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The Fourth Age was the time period that followed the War of the Ring. It was an age of peace, and was also known as the "Age of Men".

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  • Fourth Age
  • Fourth Age
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  • The Fourth Age was the time period that followed the War of the Ring. It was an age of peace, and was also known as the "Age of Men".
  • The Fourth Age of the Wheel of Time is the age prophesied to follow the Third Age and the Last Battle against the Dark One. It is an age that lies in the near future from the perspective of the people of the world; alternately it is a very distant age long past. Several excerpts of the histories of the Fourth Age exist. According to these fragments, cities such as Great Aravalon, a possible incarnation of Tar Valon, and Taralan will exist in the Fourth Age. A place known as the Court of the Sun will also exist.
  • The Fourth Age is and has been dominated by three main powers, with additional players entering the galactic scene. The main powers are the KMF, the ancient and technologically-advanced empire, the EIT, the rigidly militaristic and expansionistic empire, and the DFM, a staunchly religious empire.
  • The Fourth Age, also known as The Age of Mortals, was when the surviving races began to rebuild and flourish amongst the world. Heroes from this age include Arrav and Camorra, both of whom have a statue in the Heroes' Guild.
  • The Fourth Age was the age of heroes. It ended with the destruction of the gods of the First Age.
  • Aside from a few settlements in the Kharidian Desert and the refugee town of Burgh De Rott (Meiyerditch, although being the largest city with human population at that time, was already ruled by Vampyres by then), most humans in the beginning of the 4th age had abandoned civilisation due to destroyed settlements and lived in barbaric tribes. The major exception to this was the city of Saranthium, but this was eventually wiped out. As the age progressed, they started to build new and permanent settlements, some of which turned into mighty cities by the late Fourth Age, thus allowing humans to become the dominant race in Gielinor by the end of the Fourth Age. Humans also attempted to recolonise the Wilderness, but were not successful. Humans would not have become dominant, however, if it were
  • Neljäs aikakausi, kutsutaan myös nimellä "Kuolevaisten aika" (The Age of Mortals), kesti 2000 vuotta, Jumalien Sodan lopusta ja Guthixin asetusten laatimisesta, Rune essencen löytämiseen. Koska Jumalien Sodat olivat loppuneet, kuolevaiset pystyivät elämään rauhassa taas. Monet lajit menivät kauas hallitsemaan arvokasta maata ja luonnonvaroja, joka johti taisteluun niiden välillä, ja pieneen edistykseen. On myös tarinoita epäkuolleista manaajista, jotka keräsivät joukkoja hävittääkseen kaiken tieltään, joka teki asioista hankalampia. 1. * OHJAUS
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dbkwik:lotr/proper...iPageUsesTemplate
dbkwik:oldschoolru...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:wot/property/wikiPageUsesTemplate
dbkwik:whitewolf/p...iPageUsesTemplate
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abstract
  • The Fourth Age was the time period that followed the War of the Ring. It was an age of peace, and was also known as the "Age of Men".
  • The Fourth Age of the Wheel of Time is the age prophesied to follow the Third Age and the Last Battle against the Dark One. It is an age that lies in the near future from the perspective of the people of the world; alternately it is a very distant age long past. Several excerpts of the histories of the Fourth Age exist. According to these fragments, cities such as Great Aravalon, a possible incarnation of Tar Valon, and Taralan will exist in the Fourth Age. A place known as the Court of the Sun will also exist.
  • Aside from a few settlements in the Kharidian Desert and the refugee town of Burgh De Rott (Meiyerditch, although being the largest city with human population at that time, was already ruled by Vampyres by then), most humans in the beginning of the 4th age had abandoned civilisation due to destroyed settlements and lived in barbaric tribes. The major exception to this was the city of Saranthium, but this was eventually wiped out. As the age progressed, they started to build new and permanent settlements, some of which turned into mighty cities by the late Fourth Age, thus allowing humans to become the dominant race in Gielinor by the end of the Fourth Age. Humans also attempted to recolonise the Wilderness, but were not successful. Humans would not have become dominant, however, if it were not for the discovery of Rune Essence.
  • Neljäs aikakausi, kutsutaan myös nimellä "Kuolevaisten aika" (The Age of Mortals), kesti 2000 vuotta, Jumalien Sodan lopusta ja Guthixin asetusten laatimisesta, Rune essencen löytämiseen. Koska Jumalien Sodat olivat loppuneet, kuolevaiset pystyivät elämään rauhassa taas. Monet lajit menivät kauas hallitsemaan arvokasta maata ja luonnonvaroja, joka johti taisteluun niiden välillä, ja pieneen edistykseen. On myös tarinoita epäkuolleista manaajista, jotka keräsivät joukkoja hävittääkseen kaiken tieltään, joka teki asioista hankalampia. Yksi voimakkaimmista lajeista olivat haltijat (elves). Kun Jumalien Sodat päättyivät ja oli suuri energiatyhjiö (power vacuum), joka piti täyttää, haltijat lähettivät Cadarn-klaanin, joka oli haltijoiden sotavoimat, tutkimaan. Resourcejen tutkimisen aikana, haktijat rakensivat Arandarin, pääsyn vuoren yli, joka teki vuoren ylittämisestä helpompaa. Ennen Jumalien Sodista aiheutunutta eristäytyneisyyttä, haltijat olivat ystäviä menninkäisten (gnome) kanssa, jotka kiitollisena hyväksyivät liittolaisuuden, niin kuin ihmisetkin. 1930, idän haltijat menettivät yhteyden jäsentovereihinsa Tirannwnissa ja huomasivat, että Lordi Iowerth oli pettänyt heidät kaikki ja ottanut Äänien tornin (Tower of Voices) hallintaansa. Baxtorianien kampanjan jälkeen, jonka tarkoitus oli saada heidän kotimaansa takaisin, kaikki oli mennyttä kun Cadarn-klaani oli joko kuollut tai liian nuori hallitakseen. Tämä lopetti haltijoiden valtakauden Kandarinissa. Aikakauden alkupuolella ihmiset olivat irtolaisia, he matkasivat paikasta toiseen selviytyäkseen. Vihdoin pysyvät asutusalueet rakennettiin, vaikka viholliset hyökkäsivät niihin usein; vuonna 1937, silta Lum-joen yli rakennettiin, ja Lumbridge perustettiin. Aikakauden loppupuolella ihmiset huomasivat sattumalta Rune essencen, mistä pystyi tekemään riimuja. Tämä antoi monille mahdollisuuden käyttää voimakasta taikaa, sen sijaan, että taikuus rajoittuisi vain velhojen keskuuteen. Riimut levisivät ihmisten siviilisaatioiden keskuudessa, joka johti ihmiset dominoimaan koko maailmaa. 1. * OHJAUS
  • The Fourth Age is and has been dominated by three main powers, with additional players entering the galactic scene. The main powers are the KMF, the ancient and technologically-advanced empire, the EIT, the rigidly militaristic and expansionistic empire, and the DFM, a staunchly religious empire.
  • The Fourth Age, also known as The Age of Mortals, was when the surviving races began to rebuild and flourish amongst the world. Heroes from this age include Arrav and Camorra, both of whom have a statue in the Heroes' Guild.
  • The Fourth Age was the age of heroes. It ended with the destruction of the gods of the First Age.
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