Depending on the game, this can either be an attempt at realism or a way to introduce other features (including a night-based variant of the Underground Monkey). The result is one or more of the following: 1. * Time advances with the system-clock, or X times faster than the in-game clock--in the extreme case of some God Games, a game year may take only an hour to play. 2. * The time of day/week/month/year/whatever affects character statistics. 3. * Changes the types of monsters that spawn, or which NPCs can be encountered. 4. * Stores that sell items may be open, closed, or offer different items. Of course, the time cycle seldom seems to affect the actual plot of the game (except in the case of a Timed Mission); events tend to happen at the appointed place no matter how long it takes for you to get there. Contrast Take Your Time. NPC Scheduling is a subtrope. Examples of In Universe Game Clock include:
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