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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Metamorphose is the attack used by Ragnarok when summoned. Ragnarok has a chance to turn an enemy into one of four items with varying rates of success. Some enemies have a higher chance of being turned into one item than the others. For example, of the four items a Veil Dancer can be turned into, three of them are Potions and the fourth is Miracle Shoes, thus while there are only two items the Dancer can become, there is only a 25% chance of that item being Miracle Shoes.

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  • Poach
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  • Metamorphose is the attack used by Ragnarok when summoned. Ragnarok has a chance to turn an enemy into one of four items with varying rates of success. Some enemies have a higher chance of being turned into one item than the others. For example, of the four items a Veil Dancer can be turned into, three of them are Potions and the fourth is Miracle Shoes, thus while there are only two items the Dancer can become, there is only a 25% chance of that item being Miracle Shoes.
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dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
abstract
  • Metamorphose is the attack used by Ragnarok when summoned. Ragnarok has a chance to turn an enemy into one of four items with varying rates of success. Some enemies have a higher chance of being turned into one item than the others. For example, of the four items a Veil Dancer can be turned into, three of them are Potions and the fourth is Miracle Shoes, thus while there are only two items the Dancer can become, there is only a 25% chance of that item being Miracle Shoes. Since an esper can be summoned only once per battle, the enemy must be killed normally and another of the same type encountered to try again. With Gogo's Mimic ability, a player can have unlimited summons per battle by having Gogo mimic the summon, passing the other characters' turns, and having Gogo repeat the mimic. There are 27 possible morph patterns coded into the game that any enemy can use. IDs 0-31 are used to determine the morph pattern, though 26-31 are duplicates. Sets 12, 13, and 15 go unused.
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