About: Animal (Civ4)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In the early game, the first barbarians that may be generated are wild animals. There are four kinds of wild animals, which vary only in their strength and movement: * Bear (strength 3, move 1) * Lion (strength 2, move 1) * Panther (strength 2, move 2) * Wolf (strength 1, move 2) Unlike other barbarians, animals can neither move nor attack into any civilization's cultural borders. If you build a city next to an animal, it is relocated outside of the city's border.

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  • Animal (Civ4)
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  • In the early game, the first barbarians that may be generated are wild animals. There are four kinds of wild animals, which vary only in their strength and movement: * Bear (strength 3, move 1) * Lion (strength 2, move 1) * Panther (strength 2, move 2) * Wolf (strength 1, move 2) Unlike other barbarians, animals can neither move nor attack into any civilization's cultural borders. If you build a city next to an animal, it is relocated outside of the city's border.
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abstract
  • In the early game, the first barbarians that may be generated are wild animals. There are four kinds of wild animals, which vary only in their strength and movement: * Bear (strength 3, move 1) * Lion (strength 2, move 1) * Panther (strength 2, move 2) * Wolf (strength 1, move 2) Unlike other barbarians, animals can neither move nor attack into any civilization's cultural borders. If you build a city next to an animal, it is relocated outside of the city's border. Scouts have +100% combat strength against animals. A unit with 5 or more experience gains no additional experience from fighting animals.
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