rdfs:comment
| - Two characters are wandering around a busy and/or crowded location such as a large business office, and they continuously and unintentionally just manage to keep missing seeing each other, turning corners, ducking down into cubicles to peer at intriguing computer screens, and so forth. Variables: A somewhat more realistic variation on Scooby-Dooby Doors. For the time-travel variant, see Never the Selves Shall Meet. See also Hidden in Plain Sight, Gave Up Too Soon. See Close-Call Haircut for the attack version.
|
abstract
| - Two characters are wandering around a busy and/or crowded location such as a large business office, and they continuously and unintentionally just manage to keep missing seeing each other, turning corners, ducking down into cubicles to peer at intriguing computer screens, and so forth. Variables:
* The two may or may not be actively looking for each other
* The act of seeing would either be very good for both of the duo, or very bad for one of them.
* The sequence sometimes ends with them never meeting, but usually they finally (finally) collide at the absolute best/worst/funniest moment. Usually played for laughs, but can be used in an attempt to build suspense. Also used to execute and maintain a Not-So-Imaginary Friend. In any event, as some of the examples below will indicate, it is a schtick that is very very easy for a plot-creator to painfully over-do. For works with contemporary, real-world settings, this trope may soon fall victim to the prevalence of cell phones and wind up discredited. A somewhat more realistic variation on Scooby-Dooby Doors. For the time-travel variant, see Never the Selves Shall Meet. See also Hidden in Plain Sight, Gave Up Too Soon. See Close-Call Haircut for the attack version. The trope's name is a riff on one of Maxwell Smart's many catch phrases, but he never actually engaged in it himself.
|