About: Pattern Buffer   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The games of the Marathon Trilogy use the "save point" concept for game saves. This requires the player to reach a specific map location before the game can be saved. If the player is killed before reaching and activating the next save point, all progress since the previous save point will be lost.

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  • Pattern Buffer
  • Pattern buffer
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  • The games of the Marathon Trilogy use the "save point" concept for game saves. This requires the player to reach a specific map location before the game can be saved. If the player is killed before reaching and activating the next save point, all progress since the previous save point will be lost.
  • The pattern buffer was the part of a transporter system that held the information or material compromising the subject being transported. When the USS Jenolin crashed on the surface of a Dyson sphere, Montgomery Scott rigged the pattern buffers of the ship to hold the patterns of himself and Matt Franklin until they could be rescued; such a rescue took seventy five years until the USS Enterprise-D discovered them. By that point, one of the pattern inducers had failed, and Franklin's pattern was too degraded to rematerialize. (TNG episode: "Relics")
  • A matter stream could not be stored indefinitely in the buffer; after 420 seconds, the stored pattern would degrade and the object was lost. The only known occurrence of a person surviving in a buffer longer than the theoretical maximum was Captain Montgomery Scott on board the USS Jenolan. Following the Jenolan's crash landing on a Dyson sphere, Scott, with the help of Matt Franklin, was able to store his pattern in the buffer for 75 years. This was achieved by disabling the rematerialization subroutine, connecting the phase inducers to the emitter array, bypassing the override, and locking the buffer into a continuous diagnostic cycle. Although Captain Scott's pattern suffered less than 0.003% degradation, and was successfully recovered by Geordi La Forge of the USS Enterprise-D in 2369,
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abstract
  • A matter stream could not be stored indefinitely in the buffer; after 420 seconds, the stored pattern would degrade and the object was lost. The only known occurrence of a person surviving in a buffer longer than the theoretical maximum was Captain Montgomery Scott on board the USS Jenolan. Following the Jenolan's crash landing on a Dyson sphere, Scott, with the help of Matt Franklin, was able to store his pattern in the buffer for 75 years. This was achieved by disabling the rematerialization subroutine, connecting the phase inducers to the emitter array, bypassing the override, and locking the buffer into a continuous diagnostic cycle. Although Captain Scott's pattern suffered less than 0.003% degradation, and was successfully recovered by Geordi La Forge of the USS Enterprise-D in 2369, Franklin was irretrievable, as one of the inducers had failed, causing a 53% degradation in his pattern. (TNG: "Relics" ) In 2152, diamagnetic storms saturated with polaric energy were encountered on a planet visited by the crew of the starship Enterprise. The storms interfered with the operation of the ship's transporter, resulting in Hoshi Sato being trapped in its pattern buffer for 8.3 seconds while Malcolm Reed worked to reintegrate the matter stream. (ENT: "Vanishing Point") A pattern buffer malfunctioning was the leading cause of transporter accidents. In the 2270s, during the V'ger incident, Commander Will Decker and Lieutenant Cleary did repairs on the pattern buffer but it malfunctioned while Cleary was replacing the transporter sensor. Janice Rand attempted to beam Commander Sonak and a female officer aboard the Enterprise but they were both killed. Scotty later repaired the pattern buffer and the sensor in time to beam Ilia and Leonard McCoy aboard. (Star Trek: The Motion Picture) On Galaxy-class starships, the pattern buffer was located immediately beneath the transporter pad. (TNG: "Realm of Fear" , "Attached" ) When weapons were beamed to a rebel camp on Krios from a cargo transporter of the Enterprise-D in 2367, Miles O'Brien asked Geordi La Forge if he could check the reliability of the pattern buffers. (TNG: "The Mind's Eye" ) When Jadzia Dax decided to stay on Meridian in 2371, the transporter buffer of the USS Defiant was used to bring her quantum matrix in sync with that of the Meridians. (DS9: "Meridian") Starships could also transfer patterns from one pattern buffer to another by "locking on" to the target buffer and energizing. (VOY: "Future's End, Part II") To eliminate the medical condition called transporter psychosis, Federation transporters were equipped with multiplex pattern buffers. (TNG: "Realm of Fear" ) The transporter buffer of an Intrepid-class starship performed a version of a microcellular scan every time it was used. (VOY: "Favorite Son") Cardassian transporter systems were still equipped with active feed pattern buffers in 2367; these were considered outdated by Starfleet. (TNG: "The Wounded" ) In 2374, the crew of Voyager overloaded the ship's pattern buffers attempting to transport deuterium from beneath the surface of a Y-class planet. (VOY: "Demon")
  • The games of the Marathon Trilogy use the "save point" concept for game saves. This requires the player to reach a specific map location before the game can be saved. If the player is killed before reaching and activating the next save point, all progress since the previous save point will be lost.
  • The pattern buffer was the part of a transporter system that held the information or material compromising the subject being transported. When the USS Jenolin crashed on the surface of a Dyson sphere, Montgomery Scott rigged the pattern buffers of the ship to hold the patterns of himself and Matt Franklin until they could be rescued; such a rescue took seventy five years until the USS Enterprise-D discovered them. By that point, one of the pattern inducers had failed, and Franklin's pattern was too degraded to rematerialize. (TNG episode: "Relics") In an alternate timeline where Montgomery Scott rescued James T. Kirk before he could be absorbed into the Nexus, it was discovered that the proper flow of space-time could only be restored by returning Kirk to the energy ribbon. His pattern was dematerialized and stored in the pattern buffer before the ship approached the Nexus in order to reduce the time necessary. (Star Trek novel: Engines of Destiny)
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