About: Frame display   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The most common type of frame display is a two-frame type. This simply relies on displacement of pump or metal to transition between two frames. However, other methods are possible. One method is to use a grid of joints instead of single lines, which interchange regularly. This allows for a maximum of four frames. Another method is to uses several joints placed side-by-side in large columns. These columns are generally then moved via wind generated from fan or other sources such as fire.

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  • Frame display
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  • The most common type of frame display is a two-frame type. This simply relies on displacement of pump or metal to transition between two frames. However, other methods are possible. One method is to use a grid of joints instead of single lines, which interchange regularly. This allows for a maximum of four frames. Another method is to uses several joints placed side-by-side in large columns. These columns are generally then moved via wind generated from fan or other sources such as fire.
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abstract
  • The most common type of frame display is a two-frame type. This simply relies on displacement of pump or metal to transition between two frames. However, other methods are possible. One method is to use a grid of joints instead of single lines, which interchange regularly. This allows for a maximum of four frames. Another method is to uses several joints placed side-by-side in large columns. These columns are generally then moved via wind generated from fan or other sources such as fire. Like the mercury switch, the frame display originated in a Japanese upload. スリットアニメもどき by under/shaft is the first known upload to include a frame display. Since then, they have been adapted to display several frames, instead of two. They are often usually used as a decoration within an upload and not standalone. A well known frame display, スキャニメーション by としあき, shows a looping 5-frame animation (10-frame counting transitions) of a galloping horse.
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