Tales of Eternia is the first to combine the two effects by having Undine create a blast of water by slamming her trident into the ground before healing the party. Summon: Water in Tales of Symphonia and Aqua Rimms, which is similar in effect in Tales of Destiny 2, do the same, though the former washes away enemies in a tidal wave while the later summons multiple columns of water, similarly to Spread. The Summon: Water in Tales of the World: Narikiri Dungeon 3 lacks the healing effect, however, appearing as merely a copy of the Undine arte, which summons two sideways columns of water.
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| - Tales of Eternia is the first to combine the two effects by having Undine create a blast of water by slamming her trident into the ground before healing the party. Summon: Water in Tales of Symphonia and Aqua Rimms, which is similar in effect in Tales of Destiny 2, do the same, though the former washes away enemies in a tidal wave while the later summons multiple columns of water, similarly to Spread. The Summon: Water in Tales of the World: Narikiri Dungeon 3 lacks the healing effect, however, appearing as merely a copy of the Undine arte, which summons two sideways columns of water.
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| - Tales of Eternia is the first to combine the two effects by having Undine create a blast of water by slamming her trident into the ground before healing the party. Summon: Water in Tales of Symphonia and Aqua Rimms, which is similar in effect in Tales of Destiny 2, do the same, though the former washes away enemies in a tidal wave while the later summons multiple columns of water, similarly to Spread. The Summon: Water in Tales of the World: Narikiri Dungeon 3 lacks the healing effect, however, appearing as merely a copy of the Undine arte, which summons two sideways columns of water. In Tales of Xillia, the Undine arte summons Undine to unleash a stream of water. It is the only arte to change effects between it and its sequel, Tales of Xillia 2, where the Undine arte now summons Undine to heal party members close by to the summoner. The original effect is then used in the Undine II arte. The Undine arte used by the the Enslaved Catalyst version of Muzét is the original version, however. Undine is also the name of a skill in Tales of Zestiria that enables a chance to reduce Water-elemental damage.
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