About: Ray of Enfeeblement   Sponge Permalink

An Entity of Type : dbkwik:resource/hv-kzGNsaxZjAtepOMvMpA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The "Class Compendium: The Arcanist" article in Dragon 401 added the necromancy keyword and half damage on a miss to ray of enfeeblement. Previously, ray of enfeeblement had no effect on a miss. The December 2011 update finalized these changes.

AttributesValues
rdf:type
rdfs:label
  • Ray of Enfeeblement
  • Ray of enfeeblement
rdfs:comment
  • The "Class Compendium: The Arcanist" article in Dragon 401 added the necromancy keyword and half damage on a miss to ray of enfeeblement. Previously, ray of enfeeblement had no effect on a miss. The December 2011 update finalized these changes.
  • Type: Mage spell (Arcane) Combat Spell: Yes The target is weakened if he does not make the saving throw - he does less damage for 1 round per level of the caster.
  • Level: Components: V, S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Effect: Duration: 1 min./level Saving Throw: None Spell Resistance: Yes
  • Ray of Enfeeblement was a Tsuno spell which, drawing the power from Gaki-do, allowed the Tsuno Soultwister to fire a ray that weakened the victim.
  • Ray of Enfeeblement drains the target creature's strength in the amount of 1d6 + 1 point per 2 caster levels, to a maximum of 1d6 + 5 points.
  • Casting time: 1 Action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends. At the end of each of the target’s turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.
  • 2nd-level necromancy Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends. At the end of each of the target’s turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.
  • Description: The target creature takes 1d6 strength damage, plus 1 per 2 caster levels, to a maximum of 11 damage.
  • When a wizard casts Ray of Enfeeblement at a target creature, he weakens it, decimating their physical prowess.
  • [[Category:]] Ray of enfeeblement was a necromantic spell learned by some inexperienced wizards, particularly those curious as to the power of necromancy and shadow magic. When ray of enfeeblement was cast, a stream of green mist sprayed from the wizard's curled finger or implement towards a creature within fifty feet, sapping away their strength in a direct attack upon the creature's soul. The spell drained the mental faculties of a wizard somewhat and the wizard required a short rest before they could cast the spell again.
inventor
Level
  • 2(xsd:integer)
Attack
  • Intelligence vs. Fortitude
dcterms:subject
level innate
  • 1(xsd:integer)
persist
  • No
Spellbook
  • Wizard
quicken
  • Yes
magelevel
  • 1(xsd:integer)
Hit
  • "1d10 + Intelligence modifier necrotic damage, and the target is weakened until the end of your next turn."
item code
  • SCRLAI
not usable by
Casting Time
  • 2(xsd:integer)
maximize
  • Yes
saving throw
  • Negates
innatelevel
  • 1(xsd:integer)
level sorwiz
  • 1(xsd:integer)
still
  • Yes
hostile
  • No
silent
  • No
spellresistance
  • yes
spell resistance
  • Yes
empower
  • Yes
type4e
  • Encounter
area of effect
  • 1(xsd:integer)
Immunity
  • death negative
scroll icon
  • Ray of Enfeeblement Icon Scroll.png
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Range
  • Short
  • s
  • Visual range of the caster
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