About: Pandawa/Agility   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Agility-based Pandawa is one of the most difficult builds of this class to develop. Alcoholic Breath is its only Air spell, and it only does moderate damage at medium range. Not only that, unlike high-level spells of other Pandawa builds, it requires the character to be Drunk to use. While having a ranged attack is very helpful for early leveling, being less able to deal damage will become more and more apparent. There are several approaches to dealing with this disadvantage: Regardless of the variant chosen, leveling is difficult during mid-levels.

AttributesValues
rdfs:label
  • Pandawa/Agility
rdfs:comment
  • The Agility-based Pandawa is one of the most difficult builds of this class to develop. Alcoholic Breath is its only Air spell, and it only does moderate damage at medium range. Not only that, unlike high-level spells of other Pandawa builds, it requires the character to be Drunk to use. While having a ranged attack is very helpful for early leveling, being less able to deal damage will become more and more apparent. There are several approaches to dealing with this disadvantage: Regardless of the variant chosen, leveling is difficult during mid-levels.
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Class
  • Pandawa
Trait
  • Agility
abstract
  • The Agility-based Pandawa is one of the most difficult builds of this class to develop. Alcoholic Breath is its only Air spell, and it only does moderate damage at medium range. Not only that, unlike high-level spells of other Pandawa builds, it requires the character to be Drunk to use. While having a ranged attack is very helpful for early leveling, being less able to deal damage will become more and more apparent. There are several approaches to dealing with this disadvantage: * Pure Agility variant. Focuses on damage. Only uses Alcoholic Breath when the opponent is beyond reach and casts Pandiniuras to boost movement. Up close, this character pops out of being Drunk with Bamboo Milk and attacks with Daggers. May use Wind Vulnerability instead of Alcoholic Breath in certain situations. This is the simplest and most common approach. * Critical Agility variant. Weakens the enemy while attacking. Takes advantage of not having a non-Drunk Air attack spell and relies instead purely upon Drunk spells, such as Stain, Zatoishwan's Wrath, Pandiniuras and Spirit Bond. This variant makes the full use of those spells. An Ecaflip with Summoning Claw can add upon the critical failures inflicted by spells below. * Stain benefits greatly from Agility, as it inflicts all of its effects on a critical hit. At level 5, it gives -100% damage (equivalent to -100 to all characteristics), -3 AP, +12 critical failures, and dispels effects on a critical hit. Can be paired with Alcoholic Breath for 7AP. * Zatoishwan's Wrath, in addition to damage, buffs critical hits. This goes well with the critical hit bonus of Agility and boosts the effectiveness of Stain. * Pandiniuras becomes more useful when paired with the knockback effect of Alcoholic Breath, especially on a critical hit. * Spirit Bond further adds upon critical failures inflicted by Stain. * Hybrid Agility + Intelligence variant. Based almost entirely on the class hat, Helmet Hicc, which greatly boosts the damage of Alcoholic Breath and Blazing Fist, and hugely raises the critical hit rate of Boozer. This variant is more versatile, but obtaining the class hat can be difficult. Regardless of the variant chosen, leveling is difficult during mid-levels.
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