rdfs:comment
| - Hit Dice: 1d8+2 (6 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 Base Attack/Grapple: +1/+2 Attack: Longsword +2 melee (1d8+1/19-20) or javelin +2 ranged (1d6+1) Full Attack: Longsword +2 melee (1d8+1/19-20) or javelin +2 ranged (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Darkvision 60 ft. Saves: Fort +4, Ref +1, Will -1 Abilities: Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 8 Skills: Hide +3, Listen +2, Move Silently +3, Spot +2 Feats: Alertness Environment: Warm hills Challenge Rating:
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abstract
| - Hit Dice: 1d8+2 (6 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 Base Attack/Grapple: +1/+2 Attack: Longsword +2 melee (1d8+1/19-20) or javelin +2 ranged (1d6+1) Full Attack: Longsword +2 melee (1d8+1/19-20) or javelin +2 ranged (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Darkvision 60 ft. Saves: Fort +4, Ref +1, Will -1 Abilities: Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 8 Skills: Hide +3, Listen +2, Move Silently +3, Spot +2 Feats: Alertness Environment: Warm hills Organization: Gang (4-9), band (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24), or tribe (30-300 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 2-4 dire wolves, and 1-4 ogres or 1-2 trolls) Challenge Rating: Treasure: Standard Alignment: Usually lawful evil Advancement: By character class Level Adjustment:
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