In the early game, the first barbarians that may be generated are wild animals. There are four kinds of wild animals, which vary only in their strength and movement:
* Bear (strength 3, move 1)
* Lion (strength 2, move 1)
* Panther (strength 2, move 2)
* Wolf (strength 1, move 2) Unlike other barbarians, animals can neither move nor attack into any civilization's cultural borders. If you build a city next to an animal, it is relocated outside of the city's border.
| Attributes | Values |
|---|
| rdfs:label
| |
| rdfs:comment
| - In the early game, the first barbarians that may be generated are wild animals. There are four kinds of wild animals, which vary only in their strength and movement:
* Bear (strength 3, move 1)
* Lion (strength 2, move 1)
* Panther (strength 2, move 2)
* Wolf (strength 1, move 2) Unlike other barbarians, animals can neither move nor attack into any civilization's cultural borders. If you build a city next to an animal, it is relocated outside of the city's border.
|
| dcterms:subject
| |
| abstract
| - In the early game, the first barbarians that may be generated are wild animals. There are four kinds of wild animals, which vary only in their strength and movement:
* Bear (strength 3, move 1)
* Lion (strength 2, move 1)
* Panther (strength 2, move 2)
* Wolf (strength 1, move 2) Unlike other barbarians, animals can neither move nor attack into any civilization's cultural borders. If you build a city next to an animal, it is relocated outside of the city's border. Scouts have +100% combat strength against animals. A unit with 5 or more experience gains no additional experience from fighting animals.
|